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Xipe Totec
Omeyocan
Slayer
Strength
Chaos
Epic

Xipe Totec

The Flayed One

Faction
Omeyocan
Archetype
Slayer
Affinity
Strength
Allegiance
Chaos

Increase on hit damage by 1% for each piece of leather armor attuned

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
960
ATK
107
DEF
77
SPD
95
FTH
94
C.Rate
10
C.DMG
50
ACC
25
RES
25
Divinity
575

Abilities

Expose Flesh
Expose FleshUltimate3,325 Divinity
325%ATK

Attack all enemies (325%ATK) with an 80% chance to place [Curse II] on all targets for 2 turns. If a target is defeated, spread 2 stacks of [Bleed] to all targets. If a target is defeated with 10 stacks of [Bleed], this hero gains an [Extra Turn].

80%Curse II2t· All EnemiesBleed· All Enemies
Awakening 5If this hero gains an [Extra Turn], reset the Core Ability.
Haemorrhage
HaemorrhageBasic
395%ATK

Attack 1 enemy (395%ATK) with a 75% chance to place 1 stack of [Bleed] on the target. Strong Hits place 2 stacks instead.

75%Bleed· Single Target
Ritual Flay
Ritual FlayCoreCD: 5
565%ATK / 325%ATK

Attack 1 enemy (565%ATK) with an 80% chance to place 3 stacks of [Bleed] on the target then attack all enemies (565%ATK). If the initial target has 10 stacks of [Bleed] the second hit will activate all stacks of [Bleed] on all targets.

80%Bleed· Single Target
Awakening 3Increase this hero's Divinity by 1% for each stack of [Bleed] that was activated. Strong Hits also increase this hero's Turn Meter by 5%.
Flayed Feast
Flayed FeastPassive

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (10%HP) per stack removed. When above 50% HP, increase Strong Hit chance by 2% per [Bleed] on the target.

Imprint
Imprint

When below 50% HP, attacks remove 2 stacks of [Bleed] and Heal (5%HP) per stack removed. When above 50% HP, increase Strong Hit chance by 2% per [Bleed] on the target.

Ascension Bonuses

ATK: +5%DEF: +5%HP: +5%
ATK: +5%DEF: +5%HP: +5%
ATK: +5%DEF: +5%HP: +5%
ACC: +10
C.DMG: +12
Divinity: +300

Awakening Bonuses

Awakening 1
Awakening 1
Ignore RES: +10%
Awakening 2
Awakening 2
strong_hit_chance_mult: +10%
Awakening 3
Awakening 3
Increase this hero's Divinity by 1% for each stack of [Bleed] that was activated. Strong Hits also increase this hero's Turn Meter by 5%.
Awakening 4
Awakening 4
Attunement: +30%
Armor: +20%
Weapon: +20%
Awakening 5
Awakening 5
If this hero gains an [Extra Turn], reset the Core Ability.