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Hattori Hanzo
Izumo
Slayer
Strength
Chaos
Epic

Hattori Hanzo

Second Hanzo

Faction
Izumo
Archetype
Slayer
Affinity
Strength
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Leader Bonus
Leader Bonus

20% SPD in Dungeon Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
930
ATK
105
DEF
73
SPD
92
FTH
95
C.Rate
10
C.DMG
50
ACC
25
RES
20
Divinity
575

Abilities

Silent Assassin
Silent AssassinUltimate3,500 Divinity
580%ATK

Place [Vanish] on this hero for 2 turns then attack 1 enemy (580%ATK) and inflict increased damage by up to 60% of the target’s missing HP%. If the attack is a Strong Hit, refunds 20% of this hero’s Divinity.

Vanish2t· Self
Awakening 3This hero starts with maximum divinity at the start of the battle.
Shuriken Barrage
Shuriken BarrageBasic
125%ATK / 125%ATK / 125%ATK / 125%ATK

Attack 1 enemy (125%ATK) 3 times. Each hit will increase the damage of the subsequent hit by 10%. If this hero is under [Vanish], remove [Vanish] and attack 1 additional time.

Toxic Stars
Toxic StarsCoreCD: 5
180%ATK / 180%ATK / 180%ATK / 180%ATK

Attack (180%ATK) 4 enemies at random with a 50% chance to place [Acid] on the target for 2 turns. If this hero is under [Vanish], remove [Vanish] and inflict an additional 2% Enemy MAX HP.

50%Acid2t· Single Target
Lethal Shadow
Lethal ShadowPassive

When this hero gains [Vanish] their next attack will ignore 20% of the target’s DEF and will be a guaranteed Strong Hit.

Vanish· Self
Awakening 5At the end of this hero’s turn, place [Vanish] on this hero for 1 turn.
Imprint
Imprint

When this hero gains [Vanish] their next attack will ignore 10% of the target’s DEF and will be a guaranteed Strong Hit.

Ascension Bonuses

ATK: +5%DEF: +5%HP: +5%
ATK: +5%DEF: +5%HP: +5%
ATK: +5%DEF: +5%HP: +5%
SPD: +6
C.DMG: +12
Divinity: +300

Awakening Bonuses

Awakening 1
Awakening 1
ignore_def: +7%
Awakening 2
Awakening 2
strong_hit_damage_mult: +20%
Awakening 3
Awakening 3
This hero starts with maximum divinity at the start of the battle.
Awakening 4
Awakening 4
Attunement: +30%
Armor: +20%
Weapon: +20%
Awakening 5
Awakening 5
At the end of this hero’s turn, place [Vanish] on this hero for 1 turn.