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Ra
Aaru
Slayer
Wisdom
Order
Legendary

Ra

Divine Eclipse

Faction
Aaru
Archetype
Slayer
Affinity
Wisdom
Allegiance
Order

Increase on hit damage by 1% for each piece of leather armor attuned

Leader Bonus

30% ATK in Dungeon Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,050
ATK
111
DEF
82
SPD
99
FTH
101
C.Rate
10
C.DMG
50
ACC
45
RES
30
Divinity
575

Abilities

Solar Convergence
Solar ConvergenceUltimate3,275 Divinity
135%ATK+0.5%ATK per ACC / 135%ATK+0.5%ATK per ACC / 135%ATK+0.5%ATK per ACC

Attack all enemies (135%ATK + 0.5%ATK per ACC) 3 times. Each hit has a 35% chance to place [DEF Down II] and [Vulnerable II] on each target for 2 turns.

35%DEF Down II2t· All Enemies35%Vulnerable II2t· All Enemies
Awakening 3If an enemy is defeated, increase the duration of [Blaze I] on all enemies by 1 turn.
Sun Crescent Sweep
Sun Crescent SweepBasic
425%ATK+0.5%ATK per ACC

Attack 1 enemy (425%ATK + 0.5%ATK per ACC) with a 75% chance to increase the duration of [Blaze I] by 1 turn. If the attack is critical, activate [Blaze I] on the target.

Activate Effect· Single Target
Fires of Creation
Fires of CreationCoreCD: 5
345%ATK+0.5%ATK per ACC

Attack all enemies (345%ATK + 0.5%ATK per ACC) with a 75% chance to place [Blaze II] for 3 turns. If this ability defeats an enemy, decrease its cooldown by 1 turn.

75%Blaze II3t· All Enemies
Awakening 1Then increase CRIT DMG by 3% for each [Blaze II] placed (stacking up to 15 times).
Eye of Ra
Eye of RaPassive

When [Blaze I] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 5%.

Awakening 5Also has a 50% chance to activate [Blaze I] on any attack.
Imprint
Imprint

When any [Blaze I] on allies or enemies activates, expires, or is removed, increase the damage of the next Ultimate by 2.5%.

Ascension Bonuses

ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
HP: +6%ATK: +6%DEF: +6%
ACC: +12
C.DMG: +16
Divinity: +400

Awakening Bonuses

Awakening 1
Awakening 1
Then increase CRIT DMG by 3% for each [Blaze II] placed (stacking up to 15 times).
Awakening 2
Awakening 2
dmg_mult: +30%
ignore_def: +10%
Ignore RES: +20%
Awakening 3
Awakening 3
If an enemy is defeated, increase the duration of [Blaze I] on all enemies by 1 turn.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
Also has a 50% chance to activate [Blaze I] on any attack.