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Guardian

Bane

Mythic
Quantum
B
Community
—
League of AssassinsLeague of Assassins
Arkham's Most WantedArkham's Most Wanted
MetahumanMetahuman

Quantum's Take

Bane is a Mythic Guardian Champion who does Physical damage. Bane is best used in PvP.

They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals.

You should focus on the following transmutes for Bane: HP, Healing Bonus, P DEF, Energy Gain Bonus.

Bane is a bit of an enigma in the game. He has incredible self-sustain, but he doesn't see much play. He has some niche uses, such as popping tires on Killer Tank in Combat Cycle. I also think he is worth building for Training Simulator and PvP if you go with a villain arc to your account. We are collecting more data on Bane and want to see him with full force investment at high stars to form more of an opinion.

Strategy Guide

Bane is a juggernaut of a Guardian who recovers HP over time and renders [Arkham's Most Wanted] allies immune to forced movement effects.

Recommended Stats
HPP. DEFEffect RES
Best For
Meta BrawlStrategic ChallengeCombat Cycle
Strengths
GuardianSelf-HealMovement Immunity

Recommended Legacy Pieces

Amazonium Alloy Shield

Significantly increases Physical and Spiritual Defense, plus a strong, reliable shield. Bane is built to be unbreakable. This shield and his HP regeneration keep him in the fight almost forever.

Improved Fear Gas Vial

Increases HP and Dodge. Bane's regeneration thrives on a large HP pool, and more Dodge plus his boosted Physical Defense at low HP makes him even harder to take down.

Modoran Sonic Bomb

Significantly increases HP. Bane heals based on his max HP, so a larger HP pool means stronger sustained healing, making him even tankier.

Recommended Lineup

Arkham's Most WantedDebuffsDMG Over Time

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Break You★1
Ultimate

Break You

Bane infuses his body with venom and unleashes a barrage of attacks, dealing Physical DMG equal to 300%400%500%600%700% of his ATK to an enemy and restoring 15%20%25%30%35% of his Max HP.

Venom Boost★2
Skill 1

Venom Boost

Bane increases his venom dosage, recovering 4%6%8%10%12% of his lost HP per second for 5s.

Venom Boost - Enhanced
Multiversal Force Enhancement
Venom Boost - Enhanced

Reduces cooldown of Venom Boost by 0.4/0.8/1.2/1.6/2s.

Unbroken★3
Global Skill

Unbroken

Increases all Champions' P. DEF by 2%4%6%8%10%.

Unbreakable★4
Skill 2

Unbreakable

After casting his Ultimate, Bane gains 10%15%20%25%30% DMG reduction for 8s. When his HP is below 50%, his Physical DEF is increased by 10%20%30%40%50%.

Unbreakable - Enhanced
Multiversal Force Enhancement
Unbreakable - Enhanced

Increases Bane's Spiritual DEF by 4%/8%/12%/16%/20%.

Mob Mentality★5
Skill 3

Mob Mentality

At the start of battle, all Arkham's Most Wanted allies gain Robustness for 20s, increasing their Physical DEF by 10%20%30%40%50% and rendering them immune to enemy forced movement effects.

Mob Mentality - Enhanced
Multiversal Force Enhancement
Mob Mentality - Enhanced

Bane's ATK increases by 2/4/6/8/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,400
Level 1
2,400
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK65
Level 1
65
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Break You Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Venom Boost Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Unbreakable Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Mob Mentality Lv 2
1★ Purple+5% (55%)+5% (55%)+3% (33%)+3% (33%)Break You Lv 3, Lore 3
2★ Purple+5% (60%)+5% (60%)+3% (36%)+3% (36%)Venom Boost Lv 3
3★ Purple+5% (65%)+5% (65%)+3% (39%)+3% (39%)—
4★ Purple+5% (70%)+5% (70%)+3% (42%)+3% (42%)Unbreakable Lv 3
5★ Purple+5% (75%)+5% (75%)+3% (45%)+3% (45%)Mob Mentality Lv 3
1★ Yellow+5% (80%)+5% (80%)+3% (48%)+3% (48%)Break You Lv 4, Lore 4
2★ Yellow+5% (85%)+5% (85%)+3% (51%)+3% (51%)Venom Boost Lv 4
3★ Yellow+5% (90%)+5% (90%)+3% (54%)+3% (54%)—
4★ Yellow+5% (95%)+5% (95%)+3% (57%)+3% (57%)Unbreakable Lv 4
5★ Yellow+5% (100%)+5% (100%)+3% (60%)+3% (60%)Mob Mentality Lv 4
1★ Red+5% (105%)+5% (105%)+3% (63%)+3% (63%)Break You Lv 5, Lore 5
2★ Red+5% (110%)+5% (110%)+3% (66%)+3% (66%)Venom Boost Lv 5
3★ Red+5% (115%)+5% (115%)+3% (69%)+3% (69%)—
4★ Red+5% (120%)+5% (120%)+3% (72%)+3% (72%)Unbreakable Lv 5
5★ Red+5% (125%)+5% (125%)+3% (75%)+3% (75%)Mob Mentality Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1ATK BoostMax: +500 ATK0/5
2Crit DMG RES BoostMax: +15% Crit DMG RES0/5
3S. DEF (%) BoostMax: +20% S. DEF0/5
4ATK BoostMax: +500 ATK0/5
5Unbreakable - EnhancedMultiversal Force Enhancement0/5
6Venom Boost - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7Mob Mentality - EnhancedMultiversal Force Enhancement0/5
8HP BoostMax: +15690 HP0/5
9Crit RES BoostMax: +7.5% Crit RES0/5
10HP (%) BoostMax: +10% HP0/5
11HP BoostMax: +15690 HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

Bane was born and raised in the notorious Peña Duro prison on the island nation of Santa Prisca. His mother passed away, and after his father escaped from prison, Bane was forced to serve out the remainder of his father's life sentence. Left alone, he did what he had to in order to survive. He built up his body in the prison gym and his mind in the library. There were a few inmates who took pity on the boy and looked after him, including a Jesuit priest and a man named Trogg who defended him when he could. But ultimately, Bane had to look out for himself. When he killed another inmate who tried to abuse him, Bane was locked in the Cavidad Obscura, a cell below sea level that flooded nightly. He was confined there for ten years and, against all odds, survived.

Growing to adulthood, Bane established himself as the king of Peña Duro. The men who ran the prison noticed he was the strongest inmate and forced him to be a test subject for Venom, a drug that had killed its other subjects. Bane survived and found that Venom increased his strength, although he had to take it every twelve hours to avoid painful side effects. Prison officials implanted tubes into his body that injected the Venom directly into his system. Years later, Bane escaped Peña Duro with fellow inmates Trogg, Zombie, and Bird. Wishing to prove his dominance to the outside world, Bane went to Gotham to pit himself against Batman, whose legend had made it even within the walls of Peña Duro.

Bane broke down the walls of Arkham Asylum, releasing Batman's worst enemies into the streets, and watched as Batman attempted to round them all up. His observational skills were so strong that the first time he saw Bruce Wayne he recognized him as Batman. Finally, after Batman had exhausted himself bringing in the Arkham escapees, Bane ambushed him in the Batcave and defeated him, breaking his back over his knee, then throwing his broken body into the Gotham streets. Bane proceeded to take over Gotham, eliminating or absorbing all other criminal competition. But a new Batman (Jean-Paul Valley) who wore battle armor took the old one's place and challenged Bane. This time, Bane was defeated when the new Batman cut the tubes supplying him with Venom, weakening him.

While in prison, Bane overcame his dependence on Venom and came to see his reliance on it as a weakness. He escaped and returned to Santa Prisca to find his father. The Jesuit priest who had taught him in Peña Duro told him there were four men who could be his father. While tracking one, a Swiss banker, Bane encountered Ra's and Talia al Ghul. Ra's was impressed and chose him as a possible heir. Ra's and Bane launched a plague attack on Gotham. Batman (now Bruce Wayne again) opposed them and defeated Bane in combat this time. Following an earthquake that caused Gotham to be evacuated and nearly destroyed, Bane served as Lex Luthor's enforcer in the villain-dominated dystopian landscape until it was rebuilt.

Told that his father could have been an American doctor, Bane briefly felt Thomas Wayne was a candidate, as the elder Wayne had spent time in Santa Prisca. While DNA tests were conducted, he and Batman reached a sort of understanding, and when it turned out they were not half-brothers, they parted peacefully. Ultimately, Bane discovered his father was the mercenary turned gang lord King Snake. Bane called on Batman for help in stopping King Snake from using a deadly weapon on the world. While saving Batman from being shot by King Snake, Bane was mortally wounded, but Batman healed him in a Lazarus Pit, giving him a new start in life.

After spending time with the Secret Six, a group of villains turned anti-heroes, Bane returned to Santa Prisca to end the drug lords' rule and their trade in Venom. He succeeded, but in the process he once again became addicted to Venom himself. He took control of Peña Duro and began using it as a base of operations. He began trading Venom to Professor Hugo Strange in return for the services of the Psycho Pirate in helping him overcome his dependency on Venom. But when Batman needed the Psycho Pirate to help an ally, the war between the two men began anew. After a brutal battle, Batman barely emerged victorious, but the rekindled war between the Bat and the Man Who Broke the Bat shows no signs of ending any time soon.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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