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Firepower

Green Arrow

Legendary
Quantum
C
Community
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Weapon MasterWeapon Master

Quantum's Take

Green Arrow is a Legendary Firepower Champion who does Physical damage. Green Arrow is best used in Training Simulator, Combat Cycle, Story Mode. They can be obtained in The Bleed, Motherboxes (Green, Blue, Purple, Yellow), Random Legendary Shards. You should focus on the following transmutes for Green Arrow: ATK, Crit Rate, Crit DMG.

Green Arrow is one of the best legendary champions and ends up being useful well into the late game, especially for non-spenders. On manual, he can be used to deal with tough to kill enemies in Training Simulator, and he's actually a solid damage dealer in Combat Cycle if you don't have access to any of the high value limited mythics.

Champion Abilities

Ultimate

Sharp Rain
Sharp Rain
Deal Physical DMG equal to [%] ATK to an enemy

Global Skill

Hunter's Instinct
Hunter's Instinct
Increases all Champions' ATK.

Skills

Boxing Glove Arrow
Boxing Glove Arrow
Deal Physical DMG equal to [%] of ATK to an enemy
Multitasking
Multitasking
Deal Physical DMG equal to [%] of ATK to enemies within range
Watch and Learn
Watch and Learn
Increase self Crit Rate by [%]

Multiversal Force Enhancements

Boxing Glove Arrow - Enhanced
Boxing Glove Arrow - Enhanced
[Boxing Glove Arrow] additionally inflicts [Stunned] for a short duration. [Stunned]: Unable to take action.
Multitasking - Enhanced
Multitasking - Enhanced
Reduces cooldown of [Multitasking].
Watch and Learn - Enhanced
Watch and Learn - Enhanced
Green Arrow gains [%] extra Crit Rate.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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