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Guardian

Bane

Mythic
Quantum
B
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MetahumanMetahuman

Quantum's Take

Bane is a Mythic Guardian Champion who does Physical damage. Bane is best used in Combat Cycle, Meta Brawl, 3v3, Story Mode. They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals. You should focus on the following transmutes for Bane: HP, Healing Bonus, P DEF, Energy Gain Bonus.

Bane is a bit of an enigma in the game. He has incredible self-sustain, but he doesn't see much play. He has some niche uses, such as popping tires on Killer Tank in Combat Cycle. I also think he is worth building for Training Simulator and PvP if you go with a villain arc to your account. We are collecting more data on Bane and want to see him with full force investment at high stars to form more of an opinion.

Recommended Legacy Pieces

Gabriel Horn

Gabriel Horn

Improved Fear Gas Vial

Improved Fear Gas Vial

Champion Abilities

Ultimate

Break You
Break You
Deals Physical DMG equal to 240% of ATK to an enemy, restoring 15% of Max HP

Global Skill

Unbroken
Unbroken
Increases all Champions' Physical DEF.

Skills

Venom Boost
Venom Boost
Recover 4% of HP per second for 5s
Unbreakable
Unbreakable
On Ult, gain 10% DMG reduction for 8s. When HP is below 50%, Physical DEF increases by 10%
Mob Mentality
Mob Mentality
All [arkhams_most_wanted] allies gain [Robustness] for 20s, increasing Physical Def by 10% and rendering them immune to forced enemy movement effects

Multiversal Force Enhancements

Venom Boost - Enhanced
Venom Boost - Enhanced
Reduces cooldown of [Venom Boost].
Unbreakable - Enhanced
Unbreakable - Enhanced
Increases Bane's Spiritual DEF.
Mob Mentality - Enhanced
Mob Mentality - Enhanced
Increases Bane's ATK.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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