Green Lantern's Light
Heals allies within a circular area for 150%210%280%345%410% of Hal Jordan's ATK. 50% of excess healing is converted into a Shield.


Justice League
Green Lantern Corps
Energy WielderGreen Lantern is a Mythic Supporter Champion who does Spiritual damage. Green Lantern is best used in PvP.
They can be obtained in VIP Perks.
You should focus on the following transmutes for Green Lantern: Energy Gain Bonus, ATK, Healing Bonus.
Obviously Hal Jordan is a pay-to-win champion, but he's an incredible healer at high stars. I can't in good conscience recommend that anyone spend $15,000 to $20,000 USD just to unlock him at five red stars, but if you're able to get him to purple stars over time, you'll finally be able to start inserting him into your Justice League lineups. Mera getting her Justice League tag back does mean that Green Lantern is less needed, but he was S-tier before his legacy piece came out, and now he's solidly entrenched in that ranking.
Hal Jordan is a powerful AoE healer who converts excess healing into shields to protect his allies.
Green Lantern's signature gear. Its universal skill converts excess healing into Attack bonuses, increasing his allies' damage while healing them. Its exclusive skill grants shields to all allies at the start of battle, helping the team survive the enemy's opening burst.
Increases nearby allies' Attack and Physical and Spiritual Defense when Green Lantern casts his Ultimate. His Ultimate provides group healing and converts excess healing into shields, and with the Starheart Staff's bonuses, the squad gains healing, shields, Attack, Physical Defense, and Spiritual Defense bonuses all at once.
Increases Attack, HP, and healing. The healing bonus enhances Green Lantern's group healing and his conversion of excess healing into shields, while the Attack bonus lets him deal more damage to the enemy when stunning them.
Improves healing abilities. It increases Green Lantern's AoE healing and group healing, and strengthens the shields converted from excess healing, making it essential for squads that rely heavily on sustained healing.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Heals allies within a circular area for 150%210%280%345%410% of Hal Jordan's ATK. 50% of excess healing is converted into a Shield.
Hal Jordan materializes a giant hammer with Green Lantern energy, dealing Spiritual DMG equal to 155%260%370%480%590% of his ATK to an enemy and Stunning them for 2s. Stunned: Incapacitates the target.

Hal Jordan gains 6/12/18/24/30 extra Energy.
★3Increases all Champions' Crit DMG RES by 1.5%3%4.5%6%7.5%.
Hal Jordan creates an energy field that lasts for 5s, healing allies within range for 24%36%48%60%72% of his ATK per second.

Allies in the energy field receive additional Healing Over Time. Healing Over Time: Grants healing over time equal to 3/6/9/12/15% of Hal Jordan's ATK.
Increases Healing Taken Up by all Green Lantern Corps Champions by 0.3%0.6%0.9%1.2%1.5% every 1s, up to a maximum increase of 9%18%27%36%45%.

Hal Jordan's Physical DEF increases by 4/8/12/16/20%.
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
| Star | HP | ATK | P. DEF | S. DEF | Also unlocks |
|---|---|---|---|---|---|
| 1★ White | +5% (5%) | +5% (5%) | +3% (3%) | +3% (3%) | — |
| 2★ White | +5% (10%) | +5% (10%) | +3% (6%) | +3% (6%) | — |
| 3★ White | +5% (15%) | +5% (15%) | +3% (9%) | +3% (9%) | — |
| 4★ White | +5% (20%) | +5% (20%) | +3% (12%) | +3% (12%) | — |
| 5★ White | +5% (25%) | +5% (25%) | +3% (15%) | +3% (15%) | — |
| 1★ Blue | +5% (30%) | +5% (30%) | +3% (18%) | +3% (18%) | Green Lantern's Light Lv 2, Lore 2 |
| 2★ Blue | +5% (35%) | +5% (35%) | +3% (21%) | +3% (21%) | Emerald Armory Lv 2 |
| 3★ Blue | +5% (40%) | +5% (40%) | +3% (24%) | +3% (24%) | — |
| 4★ Blue | +5% (45%) | +5% (45%) | +3% (27%) | +3% (27%) | Lantern Shield Lv 2 |
| 5★ Blue | +5% (50%) | +5% (50%) | +3% (30%) | +3% (30%) | Green Lantern Corps Lv 2 |
| 1★ Purple | +5% (55%) | +5% (55%) | +3% (33%) | +3% (33%) | Green Lantern's Light Lv 3, Lore 3 |
| 2★ Purple | +5% (60%) | +5% (60%) | +3% (36%) | +3% (36%) | Emerald Armory Lv 3 |
| 3★ Purple | +5% (65%) | +5% (65%) | +3% (39%) | +3% (39%) | — |
| 4★ Purple | +5% (70%) | +5% (70%) | +3% (42%) | +3% (42%) | Lantern Shield Lv 3 |
| 5★ Purple | +5% (75%) | +5% (75%) | +3% (45%) | +3% (45%) | Green Lantern Corps Lv 3 |
| 1★ Yellow | +5% (80%) | +5% (80%) | +3% (48%) | +3% (48%) | Green Lantern's Light Lv 4, Lore 4 |
| 2★ Yellow | +5% (85%) | +5% (85%) | +3% (51%) | +3% (51%) | Emerald Armory Lv 4 |
| 3★ Yellow | +5% (90%) | +5% (90%) | +3% (54%) | +3% (54%) | — |
| 4★ Yellow | +5% (95%) | +5% (95%) | +3% (57%) | +3% (57%) | Lantern Shield Lv 4 |
| 5★ Yellow | +5% (100%) | +5% (100%) | +3% (60%) | +3% (60%) | Green Lantern Corps Lv 4 |
| 1★ Red | +5% (105%) | +5% (105%) | +3% (63%) | +3% (63%) | Green Lantern's Light Lv 5, Lore 5 |
| 2★ Red | +5% (110%) | +5% (110%) | +3% (66%) | +3% (66%) | Emerald Armory Lv 5 |
| 3★ Red | +5% (115%) | +5% (115%) | +3% (69%) | +3% (69%) | — |
| 4★ Red | +5% (120%) | +5% (120%) | +3% (72%) | +3% (72%) | Lantern Shield Lv 5 |
| 5★ Red | +5% (125%) | +5% (125%) | +3% (75%) | +3% (75%) | Green Lantern Corps Lv 5, Lore 6 |
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Hal Jordan was a retired fighter pilot with a reputation for being fearless when he took a job as a test pilot with Ferris Aircraft. On a routine solo flight, a strange green force summoned Hal to a crashed starship and its occupant, Abin Sur, a member of the intergalactic Green Lantern Corps, a peacekeeping force dedicated to protecting the universe. They do so with the aid of powerful rings that, fueled by the wearer's willpower, use their green energy to create nearly anything their user imagines. The dying alien informed Hal that his ring identified him as the best choice to replace him as Green Lantern. Would he accept the responsibility? Hal never hesitated. He placed the ring on his finger and recited the Green Lantern oath: "In brightest day, in blackest night..."
After a series of adventures on Earth, Hal was contacted by the founders of the Green Lantern Corps: the Guardians of the Universe. Immortal beings of great power, they established the Corps to keep peace throughout the universe, which they divided into 3,600 sectors. Deemed worthy of remaining in the Corps, Hal was assigned to be mentored by the respected veteran Green Lantern Sinestro of the planet Korugar. After witnessing Sinestro's ruthless, totalitarian ways of keeping order on Korugar, Hal disobeyed Sinestro's orders and requested help from other Lanterns to repel a hostile invasion. The backup lanterns arrived in time to observe Sinestro's dictatorial methods that violated the Green Lantern code. Sinestro was expelled from the Corps. Hal completed his training, but made a deadly arch-enemy.
Hal joined the Justice League and became respected among both superheroes and Green Lanterns. He found love with Carol Ferris, heir to Ferris Aircraft. But as his legend reached new heights, his world came crashing down. The alien conqueror Mongul annihilated Hal's hometown of Coast City, killing millions. Unable to cope, Hal suffered a mental breakdown. He went to the Guardians' world of Oa and demanded the power to restore Coast City. Refusing to believe the Guardians' insistence that this was not possible, he absorbed the power of the Central Power Battery, brutally defeated the Guardians and many fellow Lanterns, and adopted the identity of Parallax, vowing to "fix" the universe. Hal's misguided quest ended with his death when he sacrificed himself to save Earth.
Hal's soul merged with the divine spirit of justice known as The Spectre as a means of finding redemption. Eventually, he learned that he hadn't just had a mental breakdown; it was caused by an ancient, demonic, yellow fear entity called Parallax that the Guardians had imprisoned in the Central Power Battery. Parallax infected Hal's mind at his moment of greatest vulnerability and possessed him, causing his violent rampage, until his true self emerged at the end. Realizing the truth, and that Parallax and his servant Sinestro were plotting far greater crimes, Hal was resurrected to stop Parallax from conquering the universe. He succeeded, and both he and the Green Lantern Corps were reborn. With the help of his close friend Green Arrow, Hal set out to rebuild his life and his reputation.
Hal tried to pick up where he'd left off, but many mistrusted him, feeling that he might have been possessed by Parallax due to a hidden dark side that still existed. He knew he would have to earn people's trust. He sought to re-establish relationships, such as with his brother and his family, while allowing other Green Lanterns to take the lead, like John Stewart and Kyle Rayner, who had served prominently in his absence. Initially, Hal sometimes found his confidence shaken in difficult moments, but with the help and support of friends and allies, he returned to his former role, wiser and more mature.
Hal and the Green Lanterns faced perhaps their greatest challenge when other ring-wielders on the emotional spectrum arose, such as Sinestro's Yellow Lanterns, powered by fear; the rage-fueled Red Lanterns, led by Atrocitus; and the greed-motivated Orange Lantern, wielded by Larfleeze. But all of them had to fear the rise of the Black Lanterns, a corps of undead Lanterns led by the villain Black Hand. Hal gathered a team able to recreate the white light of creation and briefly established the White Lantern Corps, which defeated Black Hand and his demonic master Nekron, banishing the Black Lanterns back to the grave and ending the threat of the Blackest Night. With that feat, Hal's journey of redemption was complete in the view of most beings in the universe... and, most importantly, his own.
