
Artemis
Mythic +A+

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Amazons
MetahumanQuantum's Take
Artemis is a Mythic + Guardian Champion who does Physical damage. Artemis is best used in Meta Brawl, 3v3, Combat Cycle, Vehicle Combat, Training Simulator, Story Mode, Combat Cycles. They can be obtained in The Bleed (Limited). You should focus on the following transmutes for Artemis: Physical PEN, P DEF, Crit Rate, Crit DMG.
Artemis is a unique champion with a Duel (taunt) mechanic, which makes her a very compelling high-risk-high-reward champion for PvP combat. If she wins her initial duel, it will catapult your team into a victory if you have another high damage win-condition champion, like DMWW. Her unique legacy weapon is a must if you build her, making her an expensive investment.
Recommended Legacy Pieces
Champion Abilities
Ultimate
Duel of the Amazons
Artemis deals physical damage equal to [%] of her ATK plus [%] of her Physical DMG to an enemy, then challenges them to a duel for [10s]. [Duel]: Artemis deals [%] more damage, has {%] less Spiritual DEF, and is immune to control effects. Her target can only attack her with basic attacks.
Global Skill

Hunter's Resolve
Increases all Champions' HP by [%], with an additional [%] for [Guardian] Champions.
Skills
Blade of Vengeance
Artemis slashes her target repeatedly, dealing physical DMG equal to [%] of her ATK plus [%] of her Physical DEF.
Lasso of Conquer
Increases Artemis' Physical DEF by [%]. Also reduces her damage taken by [%] during duels.
Fated Target
At the start of battle, increases Artemis' ATK and Physical DEF by [%] for each [Amazons] ally present.
Multiversal Force Enhancements

Blade of Vengeance - Enhanced
Increases Artemis' Physical DEF.

Lasso of Conquer - Enhanced
At the start of battle, Artemis gains [x] Energy.

Fated Target - Enhanced
Increases Artemis' ATK.

Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.