Eht Wohs Tsum Og No
Zatanna creates a magical stage that increases all allies' damage dealt by 40%50%60%70%80% for 12s.


Justice League Dark
Energy WielderZatanna is a Mythic + Supporter Champion who does Spiritual damage. Zatanna is best used in PvP, Devastator CC, Drowned CC, Merciless CC, Dawnbreaker CC, Murder Machine CC, Killer Tank CC, Red Death CC.
They can be obtained in The Bleed (Limited). Based on our analysis, Zatanna is Top Tier. Plan your spending decisions for Anvils and Selector Shards accordingly.
You should focus on the following transmutes for Zatanna: Energy Gain Bonus, ATK, HP.
Zatanna is one of the best supporter champions in the game, especially since she can actually deal a little bit of damage on top of being there to super charge your Constantine. You will hear a lot of people say that she doesn't require a lot of investment, and while it's generally true that she performs well enough at low blue stars or even 5 white stars, getting her to purple stars or better will really ramp up her kit. In my book, she's a certified Whale, though you can get away without buying her legacy piece if you're a non-spender or lite spender.
Zatanna is a powerful offensive Supporter who creates a field that boosts all allies' ATK and Physical DEF. She can also summon a clone to join the fight.
Zatanna's signature gear. Increases Physical Defense. Her basic attacks stack Attack, steadily improving her stats. At the start of battle, it grants all allies a one-time control removal, which is very effective against control-heavy lineups.
Increases HP and grants an Attack bonus to nearby allies. Zatanna's Ultimate boosts all allies' Attack, and with Robot Duplicate's Attack bonus, allies benefit from higher bonus Attack.
Increases Attack and Effect Accuracy. Zatanna's clone and her ranged basic attacks during the Ultimate rely on high Attack to deal massive damage, making the Energy Mace a perfect complement with its double bonuses.
Increases Energy gain. As an attack-focused Supporter, Zatanna's Ultimate is her core bonus skill, so faster Energy recovery lets her enter the enhanced state more often and perform ranged basic attacks with her clone.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Zatanna creates a magical stage that increases all allies' damage dealt by 40%50%60%70%80% for 12s.
Zatanna creates a clone that inherits 20%40%60%80%100% of her Attack and 10% of her HP. The clone fights independently for up to 10s, dealing single-target spiritual damage equal to 50% of the clone's Attack with ranged basic attacks.

Cooldown reduces by 0.8/1.6/2.4/3.4/4s.
★3Increases all Champions' P. DEF by 2%4%6%8%10%, and Supporter Champions' Energy Gain Bonus by 0.75%1.5%2.25%3%3.75%.
At the start of battle, Zatanna creates a clone that inherits 300% of her Attack and 5%10%15%25%30% of her HP. The clone fights independently for up to 10s, dealing single-target spiritual damage equal to 50% of the clone's Attack with ranged basic attacks.

At the start of battle, Zatanna gains 6/12/18/24/30 Energy.
After the start of battle, all allies gain 2%3%4%5%6% Spiritual Amplification every 4s, stacking up to 10%15%20%25%30%. The bonus is doubled for Justice League Dark allies.

Zatanna's Physical DEF increases by 4/8/12/16/20%.
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.
| Star | HP | ATK | P. DEF | S. DEF | Also unlocks |
|---|---|---|---|---|---|
| 1★ White | +5% (5%) | +5% (5%) | +3% (3%) | +3% (3%) | — |
| 2★ White | +5% (10%) | +5% (10%) | +3% (6%) | +3% (6%) | — |
| 3★ White | +5% (15%) | +5% (15%) | +3% (9%) | +3% (9%) | — |
| 4★ White | +5% (20%) | +5% (20%) | +3% (12%) | +3% (12%) | — |
| 5★ White | +5% (25%) | +5% (25%) | +3% (15%) | +3% (15%) | — |
| 1★ Blue | +5% (30%) | +5% (30%) | +3% (18%) | +3% (18%) | Eht Wohs Tsum Og No Lv 2, Lore 2 |
| 2★ Blue | +5% (35%) | +5% (35%) | +3% (21%) | +3% (21%) | Elbuod Elbuort Lv 2 |
| 3★ Blue | +5% (40%) | +5% (40%) | +3% (24%) | +3% (24%) | — |
| 4★ Blue | +5% (45%) | +5% (45%) | +3% (27%) | +3% (27%) | Delgnis Tuo Lv 2 |
| 5★ Blue | +5% (50%) | +5% (50%) | +3% (30%) | +3% (30%) | Epon Lv 2 |
| 1★ Purple | +8% (58%) | +8% (58%) | +3% (33%) | +3% (33%) | Eht Wohs Tsum Og No Lv 3, Lore 3 |
| 2★ Purple | +8% (66%) | +8% (66%) | +3% (36%) | +3% (36%) | Elbuod Elbuort Lv 3 |
| 3★ Purple | +8% (74%) | +8% (74%) | +3% (39%) | +3% (39%) | — |
| 4★ Purple | +8% (82%) | +8% (82%) | +3% (42%) | +3% (42%) | Delgnis Tuo Lv 3 |
| 5★ Purple | +8% (90%) | +8% (90%) | +3% (45%) | +3% (45%) | Epon Lv 3 |
| 1★ Yellow | +8% (98%) | +8% (98%) | +3% (48%) | +3% (48%) | Eht Wohs Tsum Og No Lv 4, Lore 4 |
| 2★ Yellow | +8% (106%) | +8% (106%) | +3% (51%) | +3% (51%) | Elbuod Elbuort Lv 4 |
| 3★ Yellow | +8% (114%) | +8% (114%) | +3% (54%) | +3% (54%) | — |
| 4★ Yellow | +8% (122%) | +8% (122%) | +3% (57%) | +3% (57%) | Delgnis Tuo Lv 4 |
| 5★ Yellow | +8% (130%) | +8% (130%) | +3% (60%) | +3% (60%) | Epon Lv 4 |
| 1★ Red | +8% (138%) | +8% (138%) | +3% (63%) | +3% (63%) | Eht Wohs Tsum Og No Lv 5, Lore 5 |
| 2★ Red | +8% (146%) | +8% (146%) | +3% (66%) | +3% (66%) | Elbuod Elbuort Lv 5 |
| 3★ Red | +8% (154%) | +8% (154%) | +3% (69%) | +3% (69%) | — |
| 4★ Red | +8% (162%) | +8% (162%) | +3% (72%) | +3% (72%) | Delgnis Tuo Lv 5 |
| 5★ Red | +8% (170%) | +8% (170%) | +3% (75%) | +3% (75%) | Epon Lv 5, Lore 6 |
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Zatanna Zatara was born to Giovanni Zatara, a famous stage magician, and Sindella, a member of an offshoot of humanity called Homo Magi who possessed natural mystic abilities. Sindella was seemingly killed in a car accident, leaving Zatanna to be raised by her father, who taught her both stage magic and how to use her inherent power of logomancy, or "word magic", which Zatanna manifests by speaking words in reverse. Zatanna became a successful stage magician herself, but when her father vanished, she sought the help of the Justice League to locate him in various mystic realms. They found Zatara, and while Zatanna returned to her career on stage, she had made new friends she would return to again.
After assisting the Justice League with several cases, Zatanna became a full member, playing a key role in defeating the Secret Society of Super-Villains' plan to switch their minds into the bodies of various League members. She eventually learned that her mother Sindella was not actually killed in a car accident; the crash was staged by a group of Homo Magi, who abducted her to return her to their secret city because they needed Sindella's powers to sustain their power. Zatanna found her mother, but sadly, Sindella was killed saving her daughter from the same imprisonment she had suffered.
While studying different types of magic, Zatanna met and began a romance with a fellow student, John Constantine. But Constantine was a restless and roguish type and could never stay in one place for long. Years later, when a supernatural threat called the Great Darkness loomed, Constantine, now an occult investigator, assembled various mystics including Zatanna and Zatara to probe it. The Darkness detected them and attacked Zatanna, but Zatara magically redirected the attack onto himself and was killed. While she knew it wasn't Constantine's fault, Zatanna couldn't help but hold him partially responsible for her father's death, and while they have remained friends and occasionally shared a romantic moment or two, they haven't managed to rekindle their relationship.
The members of the Justice League realized that when the Secret Society of Super-Villains had mentally switched bodies with them, they had discovered some of their secret identities. Fearing for their loved ones' safety, they had Zatanna magically erase that knowledge from the villains' minds. Realizing that they could go further and perhaps reform some villains or reduce their threat, some League members decided to engage in more magic mind alteration, including Catwoman. Batman was strongly opposed, and when he found Zatanna and the others doing it, she used magic to erase his memory of the incident. When he learned of the mind-wipe later, it caused a rift between them, but by apologizing to him and Catwoman and helping them with other cases, Zatanna managed to regain their confidence.
Zatanna has at least one living relative, Zachary Zatara, a teenage stage magician who realized he had similar powers to his uncle Giovanni Zatara and cousin Zatanna. Zatanna discovered that Zachary was by nature much more impulsive and reckless than she was at his age, so she did what she could to guide and mentor him. She helped him join the Teen Titans, although his brash personality got on the nerves of his teammates and he eventually left. Zatanna's kindness toward her cousin was repaid when Zachary freed her from the influence of the demon Mammon, who was fulfilling a contract with a man named Benjamin Raymond to force Zatanna to marry him. Zachary and Zatanna continue to have a caring, familial, if sometimes fractious relationship.
After the Justice League was defeated by the magic-using criminal the Enchantress, they saw the need for a division of the team specializing in mystic threats. Zatanna became a core member of the Justice League Dark, along with other heroes including Wonder Woman, John Constantine, Deadman, Swamp Thing, and Doctor Fate. They were crucial in defending Earth against magical menaces such as Felix Faust and Eclipso. Zatanna proved her leadership skills on the Justice League Dark's missions. However, she has never given up her love for show business and always returned to the stage. But when mystic threats arise, Zatanna stands ready to defend Earth from creatures of nightmare and common criminals alike.
