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Guardian

Artemis

Mythic +
Quantum
A
Community
—
▼
Tier moved from A+
★★★★★
AmazonsAmazons
MetahumanMetahuman

Quantum's Take

Artemis is a Mythic + Guardian Champion who does Physical damage. Artemis is best used in PvP, Devastator CC, Killer Tank CC.

They can be obtained in The Bleed (Limited). Based on our analysis, Artemis is Luxury. Plan your spending decisions for Anvils and Selector Shards accordingly.

You should focus on the following transmutes for Artemis: Physical PEN, P DEF, Crit Rate, Crit DMG.

Artemis is a unique champion with a Duel (taunt) mechanic, which makes her a very compelling high-risk-high-reward champion for PvP combat. If she wins her initial duel, it will catapult your team into a victory if you have another high damage win-condition champion, like DMWW. Her unique legacy weapon is a must if you build her, making her an expensive investment.

Star Breakpoint
★★★★★
AC/DC Priority
Major 1, Major 2, Major 3, Crit Rate, Physical PEN

Strategy Guide

A powerful duelist Champion, Artemis excels at taunting enemies into duels, all while striking a perfect balance between offense and defense. She shines even more when teamed up with [Amazons] allies for extra bonuses.

Recommended Stats
P. DEFHPATK
Best For
Meta BrawlStrategic ChallengeGuardian ChallengeTraining Simulator
Strengths
Taunt/DuelExtra DMG from P. DEFAmazon Synergy

Recommended Legacy Pieces

MistressSignature

Artemis's signature gear. Boosts her Physical Defense and stacks Crit Rate with each skill cast. Also increases her damage dealt during duels, and if she defeats her target, all [Amazons] allies receive a damage bonus.

Amazonium Alloy Shield

Significantly increases Physical and Spiritual Defense, and provides a strong, reliable shield. Artemis's damage scales with her Attack and Physical Defense, and the Amazonium Alloy Shield boosts both her duel damage and survivability.

Improved Fear Gas Vial

Increases HP and Dodge. With control immunity and damage reduction during duels, the Dodge bonus makes Artemis even harder to take down in duels.

Modoran Sonic Bomb

Significantly increases HP. Artemis needs to take heavy damage in duels, and a large HP pool ensures she survives to slash the target.

Alternatives

Recommended Lineup

AmazonsP. DEFBalanced

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Duel of the Amazons★1
Ultimate

Duel of the Amazons

Artemis deals physical damage equal to 1000%1250%1500%1750%2000% of her Attack plus 1000%1250%1500%1750%2000% of her Physical Defense to an enemy, then challenges them to a duel for 10s. Duel: Artemis: Deals 80%100%120%140%160% more damage, has 60% less Spiritual Defense, and is immune to control effects. Target: Can only attack Artemis with basic attacks.

Blade of Vengeance★2
Skill 1

Blade of Vengeance

Artemis slashes her target repeatedly, dealing physical damage equal to 420%540%660%780%900% of her Attack plus 420%540%660%780%900% of her Physical Defense.

Blade of Vengeance - Enhanced
Multiversal Force Enhancement
Blade of Vengeance - Enhanced

Artemis's Physical Defense increases by 5/10/15/20/25%.

Hunter's Resolve★3
Global Skill

Hunter's Resolve

Increases all Champions' HP by 1%2%3%4%5%, and Guardian Champions' HP by 1%2%3%4%5%.

Lasso of Conquer★4
Skill 2

Lasso of Conquer

Increases Artemis's Physical Defense by 25%37%50%62%75%. Also reduces her damage taken by 25%37%50%62%75% during duels.

Lasso of Conquer - Enhanced
Multiversal Force Enhancement
Lasso of Conquer - Enhanced

At the start of battle, Artemis gains 6/12/18/24/30 Energy.

Fated Target★5
Skill 3

Fated Target

At the start of battle, increases Artemis's Attack and Physical Defense by 5%8%12%16%20% for each Amazons ally present.

Fated Target - Enhanced
Multiversal Force Enhancement
Fated Target - Enhanced

Artemis's Attack increases by 2.5/5/7.5/10/12.5%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,963
Level 1
2,963
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK190
Level 1
190
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Duel of the Amazons Lv 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Blade of Vengeance Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Lasso of Conquer Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Fated Target Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Duel of the Amazons Lv 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Blade of Vengeance Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Lasso of Conquer Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Fated Target Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Duel of the Amazons Lv 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Blade of Vengeance Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Lasso of Conquer Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Fated Target Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Duel of the Amazons Lv 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Blade of Vengeance Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Lasso of Conquer Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Fated Target Lv 5

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1ATK BoostMax: +1120 ATK0/5
2Crit Rate BoostMax: +7.5% Crit Rate0/5
3HP BoostMax: +18000 HP0/5
4HP (%) BoostMax: +10% HP0/5
5Physical PEN BoostMax: +10% Physical PEN0/5
6Lasso of Conquer - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7Fated Target - EnhancedMultiversal Force Enhancement0/5
8HP BoostMax: +18000 HP0/5
9ATK (%) BoostMax: +10% ATK0/5
10Blade of Vengeance - EnhancedMultiversal Force Enhancement0/5
11ATK BoostMax: +1120 ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Artemis Release and Event History

  1. RevealedRevealed.
  2. Legacy pieceLegacy Mistress in the House of Secrets (22 days after the reveal).
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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