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Magical

Constantine

Mythic +
Quantum
A+
Community
—
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Tier moved from S
Justice League DarkJustice League Dark
Energy WielderEnergy Wielder

Quantum's Take

Constantine is a Mythic + Magical Champion who does Spiritual damage. Constantine is best used in PvP, Drowned CC, Merciless CC, Dawnbreaker CC, Murder Machine CC, Red Death CC.

They can be obtained in The Bleed (Limited).

You should focus on the following transmutes for Constantine: Energy Gain Bonus, P DEF, Crit RES.

Constantine is one of the best AoE chmapions in the game, and he's on a team that is relatively obtainable by non-spenders and lite spenders. He has an AoE on both his ultimate and one of his basic skills, and you can get a third AoE if you have his unique legacy piece (which is required if you're building Justice League Dark). He does heavily rely on his teammates (at least a three-tag bonus) to provide additional Spiritual AMP, but he sees plenty of action as a plug-and-play unit when there's a support champion who can boost ATK..

Strategy Guide

Constantine is a scaling Spiritual DMG dealer whose Ultimate grows stronger with each cast, up to 2 times.

Recommended Stats
Spiritual AMPATKSpiritual PEN
Best For
Meta BrawlAnti-Crime NetworkCombat CycleTraining Simulator
Strengths
Spiritual DMGScaling DMGDMG Over Time

Recommended Legacy Pieces

Sigil MagicSignature

Constantine's signature gear. Its universal skill increases Spiritual Penetration and Attack, enhancing his spiritual damage. Its exclusive skill boosts his active skills with additional AoE damage. With the scaling damage mechanics, Constantine deals devastating AoE damage after his second Ultimate.

Imp Doll

Grants Energy Gain Bonus, allowing Constantine to reach his power spike earlier, while also increasing Spiritual AMP and granting a chance to apply healing reduction. With his Ultimate's scaling damage, Constantine deals devastating AoE damage as the battle progresses.

Plastic Explosive

Increases Attack and Spiritual Amplification. Constantine's Ultimate damage scales with each cast, so a higher base Attack makes each subsequent cast hit even harder.

Replica Time Commander

Provides a pure Attack bonus. With the Attack bonus from [Justice League Dark] allies present, Constantine deals even more damage as the battle progresses.

Alternatives

Recommended Champions

Recommended Lineup

Justice League DarkSpiritual DMGAoE DMG

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Summoned Flame★1
Ultimate

Summoned Flame

Constantine conjures a firestorm that deals Spiritual DMG equal to 250%310%370%430%500% of his ATK to enemies within a circular area. If Black Magic Surge is active, the next two Ultimate casts deal Spiritual DMG equal to 400%550%700%850%1000% and 500%680%875%1060%1250% of Constantine's ATK.

Exorcism Blast★2
Skill 1

Exorcism Blast

Constantine unleashes a blast of flame, dealing Spiritual DMG equal to 175%250%325%400%475% of his ATK to enemies in a circular area.

Exorcism Blast - Enhanced
Multiversal Force Enhancement
Exorcism Blast - Enhanced

Cooldown reduces by 0.4/0.8/1.2/1.6/2s.

Unfair Advantage★3
Global Skill

Unfair Advantage

Increases all Champions' ATK by 1%2%3%4%5%, and Magical Champions' HP by 1%2%3%4%5%.

Power Curse★4
Skill 2

Power Curse

After Constantine casts Summoned Flame or Exorcism Blast, there is a fixed 30%35%40%45%50% chance to inflict Burn on the target for 5s. Burn: Deals Spiritual DMG equal to 30%50%70%90%110% of Constantine's ATK per second.

Power Curse - Enhanced
Multiversal Force Enhancement
Power Curse - Enhanced

At the start of battle, Constantine's Crit RES is increased by 2.5/5/7.5/10/12.5% for 15s.

Black Magic Surge★5
Skill 3

Black Magic Surge

After Constantine casts his Ultimate, the area and range of his next Exorcism Blast and the DMG of his next Summoned Flame increase, stacking up to 2 times. At the start of battle, each Justice League Dark ally increases Constantine's ATK by 8%12%16%20%25%.

Black Magic Surge - Enhanced
Multiversal Force Enhancement
Black Magic Surge - Enhanced

At the start of battle, Constantine's Physical DEF is increased by 6/12/18/24/30% for 15s.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,688
Level 1
1,688
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK281
Level 1
281
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF43
Level 1
43
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Summoned Flame Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Exorcism Blast Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Power Curse Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Black Magic Surge Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Summoned Flame Lv 3, Lore 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Exorcism Blast Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Power Curse Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Black Magic Surge Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Summoned Flame Lv 4, Lore 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Exorcism Blast Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Power Curse Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Black Magic Surge Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Summoned Flame Lv 5, Lore 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Exorcism Blast Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Power Curse Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Black Magic Surge Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1ATK BoostMax: +1300 ATK0/5
2Spiritual AMP BoostMax: +10% Spiritual AMP0/5
3HP BoostMax: +11080 HP0/5
4ATK (%) BoostMax: +10% ATK0/5
5Spiritual PEN BoostMax: +10% Spiritual PEN0/5
6Power Curse - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7Black Magic Surge - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
8HP BoostMax: +11080 HP0/5
9HP (%) BoostMax: +10% HP0/5
10Exorcism Blast - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
11ATK BoostMax: +1300 ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

John Constantine was born in Liverpool, England. His mother died in childbirth, for which his father blamed John, resulting in a strained relationship between them. John learned that he came from a line of occult practitioners known as the Laughing Magicians, and he began to explore mysticism and magic. John left home as a teenager, moving to London and forming a punk band whose roadie, Chas Chandler, became a lifelong friend. Young and defiant, he felt ready to conquer the world, but had no idea of the horrors that awaited him.

While on tour in Newcastle, Constantine discovered a scene where an abused child had inadvertently conjured a monster that took revenge on her abusers, but then would not leave or let her go. John summoned a demon to destroy the monster, but being inexperienced at magic, he didn't use the demon's true name and thus did not have full control over it. The demon, Nergal, destroyed the monster but took the little girl back with it to hell. Following this horrific incident, Constantine had a nervous breakdown and was committed to Ravenscar Psychiatric Hospital for an extended period. After learning more about magic, Constantine felt ready to confront Nergal again. Through magic and trickery, he freed the souls of the little girl Nergal had taken, along with other children trapped in Hell.

While studying magic, Constantine met and began a romance with fellow student Zatanna Zatara. But Constantine was a restless and roguish type and could never stay in one place for long. He also had begun to feel that being around him was dangerous, so he moved on. Years later, when a supernatural threat called the Great Darkness loomed, Constantine assembled mystics including Zatanna and her father Zatara to probe it. The Darkness detected them and attacked Zatanna, but Zatara magically redirected the attack onto himself and was killed. While she knew it wasn't Constantine's fault, Zatanna couldn't help but hold him partially responsible, and while they have remained friends and occasionally shared a romantic moment or two, they haven't managed to rekindle their relationship.

Constantine has lost many friends and romantic partners over the years. Some have been killed, often as a result of being associated with John. Others have left after seeing the horrors of the life he leads. A rare exception is his old friend Chas Chandler, now a married taxi driver and one of the few normal people who has survived being a friend of Constantine's, although even Chas often gets frustrated with John and stops speaking to him for periods of time. John's older sister Cheryl and her daughter Gemma still live in Liverpool, but Constantine tries to stay out of their lives as much as possible, knowing that the likelihood is he will only bring the darkness of his world into theirs.

Constantine, a lifelong smoker, learned he had terminal lung cancer. The First of the Fallen, a Lord of Hell, was eager for revenge due to Constantine having prevented him from collecting the soul of a friend some time earlier. Due to the right of insult, the First had a claim on Constantine's soul when he died. Constantine outsmarted him by selling his soul to two other Lords of Hell, equal in power to each other. To prevent a war over Constantine's soul between the three of them that would destroy them all, and avoid the humiliation of one of them losing the soul to the others, they had no choice but to save John's life by curing his cancer. Now, he just has to find a way to get out of forfeiting his soul to them before he actually dies.

Despite being a loner who moves in the shadows, Constantine has helped other beings and heroes on occasion. He has allied with the Swamp Thing on numerous occasions and even been a member of the Justice League Dark, an offshoot of the Justice League in which Zatanna is a leader. It deals with supernatural threats the regular League is not equipped to confront. John enjoys making fun of costumed heroes when he crosses their path, but when real disaster threatens, he is always ready to lend a hand.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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