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Lamashtu
Ekur
Slayer
Cunning
Chaos
Legendary

Lamashtu

Devourer of Souls

Faction
Ekur
Archetype
Slayer
Affinity
Cunning
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,155
ATK
106
DEF
85
SPD
102
FTH
95
C.Rate
10
C.DMG
50
ACC
45
RES
25
Divinity
725

Abilities

Unholy Birth
Unholy BirthUltimate3,725 Divinity
200%ATK / 200%ATK

Attack all enemies (200%ATK) 2 times. For each enemy already defeated, summon a Demon of Pestilence which explodes triggering Soul Eruption with a 50% chance to place [Vulnerable II] and [Acid] on each target for 2 turns.

Damage· All Enemies50%Vulnerable II· All Enemies50%Acid· All Enemies50%Curse II· All Enemies
Awakening 1Also 50% chance to place [Curse II] on each target for 2 turns.
Demon Daggers
Demon DaggersBasic
245%ATK / 245%ATK

Attack 1 enemy (245%ATK) 2 times. If the target is defeated, increases the damage of the next AoE Attack by 50%.

Damage· Single Target
Feast of the Unborn
Feast of the UnbornCoreCD: 4
365%ATK

Attack all enemies (365%ATK). If this ability defeats 3 or more enemies, reset the cooldown and increase this hero's Divinity by 200.

Awakening 5For each enemy defeated, increase this hero's ATK and CDMG by 5% (stacking up to 20 times), and SPD by 5 (stacking up to 100). Does not reset each wave.
Soul Eruption
Soul EruptionPassive

When this hero defeats an enemy, they explode inflicting damage (100%ATK) to all enemies which ignores 100% DEF but cannot be Critical.

Awakening 3After defeating 10 enemies, the explosion can now be Critical.
Imprint
Imprint

When this hero defeats an enemy, they explode inflicting damage (50%ATK) to all enemies which ignores 100% DEF but cannot be Critical.

Ascension Bonuses

HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
ACC: +12
C.DMG: +18
Divinity: +400

Awakening Bonuses

Awakening 1
Awakening 1
Also 50% chance to place [Curse II] on each target for 2 turns.
Awakening 2
Awakening 2
dmg_mult: +30%
Ignore RES: +20%
strong_hit_chance_mult: +15%
Awakening 3
Awakening 3
After defeating 10 enemies, the explosion can now be Critical.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
For each enemy defeated, increase this hero's ATK and CDMG by 5% (stacking up to 20 times), and SPD by 5 (stacking up to 100). Does not reset each wave.