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Tianlong
Tian
Defender
Eternal
Order
Legendary

Tianlong

Heavenly Dragon

Faction
Tian
Archetype
Defender
Affinity
Eternal
Allegiance
Order

Reduce incoming damage by 1% for each piece of plate armor attuned

Leader Bonus
Leader Bonus

60 RES in All Battles

Rank 1 · Level 1
Ascension
Awakening
Awakening 1Awakening 2Awakening 3Awakening 4Awakening 5
HP
1,110
ATK
71
DEF
102
SPD
100
FTH
93
C.Rate
10
C.DMG
50
ACC
25
RES
80
Divinity
800

Abilities

Mandate of Heaven
Mandate of HeavenUltimate3,375 Divinity
245%DEF+215%ATK

Remove all [Debuffs] from all allies, and attack all enemies (245%DEF + 215%ATK). Also increase the DEF of all allies by 10% (stacking up to 3 times), and increase the duration of [Intercept] on all allies by 1 turn.

Awakening 1Also resets the cooldown of this hero’s Core Ability.
Dragon's Edict
Dragon's EdictBasic
175%DEF+150%ATK

Attack 1 enemy (175%DEF + 150%ATK) with a 75% chance to place [ATK Down II] on the target for 2 turns.

75%ATK Down II2t· Single Target
Aerial Aegis
Aerial AegisCoreCD: 4

Place [Immortal] on this hero for 2 turns, then place [Intercept] on all allies except this hero for 2 turns. If an ally already has [Intercept], increase the duration by 1 turn instead.

Immortal2t· SelfIntercept2t· All Allies (not Self)
Awakening 3When an ally [Intercept] expires, place [Intercept] on them for 1 turn.
Skybound Ward
Skybound WardPassive

When damaged by [Intercept], heal (100%DEF) the attacked ally and place [Barrier] (50%DEF) on them.

Awakening 5Damage from [Intercept] will be always be a Weak Hit.
Imprint
Imprint

When damaged by [Intercept], heal (50%DEF) the attacked ally and place [Barrier] (50%DEF) on them.

Ascension Bonuses

ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
ATK: +6%DEF: +6%HP: +6%
ACC: +15
FTH: +10
Divinity: +450

Awakening Bonuses

Awakening 1
Awakening 1
Also resets the cooldown of this hero’s Core Ability.
Awakening 2
Awakening 2
Barrier: +30%
Ignore RES: +20%
Heal: +30%
Awakening 3
Awakening 3
When an ally [Intercept] expires, place [Intercept] on them for 1 turn.
Awakening 4
Awakening 4
Attunement: +40%
Armor: +25%
Weapon: +25%
Awakening 5
Awakening 5
Damage from [Intercept] will be always be a Weak Hit.