Green Lantern's Light
Heals allies within a circular area for % of Hal Jordan's ATK. 50% excess healing converted to a Shield.


Justice League
Green Lantern Corps
Energy WielderGreen Lantern is a Mythic Supporter Champion who does Spiritual damage. Green Lantern is best used in PvP.
They can be obtained in VIP Perks.
You should focus on the following transmutes for Green Lantern: Energy Gain Bonus, ATK, Healing Bonus.
Obviously Hal Jordan is a pay-to-win champion, but he's an incredible healer at high stars. I can't in good conscience recommend that anyone spend $15,000 to $20,000 USD just to unlock him at five red stars, but if you're able to get him to purple stars over time, you'll finally be able to start inserting him into your Justice League lineups. Mera getting her Justice League tag back does mean that Green Lantern is less needed, but he was S-tier before his legacy piece came out, and now he's solidly entrenched in that ranking.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Heals allies within a circular area for % of Hal Jordan's ATK. 50% excess healing converted to a Shield.
Deals Spiritual DMG equal to % of ATK to an enemy and Stunning them for 2s. Stunned: Incapacitates the target.

Hal Jordan gains X extra Energy.
★3Increases all Champions' Crit DMG RES.
Creates an energy shield that lasts for 5s, healing allies within range for % of his ATK per second

Allies in the energy field receive additional Healing Over Time. Healing Over Time: Grants healing over time equal to % of Hal Jordan's ATK.
Increases Healing Taken Up by all Green Lantern Corps Champions by % every 1s, up to a maximum increase of %

Increases Hal Jordan's Physical DEF.
