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Amaterasu
Izumo
Invoker
Eternal
Order
Legendary

Amaterasu

Shining Sky

Faction
Izumo
Archetype
Invoker
Affinity
Eternal
Allegiance
Order

Increase outgoing healing and turn meter boosts by 1% for each piece of cloth armor attuned

Leader Bonus
Leader Bonus

30% FTH in Dungeon Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,410
ATK
57
DEF
94
SPD
106
FTH
99
C.Rate
10
C.DMG
50
ACC
15
RES
50
Divinity
675

Abilities

Rising Sun
Rising SunUltimate4,175 Divinity

Revive all defeated allies with 50% Turn Meter and 50% Divinity, then reset all Ability Cooldowns on all allies. Also equalize the HP of all allies to the ally or enemy with the highest current HP.

Phoenix2t· All Allies
Awakening 3Also place [Phoenix] on each revived ally for 2 turns which cannot be removed.
Eternal Flame
Eternal FlameBasic
330%ATK

Attack 1 enemy (330%ATK) and Heal (10%HP) all allies. If the target is under [Aetherburn I], increase the heal by 100%.

Light of Heavens
Light of HeavensCoreCD: 4

Place [Block Debuffs] and [Radiance II] on all allies for 2 turns, then has a 75% chance to place [Aetherburn II] on all enemies for 2 turns.

Block Debuffs2t· All AlliesRadiance II2t· All Allies75%Aetherburn II2t· All Enemies
Awakening 1The [Aetherburn II] cannot be resisted.
New Dawn
New DawnPassive

At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 10 times). Stacks reset at the start of this hero’s turn.

Awakening 5Damage reduction applies to all allies instead.
Imprint
Imprint

At the start of an enemy turn, decrease the damage this hero receives by 10% (stacking up to 5 times). Stacks reset at the start of this hero’s turn.

Ascension Bonuses

ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
SPD: +8
FTH: +10
Divinity: +450

Awakening Bonuses

Awakening 1
Awakening 1
The [Aetherburn II] cannot be resisted.
Awakening 2
Awakening 2
Ignore RES: +20%
Heal: +30%
damage_reduction_mult: +20%
Awakening 3
Awakening 3
Also place [Phoenix] on each revived ally for 2 turns which cannot be removed.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
Damage reduction applies to all allies instead.