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Supporter

Stargirl

Mythic
Quantum
C
Community
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Energy WielderEnergy Wielder

Quantum's Take

Stargirl is a Mythic Supporter Champion who does Spiritual damage. Stargirl is best used in Combat Cycle, Story Mode. They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals. You should focus on the following transmutes for Stargirl: Energy Gain Bonus, P DEF, S DEF.

Stargirl is a niche champion who at one point was regarded as a potential game changer in PvP. Unfortunately, her cleanse is only useful against The Drowned in Combat Cycle, and even then she needs to be at high star levels for her kit to be effective. Do not invest in her force, but know that she does have a very specific purpose. This is a champion that we will monitor to see whether future champions being added to the game changes her usefulness.

Champion Abilities

Ultimate

Cosmic Cleanse
Cosmic Cleanse
Stargirl dispels [x] stacks of debuffs or weakening effects for all allies and applies a [%] DMG Reduction to them for [10s].

Global Skill

Tamaranean Blessing
Tamaranean Blessing
Increases all Champions' Effect RES.

Skills

Star Shield
Star Shield
Stargirl applies a [%] DMG Reduction to an ally for [15s].
Astral Autofire
Astral Autofire
Stargirl unleashes energy at an enemy, dealing Spiritual DMG equal to [%] of her ATK and reducing their Effect ACC by [%] for [10s].
Stellar Stamina
Stellar Stamina
At the start of battle, all allies gain a [%] Effect RES bonus for [20s].

Multiversal Force Enhancements

Star Shield - Enhanced
Star Shield - Enhanced
Reduces cooldown of [Star Shield].
Astral Autofire - Enhanced
Astral Autofire - Enhanced
Reduces the target's Effect ACC.
Stellar Stamina - Enhanced
Stellar Stamina - Enhanced
Stargirl gains an additional [%] Effect RES.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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