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Firepower

Green Arrow

Legendary
Quantum
C
Community
—
Justice LeagueJustice League
Weapon MasterWeapon Master

Quantum's Take

Green Arrow is a Legendary Firepower Champion who does Physical damage. Green Arrow is best used in null.

They can be obtained in The Bleed, Motherboxes (Green, Blue, Purple, Yellow), Random Legendary Shards.

You should focus on the following transmutes for Green Arrow: ATK, Crit Rate, Crit DMG.

Green Arrow is one of the best legendary champions and ends up being useful well into the late game, especially for non-spenders. On manual, he can be used to deal with tough to kill enemies in Training Simulator, and he's actually a solid damage dealer in Combat Cycle if you don't have access to any of the high value limited mythics.

Strategy Guide

Green Arrow excels at single-target DMG and can stun enemies with his special arrows.

Recommended Stats
ATKCrit RateCrit DMG
Best For
Training SimulatorWorld Map
Strengths
Physical DMGSingle-TargetCrit Bonus

Recommended Legacy Pieces

T-Sphere Weakness Analyzer

Increases Crit Rate and Crit Damage, and grants an additional Crit Damage bonus when Green Arrow casts his Ultimate. His Ultimate hits a single target hard, and with his passive Crit Rate boost, he can deal devastating damage.

Gas Derringer

Significantly increases Attack and Crit Damage. Green Arrow excels at single-target damage, making Attack and Crit Damage essential. These bonuses maximize his single-target burst damage.

Lawton Rifle Scope

Provides steady Attack and Crit Rate bonuses. Green Arrow's non-Ultimate skill stuns enemies when upgraded, and these steady bonuses ensure he keeps dealing damage while stunning them.

Alternatives

Recommended Champions

Recommended Lineup

Justice LeagueBalancedAoE DMG

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Sharp Rain★1
Ultimate

Sharp Rain

Green Arrow leaps into the air and shoots a barrage of arrows, dealing Physical DMG equal to 385%525%665%800%950% of his ATK to an enemy.

Boxing Glove Arrow★2
Skill 1

Boxing Glove Arrow

After a brief charge-up, Green Arrow fires a special boxing glove arrow, dealing Physical DMG equal to 210%275%345%415%480% of his ATK to an enemy.

Boxing Glove Arrow - Enhanced
Multiversal Force Enhancement
Boxing Glove Arrow - Enhanced

Boxing Glove Arrow additionally inflicts Stunned for 0.2/0.4/0.6/0.8/1s. Stunned: Unable to take action.

Hunter's Instinct★3
Global Skill

Hunter's Instinct

Increases all Champions' ATK by 20406080100.

Multitasking★4
Skill 2

Multitasking

Green Arrow unleashes a volley of arrows into the air, dealing Physical DMG equal to 135%180%225%270%315% of his ATK to enemies within range.

Multitasking - Enhanced
Multiversal Force Enhancement
Multitasking - Enhanced

Reduces cooldown of Multitasking by 0.4/0.8/1.2/1.6/2s.

Watch and Learn★5
Skill 3

Watch and Learn

Green Arrow's Crit Rate increases by 3%6%9%12%15%.

Watch and Learn - Enhanced
Multiversal Force Enhancement
Watch and Learn - Enhanced

Green Arrow gains 1.5%/3%/4.5%/6%/7.5% extra Crit Rate.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP788
Level 1
788
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK113
Level 1
113
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF43
Level 1
43
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Sharp Rain Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Boxing Glove Arrow Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Multitasking Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Watch and Learn Lv 2
1★ Purple+5% (55%)+5% (55%)+3% (33%)+3% (33%)Sharp Rain Lv 3, Lore 3
2★ Purple+5% (60%)+5% (60%)+3% (36%)+3% (36%)Boxing Glove Arrow Lv 3
3★ Purple+5% (65%)+5% (65%)+3% (39%)+3% (39%)—
4★ Purple+5% (70%)+5% (70%)+3% (42%)+3% (42%)Multitasking Lv 3
5★ Purple+5% (75%)+5% (75%)+3% (45%)+3% (45%)Watch and Learn Lv 3
1★ Yellow+5% (80%)+5% (80%)+3% (48%)+3% (48%)Sharp Rain Lv 4, Lore 4
2★ Yellow+5% (85%)+5% (85%)+3% (51%)+3% (51%)Boxing Glove Arrow Lv 4
3★ Yellow+5% (90%)+5% (90%)+3% (54%)+3% (54%)—
4★ Yellow+5% (95%)+5% (95%)+3% (57%)+3% (57%)Multitasking Lv 4
5★ Yellow+5% (100%)+5% (100%)+3% (60%)+3% (60%)Watch and Learn Lv 4
1★ Red+5% (105%)+5% (105%)+3% (63%)+3% (63%)Sharp Rain Lv 5, Lore 5
2★ Red+5% (110%)+5% (110%)+3% (66%)+3% (66%)Boxing Glove Arrow Lv 5
3★ Red+5% (115%)+5% (115%)+3% (69%)+3% (69%)—
4★ Red+5% (120%)+5% (120%)+3% (72%)+3% (72%)Multitasking Lv 5
5★ Red+5% (125%)+5% (125%)+3% (75%)+3% (75%)Watch and Learn Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Crit Rate BoostMax: +7.5% Crit Rate0/5
2Multitasking - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3HP BoostMax: +6920 HP0/5
4Watch and Learn - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
5ATK (%) BoostMax: +10% ATK0/5
6Crit Rate BoostMax: +7.5% Crit Rate0/5
7HP (%) BoostMax: +10% HP0/5
8HP BoostMax: +6920 HP0/5
9ATK BoostMax: +840 ATK0/5
10Boxing Glove Arrow - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
11ATK BoostMax: +840 ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

Oliver Queen was the heir to Queen Industries, a wealthy corporation. As a young man, he lived to party and spend his family fortune. Embarrassed by his son's behavior, his father sent Oliver to work on an oil rig. When terrorists seized the rig and threatened Oliver's friends, Oliver ignored the warnings of his friend Tommy Merlyn and tried to stop them using a bow and arrow, which his father had made him take lessons in. The conflict led to an explosion that badly injured Tommy and threw Oliver into the sea. Oliver washed up on an island, where he had to survive for a year with only his bow and arrow. After being rescued, he returned to civilization a different man with new priorities.

Newly aware of the injustices in the world and the need to right them, Oliver took on the vigilante role of Green Arrow, a mysterious figure who used a bow and arrows against criminals and the corrupt. Early in his career as Green Arrow, he was badly injured and sought help from Queen Industries' head of security, John Diggle. Diggle tended to Oliver's wounds and kept his secret. The two men became allies and close friends, but when Oliver's mother died (his father having died earlier while on a trip overseas), he became depressed and reckless. Oliver and Diggle argued over his behavior, and ultimately Diggle quit.

Green Arrow's legend as a hero grew. He added "trick arrows" using advanced technology to his quiver, with effects from sonics to explosives. The father of his old friend Tommy Merlyn, Malcolm Merlyn, a member of the League of Assassins, proved to be a persistent adversary, blaming Oliver for his son's apparent death. At one point, Oliver Queen's pocket was picked by a homeless youth, Roy Harper. Oliver caught him and decided to take him in. Roy learned Oliver's secret and, showing an aptitude for archery, eventually became his partner, code-named Speedy.

Green Arrow joined the Justice League, where he met allies and friends like Green Lantern (Hal Jordan) and his future love, Black Canary. Their romance has endured, though their fierce independent streaks and hot tempers have resulted in lengthy periods of separation at times. A low point came when Speedy, in pain from injuries sustained in battle, became addicted to painkillers and subsequently other drugs. Oliver, feeling responsible and unable to bear the guilt, lashed out at Speedy and left, leaving Black Canary to help Roy overcome his addiction. Though Oliver later apologized to Roy, their relationship was damaged, and Roy eventually went out on his own, taking the name Arsenal.

Green Arrow experienced another loss when his friend Hal Jordan, Green Lantern, became evil after being possessed by the living entity of fear, Parallax. During this period, Oliver was killed in an explosion while saving Star City. His role as Green Arrow was taken over by his estranged son, Connor Hawke, who had trained in a monastery to match his father's skills in archery and combat. When Hal Jordan learned of his friend's death, his true self came to the surface long enough to use the godlike power of Parallax to resurrect Oliver Queen. Oliver reconciled with his son, and the two have worked together at times since.

Recently, Green Arrow appeared to betray the Justice League and even members of his own family. He helped Amanda Waller, director of the government agency ARGUS, execute a plan to make the public hate superhumans and then forced them to become government agents or be jailed. It turned out to be a ruse, with Oliver only pretending to help Waller so he could destroy her plans from within. Now older and wiser, Green Arrow has repaired his relationships with Connor Hawke and Roy Harper. He finds himself with an extended family, friends, and allies, and at peace with the mistakes he's made in the past as he strives to always be the hero who can continue to atone for them.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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