Scan Strike
Cyborg takes flight and scans ahead, increasing Physical Damage dealt by allies in a circular area by a % for 12s.


Teen Titans
Justice League
Weapon MasterCyborg is a Mythic Intimidator Champion who does Physical damage. Cyborg is best used in PvP, Devastator CC, Murder Machine CC, Killer Tank CC, Drowned CC, Merciless CC, Red Death CC.
They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals.
You should focus on the following transmutes for Cyborg: Energy Gain Bonus, HP, P DEF.
Cyborg is one of the best early game mythic champions simply because he can be used at zero stars, since his ultimate is his primary utility. He does tend to taper off as you enter late game (Captain Cold offers similar utility, albeit single-target, and you get him to higher stars faster), for whales and long-time players, this is a champion that you will use heavily in Combat Cycle and other non-PvP modes like Anti-Crime Network.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Cyborg takes flight and scans ahead, increasing Physical Damage dealt by allies in a circular area by a % for 12s.
Cyborg charges up to fire his sonic cannon, dealing Physical DMG equal to X% of his ATK to enemies within a rectangular area in front of him.

Reduces cooldown of Sonic Cannon.
★3Increases Intimidator Champions' Effect ACC.
When Cyborg takes lethal damage for the first time and there is at least one living ally present, he blocks the damage and gains Emergency Repair for 5s. Emergency Repair: Restores X% of Max HP per second. Cannot be dispelled.

Immediately restores % of Max HP upon taking lethal damage.
At the start of the battle, Cyborg gains x Energy. In Anti-Crime Network - Reconnaissance Mission / Genesis Gathering / Data Breach, if Cyborg survives until the countdown ends, he hacks the system to extend the timer by 5s.

Increases Cyborg's ATK.
