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Warrior

Wonder Woman Death Metal

Iconic
Diana Prince
Quantum
S
Community
—
$
★★★★★
AmazonsAmazons
MetahumanMetahuman
Death MetalDeath Metal

Quantum's Take

Wonder Woman Death Metal is a Iconic Warrior Champion who does Physical damage. Wonder Woman Death Metal is best used in PvP, Drowned CC, Merciless CC, Murder Machine CC, Red Death CC.

They can be obtained in Special Event. Based on our analysis, Wonder Woman Death Metal is Top Tier. Plan your spending decisions for Anvils and Selector Shards accordingly.

You should focus on the following transmutes for Wonder Woman Death Metal: Physical PEN, P DEF, ATK, Crit Rate.

Death Metal Wonder Woman is one of the most powerful AND most fun champions in the game. Unfortunately, she was behind a massive paywall at the time of her release, and you cannot obtain her except through re-runs of her special event. However, if you were fortunate enough to obtain her at purple stars or better, she can be plugged into any team in any game mode for a huge boost. Her kit heavily relies on high Physical DEF and it ramps the more [Amazons] champions you use. Her legacy piece is a must buy for her and provides a large amount of Crit Rate and additional damage output, as well as a large shield. The meta has changed over time, and while she is no longer the most powerful unit in the game, I still have a lot of fun with Amazons.

Star Breakpoint
★★★★★
AC/DC Priority
Crit RES, Crit Rate, Major 1, Major 2, Major 3

Strategy Guide

A Warrior Champion whose Ultimate continuously consumes Energy to enhance her basic attacks with chain lightning, arcing to multiple enemies for sustained damage. Pair her with [Amazons] allies for extra bonuses.

Recommended Stats
ATK
Best For
Meta BrawlCombat CycleTraining Simulator
Strengths
Sustained DPSChain AttacksAmazon Synergy

Recommended Legacy Pieces

Hell's DistortionSignature

Wonder Woman Death Metal's signature gear. Grants a brief window where no Energy is consumed, allowing her to safely enter ultimate form and unleash her full combo. Basic attacks deal bonus damage based on the target's max HP, making it ideal for countering tanky enemies. After casting her Ultimate, she gains a shield to maintain her momentum.

Amazonium Alloy Shield

Significantly increases Physical and Spiritual Defense, and grants a strong, reliable shield. While in ultimate form, Wonder Woman Death Metal's Physical Defense scales with the number of [Amazons] allies present, and the shield makes her tougher during this form.

Improved Fear Gas Vial

Increases HP and Dodge. Wonder Woman Death Metal needs to deal damage continuously in her ultimate form, making high survivability crucial.

Razor Rib Umbrella

Increases HP and Attack. Since Wonder Woman Death Metal restores Energy when an enemy is defeated nearby, the Attack bonus helps her defeat enemies and restore Energy faster.

Alternatives

Recommended Lineup

AmazonsP. DEFBalanced

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Peak Intensity★1
Ultimate

Peak Intensity

Wonder Woman Death Metal enters her ultimate form, continuously consuming Energy until it's depleted (drain rate increases over time). While active, she gains Super Armor, can recover Energy, and enhances her basic attacks with chain lightning that arcs to up to 5 enemies (including her target), dealing Physical DMG equal to 160%220%280%340%400% of her ATK plus 160%220%280%340%400% of her Physical DEF. Upon casting her Ultimate, Wonder Woman Death Metal gains 50%60%70%85%100% bonus Physical DEF for each Amazons ally present, lasting until the state ends. Super Armor: Prevents actions or skills from being interrupted by enemy attacks.

Metalwork★2
Skill 1

Metalwork

Wonder Woman Death Metal swings her chainsaw, dealing physical damage equal to 400%600%800%1000%1200% of her Attack plus 400%600%800%1000%1200% of her Physical Defense to nearby enemies. After she casts her Ultimate, this skill is no longer used actively for the duration. Instead, it increases her chain lightning DMG by 30%45%60%80%100%.

Metalwork - Enhanced
Multiversal Force Enhancement
Metalwork - Enhanced

Casting an active skill additionally grants 3/6/9/12/15 Energy.

Heavy Mettle★3
Global Skill

Heavy Mettle

Increases all Champions' P. DEF by 2%4%6%8%10%, and Warrior Champions' ATK by 1%2%3%4%5%.

Wrought Iron★4
Skill 2

Wrought Iron

Increases Wonder Woman Death Metal's Physical PEN by 30%45%60%80%100%. When an enemy is defeated nearby, she restores 20 Energy.

Wrought Iron - Enhanced
Multiversal Force Enhancement
Wrought Iron - Enhanced

Wonder Woman Death Metal's Attack increases by 3/6/9/12/15%.

Bonds of Sisterhood★5
Skill 3

Bonds of Sisterhood

Every 5s after the start of battle, Physical DMG taken by Amazons Champions is reduced by 4%6%8%10%12%, stacking up to 4 times.

Bonds of Sisterhood - Enhanced
Multiversal Force Enhancement
Bonds of Sisterhood - Enhanced

Wonder Woman Death Metal's Physical Defense increases by 5/10/15/20/25%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP3,975
Level 1
3,975
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK250
Level 1
250
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF60
Level 1
60
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Peak Intensity Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Metalwork Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Wrought Iron Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Bonds of Sisterhood Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Peak Intensity Lv 3, Lore 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Metalwork Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Wrought Iron Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Bonds of Sisterhood Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Peak Intensity Lv 4, Lore 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Metalwork Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Wrought Iron Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Bonds of Sisterhood Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Peak Intensity Lv 5, Lore 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Metalwork Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Wrought Iron Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Bonds of Sisterhood Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Crit Rate BoostMax: +7.5% Crit Rate0/5
2Crit RES BoostMax: +7.5% Crit RES0/5
3HP (%) BoostMax: +10% HP0/5
4ATK BoostMax: +1240 ATK0/5
5Wrought Iron - EnhancedMultiversal Force Enhancement0/5
6ATK (%) BoostMax: +10% ATK0/5
7Bonds of Sisterhood - EnhancedMultiversal Force Enhancement0/5
8HP BoostMax: +21230 HP0/5
9HP BoostMax: +21230 HP0/5
10Metalwork - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
11ATK BoostMax: +1240 ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

The life of Wonder Woman (Death Metal) largely paralleled that of the Diana in this universe, until the Dark Knights from the Dark Multiverse attacked her world. After a long, brutal battle, the Dark Knights conquered that Earth and transformed it into a bizarre place of chaos, dark magic, and monsters. Many of Earth's heroes were killed, and others were imprisoned on New Apokolips, where Darkseid was replaced by Darkfather, a Batman-Darkseid Dark Knight. In order to save the lives of the Amazons, Wonder Woman agreed to act as the warden of a maximum-security prison beneath Themyscira, where both heroes and villains would be held. She knew that keeping them there was saving them from a far worse fate and hoped that, in time, she would find a way to defeat the Dark Knights and free the prisoners.

With the company of the Swamp Thing, his power vastly depleted by the near-total destruction of Earth's vegetation, Wonder Woman bided her time. When the Batman Who Laughs ordered her to melt down her invisible plane so he could use its substance as chains and armor, she readily agreed. She secretly forged some of it into an invisible chainsaw and, taking the Batman Who Laughs by surprise, she struck him a fatal blow. However, he'd planned for his death. One of his Dark Knights transplanted his brain into the body of an alternate Dark Knight whom the Batman Who Laughs had lobotomized, then bestowed with reality-altering abilities. Reawakened with cosmic powers, the Batman Who Laughs began testing his new talents, preparing to remake the entire Multiverse in his horrific image.

Wonder Woman teamed with Batman, who returned with a Black Lantern ring that could reanimate the dead. They found the Flash Family, who agreed this was the time to draw on the last remnants of the Speed Force, before the Batman Who Laughs became too powerful to stop. Wonder Woman, Swamp Thing, and Batman went to New Apokolips, where they defeated Darkfather and freed Superman, who was infected by Anti-Life. They freed the other heroes held prisoner there and set out to gather enough cosmic energy to defeat the Batman Who Laughs and return the universe to its proper state. But just when they thought they'd succeeded, the Batman Who Laughs redirected that energy to himself.

The Batman Who Laughs left to remake the Multiverse. Wonder Woman and her allies were approached by Lex Luthor. He had plans to use Tenth Metal to guide them to the World Forge, where they'd create a machine that would use Anti-Crisis Energy to restore the universe. Instead of creating it from fear, like the Dark Multiverse, it would be made of hope. But Diana realized it also had to come from truth and asked her friends to be honest with her. Batman confessed he was dead, which was how he could use the Black Lantern ring. Superman admitted there was no curing the Anti-Life Equation in him. They asked Wonder Woman to battle at their side one last time. While the others led teams on other battlefields, Wonder Woman led an army of clones of the alien bounty hunter Lobo to the World Forge.

While an army of Lobo clones held off the minions of the Batman Who Laughs, Diana reached the World Forge and plunged in. Forging golden armor fueled by Anti-Crisis Energy, she attacked the Batman Who Laughs, now equal to him in power. The sacrifice of her friends as they fought to the end despite impossible odds inspired her. Her battle with the Batman Who Laughs careened through the timestream, reaching the end of everything. Diana saw visions of the past, present, and future, and of the world that could be when the fight was won. Just when it seemed she would strike the final blow, blackness overtook everything. Diana awoke in what seemed like the world she remembered from before the Dark Knights attacked. She thought that she had won and restored her world, but had she?

Diana saw another version of herself. She thought it was one of the Dark Multiverse duplicates she'd encountered before and attacked, but she soon sensed that this Wonder Woman held the true Lasso of Hestia. She realized she was on another Earth, elsewhere in the Multiverse. With the help of the heroes there, she discovered that while she'd repelled the Dark Knights from her universe—probably at the same time the heroes here banished them—they were not permanently defeated. She had to be vigilant for their return. But she also learned she had another purpose here: to be around versions of her friends from before everything went dark... to remember them in their ideal forms, so she'd be ready when the time came to restore her world. And she will not stop fighting until that moment comes.

Wonder Woman Death Metal Release and Event History

  1. Event debutDebuts in Halloween's Dark Requiem: event vouchers become Fragments of Truth, exchanged for her shards in the Halls of the Underworld from the October 30 update. Legacy Hell's Distortion in the House of Secrets October 30.
  2. Developer noteDevelopers create the Iconic rarity for event-exclusive champions like her: a couple per year, occasional reruns, her return most likely after the next new Iconic.
  3. RerunHer shards return in the Treasures of the Ocean rerun's Treasure Store (Earths 200-453 only), 273 days after her debut. (Servers: 200-453.)
  4. FeaturedFeatured in the Treasures of the Ocean event.
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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