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Morgan Le Fay
Avalon
Slayer
Cunning
Chaos
Legendary

Morgan Le Fay

Fae Sorceress

Faction
Avalon
Archetype
Slayer
Affinity
Cunning
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,080
ATK
116
DEF
92
SPD
98
FTH
102
C.Rate
10
C.DMG
50
ACC
45
RES
30
Divinity
800

Abilities

Ruin of Avalon
Ruin of AvalonUltimate3,500 Divinity
330%ATK+0.5%ATK per ACC

Before attacking remove all [Aetherburn I] and [Bleed] stacks, [Acid] and [Blaze I] from all enemies, then attack all enemies (330%ATK + 0.5%ATK per ACC). For every 5 [Debuffs] removed, increase the damage dealt by 25%. If 20 or more [Debuffs] were removed, increase this hero's Turn Meter by 100%.

Banish2t· All Enemies
Awakening 3If an enemy has all 4 [Debuffs] removed, place [Banish] on them for 2 turns.
Dark Magicks
Dark MagicksBasic
230%ATK+0.5%ATK per ACC

Attack all enemies (230%ATK + 0.5%ATK per ACC) with a 35% chance to place [Vulnerable II] on each target for 2 turns. Then activate a random [Debuff] on each target.

35%Vulnerable II2t· All Enemies
Spellbook of Corruption
Spellbook of CorruptionCoreCD: 4
130%ATK+0.5%ATK per ACC / 130%ATK+0.5%ATK per ACC / 130%ATK+0.5%ATK per ACC

Attack all enemies (130%ATK + 1%ATK per ACC) 3 times. Each hit has a 50% chance to place at random [Aetherburn II], [Blaze II], [Acid] on the target for 2 turns, or 1 stack of [Bleed].

Damage· All Enemies
Awakening 1Chance to place at random [Aetherburn II], [Blaze II], or [Acid] on the target for 3 turns, or 2 stacks of [Bleed] instead.
Sorceress Edict
Sorceress EdictPassive

This hero gains bonus effects when a [Debuff] activates: [Aetherburn I]: increase this hero's Divinity by 50. [Blaze I]: increase this hero's next core ability damage by 5%. [Acid]: increase this hero's turn meter by 10%. [Bleed]: heal this hero (1000%ACC).

Awakening 5Each time an enemy [Debuff] activates, increase this hero’s ACC by 10 (up to 20 times).
Imprint
Imprint

This hero gains bonus effects when a [Debuff] activates: [Aetherburn I]: increase this hero's Divinity by 25. [Blaze I]: increase this hero's next core ability damage by 2.5%. [Acid]: increase this hero's turn meter by 5%. [Bleed]: heal this hero (500%ACC).

Ascension Bonuses

ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
ACC: +14
C.DMG: +18
Divinity: +400

Awakening Bonuses

Awakening 1
Awakening 1
Chance to place at random [Aetherburn II], [Blaze II], or [Acid] on the target for 3 turns, or 2 stacks of [Bleed] instead.
Awakening 2
Awakening 2
Ignore RES: +20%
dmg_mult: +30%
divinity_mult: +20%
Awakening 3
Awakening 3
If an enemy has all 4 [Debuffs] removed, place [Banish] on them for 2 turns.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
Each time an enemy [Debuff] activates, increase this hero’s ACC by 10 (up to 20 times).