Godforge Guide

Godforge Prelaunch Kits: 18 Hero Changes Revealed

The updated prelaunch kits the Godforge devs shared for 18 heroes, including full reworks of Anubis, Ymir, Cizin, Mulan and Pangu, and what changed from the current versions.

2026-10-26 · by Quantum

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The Godforge team shared updated kits for 18 heroes with content creators and asked us to pass them on. Every card is marked "Prelaunch skills, subject to change": these are the kits the devs are working toward, not what's in the game today, and numbers can still move before launch. Beta 2 starts December 8.

Some heroes got full reworks (Anubis, Ymir, Cizin, Mulan, Pangu); others keep their current kit and the card just shows their Awakening upgrades. Values in brackets on the cards are the upgraded numbers, and the I / III / V markers are Awakening levels 1, 3 and 5. Leader bonuses still appear on a few cards but are being removed from the game, so I've left them out.

The Biggest Changes

  • Anubis changes role completely, from a protective support to an HP-trading damage dealer.
  • Ymir gets team-wide Taunt and SPD Down II on his Core, and his Basic spreads debuffs off Frozen targets.
  • Cizin, Dracula and Onryo all gain new ways to trigger or spread their damage over time.
  • Curse is gone from Tutankhamun and Onryo, swapped for Vulnerable and Aetherburn.
  • Several Rares and Epics (Kenshin, Bauk, Enkidu, Vesna, Hou Yi) get new passives that change how they play.

Cizin

Cizin's prelaunch kit
Cizin's prelaunch kit

Legendary · Strength · Slayer · Omeyocan

Reworked into a three-way damage-over-time engine: Acid, Blaze and Bleed. Current kit: Cizin.

  • Core, Ground Quake: places Blaze II on every enemy, then hits all enemies twice for 180% ATK, each hit with a 60% (75% upgraded) chance to place 2 Bleed stacks. It used to be one 355% hit with a Blaze II chance.
  • Ultimate, Rite of Flame and Decay (3,500 Divinity): places Vulnerable II on everyone first, then activates Acid, Blaze and Bleed without using up their duration. The old Precision buff is gone.
  • New passive, Stench of Xibalba: when an enemy under Acid dies, Cizin activates Acid, Blaze and Bleed on every other enemy. It replaces the old 50% heal reduction.
  • Awakening: Core hits gain +5% damage per Bleed stack (I), the Ultimate places Petrify for 2 turns on targets under all three effects (III), and the passive spreads the dead enemy's effects and extends them by 1 turn (V).

Artemis

Artemis's prelaunch kit
Artemis's prelaunch kit

Legendary · Cunning · Slayer · Olympus

Turned into an execute-and-chain finisher. Current kit: Artemis.

  • Core, Cull the Herd: hits all enemies for 300% ATK, adds an extra hit on every target below 50% HP and gives +10% Turn Meter per kill. It used to be three 140% hits that built Divinity.
  • Ultimate, Niobe's Lament (4,200 Divinity): 565% ATK on one enemy, +1% damage for every 2% HP the target is missing. It used to scale with defeated enemies. Awakening III refunds 25% of the cost on a kill.
  • New passive, The Hunt Moves On: a kill deals 50% of the overkill damage to the lowest-HP enemy once per turn, and to all enemies at Awakening V.
  • Basic: 220% ATK twice with a 50% (75%) DEF Down II chance, and Apollo still joins in.

Oda Nobunaga

Oda Nobunaga's prelaunch kit
Oda Nobunaga's prelaunch kit

Legendary · Wrath · Invoker · Izumo

The base kit matches the current one. The card shows his Awakening upgrades. Current kit: Oda Nobunaga.

  • Awakening I: his Core also puts Precision on all allies for 2 turns.
  • Awakening III: his Ultimate's Turn Meter gain on a kill rises from 50% to 100%.
  • Awakening V: whenever an enemy dies, he revives 1 random ally at 50% HP and 100% Divinity, once per turn. His passive cooldown drops from 3 to 2 when upgraded.

Mulan

Mulan's prelaunch kit
Mulan's prelaunch kit

Legendary · Cunning · Slayer · Tian

Rebuilt around Vanish, extra turns and refunding her Ultimate. Current kit: Mulan.

  • Core, Typhoon Force: now an AoE hit (345% ATK) that ignores Shield and Barrier, gives her Vanish for 2 turns, and an Extra Turn on a kill. It used to be a single 620% hit.
  • Ultimate, Sword of the Ancestors (2,800 Divinity): 235% ATK three times. Each Crushing Hit refunds 15% of the cost, it ignores 20% DEF under Vanish, and it puts Backfire on her. Drain II and Hex II are gone.
  • New passive: under Vanish, she survives a hit that would kill her and takes an Extra Turn (3-turn cooldown).
  • Awakening: Core +10% damage per living ally (I), cleanse Disables and gain Vanish at the start of her turn (III), +15% next Ultimate damage per extra turn, up to 4 times (V).

Ymir

Ymir's prelaunch kit
Ymir's prelaunch kit

Legendary · Wrath · Disruptor · Asgard

The biggest upgrade on the list: team-wide control plus debuff spreading. Current kit: Ymir.

  • Core, Mountainfall: hits all enemies for 240% ATK + 0.5% ATK per RES, with an 80% (100%) chance to place SPD Down II and Taunt on each target for 2 turns. Cooldown 4, 3 when upgraded.
  • Basic, Chilling Breach: against a Frozen target, spreads 1 random debuff to every enemy. At Awakening III it places DEF Down II on all enemies, and spread debuffs can't be removed.
  • Ultimate, The First Being (4,100 Divinity): hits all enemies, sets every enemy's Turn Meter to the lowest one, and drops Frozen targets' Divinity to the lowest. Awakening V raises Frozen enemies' Divinity cost by 10% (up to 10 times).
  • Passive, Frozen Blood: still a 50% Freeze chance when attacked, +50% against a Taunted attacker. Awakening I adds +20 RES and +4% HP per Freeze (up to 15 stacks, kept between waves).

Pangu

Pangu's prelaunch kit
Pangu's prelaunch kit

Legendary · Valor · Brawler · Tian

The FTH-vs-SPD switch is gone. He's now an HP-sacrifice bruiser who gets stronger the lower he goes. Current kit: Pangu.

  • Basic: spends 10% of his current HP, hits for 12% HP + 115% ATK with a 60% (75%) DEF Down II chance, and strips 25% of the target's Shield. Awakening I makes the DEF Down II unremovable and unresistable.
  • Core: 3-turn Curse II on all enemies (unremovable at Awakening III). Below 50% HP it strips half their Shields; below 25% HP he gains Immortal.
  • Ultimate, Yin and Yang (3,600 Divinity): ATK Up II on himself, ATK Down II on all enemies, +2% damage per 1% HP he's missing. Enemies it kills get Banish (Awakening V: they can't be revived at all).
  • Passive: each kill gives +4% Max HP (up to 5 times) and heals him for 10% of the dead enemy's Max HP.

Anubis

Anubis's prelaunch kit
Anubis's prelaunch kit

Legendary · Cunning · Brawler · Aaru

A complete role change: from a protective support to an HP-trading damage dealer. Current kit: Anubis.

  • All of the old support kit is gone: Vanish on allies, DEF Up II and Protect II, Phoenix, team attacks.
  • Basic: spends 10% of his current HP and hits twice, lowering the target's FTH by 3% per hit (up to 10 times). Awakening V steals 20% Divinity from all enemies on a kill.
  • Core and Ultimate (2,650 Divinity) are both AoE: FTH Down II (unresistable while he's below 50% HP) and DEF Down II, with stacking DEF shred below 50% HP and a 5% HP Barrier.
  • Passive, Weigh the Scales: hitting a target with more current HP than him heals him for 30% of the damage and deals that amount to every enemy. At Awakening III, hitting a lower-HP target deals +30% damage and destroys Max HP.

Hercules

Hercules's prelaunch kit
Hercules's prelaunch kit

Legendary · Strength · Brawler · Olympus

The base kit matches the current one. The card shows his Awakening upgrades. Current kit: Hercules.

  • Awakening I: Zero to Hero also gives him a Barrier worth 30% of his HP when it saves him.
  • Awakening III: his Basic lowers the ATK of Acid targets by 5% (up to 5 times).
  • Awakening V: Twelve Labors also stacks +5% FTH, up to 12 times. The Ultimate costs only 1,575 Divinity.

Kenshin

Kenshin's prelaunch kit
Kenshin's prelaunch kit

Epic · Wisdom · Brawler · Izumo

Now a retaliation duelist who protects the team. Current kit: Kenshin.

  • New passive, Oath of Vengeance: when any ally is attacked, 20% (35%) chance to retaliate with his Basic. At Awakening V he can also join attacks, using his Core when the attacker is an Izumo ally.
  • Core: now shreds 5% DEF per hit (up to 4 times) instead of draining Turn Meter, still removes 10% Divinity from DEF Down targets.
  • Ultimate, Honor Bound: now single-target. If it kills, he heals 20% and gains a 10% Barrier. If it doesn't, he spends 20% of his HP to heal every ally by that amount.

Dracula

Dracula's prelaunch kit
Dracula's prelaunch kit

Legendary · Cunning · Brawler · Vyraj

Same Bleed kit with a much stronger passive. Current kit: Dracula.

  • New passive, Symphony of the Night: at the start of his turn, activates all Bleed on all enemies (cooldown 2, 0 when upgraded). It used to be a 10% damage bonus.
  • Awakening I: his Basic places 2 unresistable Bleed stacks on all enemies.
  • Awakening III: Sanguine Tides (4,725 Divinity) also destroys Max HP equal to 10% of the damage, up to 60% of the target's Max HP.
  • Awakening V: +5% Divinity whenever Bleed damages an enemy, once per turn.

Hou Yi

Hou Yi's prelaunch kit
Hou Yi's prelaunch kit

Epic · Strength · Defender · Tian

Turns Blaze into team Shields. Current kit: Hou Yi.

  • Core, Solar Protection: now Protect II on all allies for 2 turns (unremovable with Luoshen on the team), replacing the Taunt chance and the Chang'e-only Protect.
  • Ultimate: takes every Blaze and Vulnerable off his allies onto himself, then hits for 255% DEF + 195% ATK with ATK Down II on all enemies.
  • Passive, Sun Ward: whenever Blaze damages him, every ally gets a Shield worth 50% of it. At Awakening III he takes no Blaze damage and shields everyone for the full amount.
  • Basic: Intercept now goes on the highest-ATK ally instead of the lowest-HP one.

Mabon

Mabon's prelaunch kit
Mabon's prelaunch kit

Rare · Wisdom · Slayer · Avalon

The base kit matches the current one. Current kit: Mabon.

  • Awakening V: his Turn Meter boost against DEF Down targets also goes to all allies, 10% for Avalon allies.

Bauk

Bauk's prelaunch kit
Bauk's prelaunch kit

Rare · Wrath · Disruptor · Vyraj

Rebuilt around Vanish and buff-punishing retaliation. Current kit: Bauk.

  • Basic: 50% chance to steal a buff (used to extend a debuff).
  • Core, Dread Maul: Corrupt for 1 turn, 2 under Vanish (used to be Despair). Cooldown 5, 3 when upgraded.
  • Ultimate: Vanish on himself first, then three hits with ACC Down I, RES Down I and FTH Down I chances, and Despair if all three land.
  • Passive: under Vanish, 50% chance to retaliate whenever an enemy gains a buff. Awakening V gives him Vanish at the start of every wave.

Tutankhamun

Tutankhamun's prelaunch kit
Tutankhamun's prelaunch kit

Rare · Cunning · Slayer · Aaru

Curse is swapped for Vulnerable throughout the kit. Current kit: Tutankhamun.

  • Passive: every attack places Vulnerable I (used to be Curse I).
  • Core: AoE with a 75% (100%) DEF Down I chance. At Awakening V, 50% chance to Acid every Vulnerable target.
  • Basic and Ultimate key off Vulnerable: Acid lasts 2 turns on Vulnerable targets, and the Ultimate activates Acid on them.

Enkidu

Enkidu's prelaunch kit
Enkidu's prelaunch kit

Rare · Valor · Brawler · Ekur

Moves from Strong Hits to Crushing Hits and HP sacrifice. Current kit: Enkidu.

  • Basic: gains a Barrier worth 25% of the damage instead of healing 30%. Gilgamesh still joins.
  • Ultimate, Feral Rage: spends 50% (65%) of his current HP for four random hits with DEF Down I, or unresistable DEF Down II on a Crushing Hit. Blunt is gone.
  • Passive, Wildman: +1% Crushing Hit chance per 2.5% HP missing. Awakening V: Crushing Hits ignore 10% DEF.

Vesna

Vesna's prelaunch kit
Vesna's prelaunch kit

Rare · Wisdom · Invoker · Vyraj

Heals turn into Shields, and her Ultimate becomes pure support. Current kit: Vesna.

  • Core: heals all allies for 15% HP (was 10%) and converts all overheal into a Shield. Awakening V: fully healed allies also get +20% Turn Meter.
  • Ultimate, Winter's End (2,600 Divinity): cleanses 1 debuff and places SPD Up I and Mend on every ally. The direct 15% heal is gone.
  • Passive: +4% Healing Potency per buff she places, up to 10 times.

Onryo

Onryo's prelaunch kit
Onryo's prelaunch kit

Rare · Wrath · Disruptor · Izumo

Curse is swapped for Aetherburn. Current kit: Onryo.

  • Core: AoE 205% ATK + 0.5% ATK per ACC with a 75% (100%) Aetherburn I chance. It used to be 455% with Curse I.
  • Passive: attacks on Aetherburn targets trigger Despair, Sleep, Confuse or Terrify (Corrupt and Hex were removed from the list). Awakening V halves the Turn Meter and Divinity those enemies get from their allies.
  • Basic and Ultimate now check for Aetherburn where they used to check for Curse.

Beowulf

Beowulf's prelaunch kit
Beowulf's prelaunch kit

Epic · Valor · Slayer · Asgard

The base kit matches the current one. The card shows his Awakening upgrades. Current kit: Beowulf.

  • Awakening III: his Core is a guaranteed Crushing Hit.
  • Awakening V: Crushing Hits deal an extra 1% of the enemy's Max HP, doubled against Brawlers and Bosses.

Final Thoughts

Everything here can still change before launch, and the hero pages will update once these kits are live. Until then, the Godforge hero tier list reflects the current versions.