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Raijin
Izumo
Slayer
Strength
Chaos
Legendary

Raijin

Herald of Storms

Faction
Izumo
Archetype
Slayer
Affinity
Strength
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Leader Bonus
Leader Bonus

28% ATK in All Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,140
ATK
119
DEF
91
SPD
101
FTH
101
C.Rate
10
C.DMG
50
ACC
35
RES
25
Divinity
725

Abilities

Supercharged Pulse
Supercharged PulseUltimate3,500 Divinity
125%ATK / 125%ATK / 125%ATK

Attack all enemies 3 times (125%ATK). Increase this hero’s Divinity by 10% for each enemy defeated. If Fujin is an ally, also increase his Divinity by the same amount.

Awakening 1If an enemy is under [Hex I], each hit has a 25% increased chance to Strong Hit.
Scattered Thunder
Scattered ThunderBasic
155%ATK / 155%ATK / 155%ATK

Attack 3 random targets (155%ATK). If the target is under a [Debuff], each hit places [Barrier] (50%ATK) on this hero. If Fujin is an ally, he will also gain the [Barrier] and join the attack.

Harnessed Tempest
Harnessed TempestCoreCD: 5
180%ATK / 180%ATK

Attack all enemies 2 times (180%ATK). The first hit has a 75% chance to place [Hex II] on each target for 2 turns. The second hit has a 75% chance to place [DEF Down II] on each target for 2 turns.

75%Hex II2t· All Enemies75%DEF Down II2t· All Enemies
Awakening 3If an enemy receives both [Hex II] and [DEF Down II] from this ability, increase their duration by 1 turn.
Eye of the Storm
Eye of the StormPassive

When an enemy receives a [Debuff], shock them inflicting damage (100%ATK). This can trigger up to 1 time per enemy turn.

Awakening 5No longer limits to 1 trigger per hero turn.
Imprint
Imprint

When an enemy receives a [Debuff], has a 50% chance to shock them inflicting damage (100%ATK) which cannot be critical and ignores defense. This can trigger up to 1 time per enemy turn.

Ascension Bonuses

HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
ACC: +12
C.DMG: +16
Divinity: +400

Awakening Bonuses

Awakening 1
Awakening 1
If an enemy is under [Hex I], each hit has a 25% increased chance to Strong Hit.
Awakening 2
Awakening 2
Barrier: +30%
dmg_mult: +30%
Ignore RES: +20%
Awakening 3
Awakening 3
If an enemy receives both [Hex II] and [DEF Down II] from this ability, increase their duration by 1 turn.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
No longer limits to 1 trigger per hero turn.