Fafnir
Phase 1
Attack all enemies (150%ATK) 2 times. Each hit activates [Blaze I] on each target.
Attack all enemies (300%ATK) and place [Blaze III] on all enemies for 3 turns.
Attack all enemies (400%ATK). Continuously activate [Blaze I] on enemies until [Blaze I] has been consumed. Fafnir heals himself by 30% of his MAX HP and becomes Exhausted.
Places [Vulnerable III] on a target (50% chance) before attacking. Deals 50% increased damage to enemies under [Blaze I].
100% chance to place [Blaze III] when attacking. Chance reduced by 25% per unique enemy archetype in your team.
After each Ultimate activation, damage inflicted increases by 10%.
Incoming damage from [Acid], [Blaze I], and [Bleed] is reduced 75%. Immune to [Lock Core], [Lock Ultimate], [Lock Passive], and [Charm].
Phase 2
Attack all enemies (200%ATK) and increase the duration of all [Debuff] on each target by 1 turn.
Attack all enemies (200%ATK) and transfer all [Debuff] from Fafnir onto each enemy.
Attack all enemies (300%ATK). Inflicts 25% increased damage to targets under [Vulnerable I].
50% chance to place [Acid] and [Vulnerable III] when attacking. Heals 5% MAX HP when attacking debuffed enemies.
Gains 50 Divinity per debuff placed on enemies; 20 Divinity if resisted.
Takes 20% increased damage while under [Debuff] effects; an additional 5% per unique enemy archetype.
After each Ultimate activation, damage inflicted increases by 10%.
Incoming damage from [Acid], [Blaze I], and [Bleed] is reduced 75%. Immune to [Lock Core], [Lock Ultimate], [Lock Passive], and [Charm].