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Hel
Asgard
Slayer
Eternal
Chaos
Legendary

Hel

Queen of Helheim

Faction
Asgard
Archetype
Slayer
Affinity
Eternal
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Leader Bonus
Leader Bonus

35% ATK in Dungeon Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,080
ATK
119
DEF
81
SPD
97
FTH
99
C.Rate
10
C.DMG
50
ACC
40
RES
25
Divinity
575

Abilities

The Dead that are Due
The Dead that are DueUltimate3,600 Divinity
325%ATK

Attack all enemies (325%ATK). Revive all dead enemies and apply [Shade] on the revived enemy which cannot be resisted or blocked. Does not work on Bosses or Minions. If target is a Boss or Minion, place [DEF Down II] on the target instead for 2 turns.

Shade· All Dead EnemiesDEF Down II2t· Single Target
Awakening 3[Shade] inflicts 50% more damage when joining with Hel's Basic Attack.
Grim Reception
Grim ReceptionBasic
395%ATK

Attack 1 enemy (395%ATK). If the target is under [Curse I], inflict an additional 5% of the target's MAX HP.

50%Block Revive· All Enemies
Awakening 5If the enemy is defeated, has a 50% chance to place [Block Revive]. The chance increases by 25% for each [Shade] in the battle.
Roots of Yggdrasil
Roots of YggdrasilCoreCD: 4
325%ATK

Attack all enemies (325%ATK) with an 80% chance place [Curse II] for 2 turns.

80%Curse II2t· All Enemies
Helheim's Hold
Helheim's HoldPassive

Defeating an enemy increases Turn Meter Fill Effects on this hero by 20% (stacking up to 5 times).

Awakening 1Also increases Divinity Fill Effects and persists across waves.
Imprint
Imprint

Defeating an enemy increases Turn Meter Fill Effects on this hero by 10% (stacking up to 5 times).

Ascension Bonuses

HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
HP: +6%ATK: +6%DEF: +6%
C.DMG: +16
FTH: +8
Divinity: +450

Awakening Bonuses

Awakening 1
Awakening 1
Also increases Divinity Fill Effects and persists across waves.
Awakening 2
Awakening 2
dmg_mult: +30%
ignore_def: +10%
Ignore RES: +20%
Awakening 3
Awakening 3
[Shade] inflicts 50% more damage when joining with Hel's Basic Attack.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
If the enemy is defeated, has a 50% chance to place [Block Revive]. The chance increases by 25% for each [Shade] in the battle.