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Guardian

Red Robin

Mythic
Quantum
C
Community
Teen TitansTeen Titans
Bat FamilyBat Family
Weapon MasterWeapon Master

Quantum's Take

Red Robin is a Mythic Guardian Champion who does Physical damage. Red Robin is best used in Training Simulator, Story Mode, Meta Brawl. They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals, Path of Justice. You should focus on the following transmutes for Red Robin: HP, Energy Gain Bonus.

Red Robin's kit has been reworked again as of early 2026, and they really made him objectively worse. Unfortunately for Nightwing mains, if you're trying to go for best tag synergy, he's the only guardian champion for Bat Family. So he goes from decent to marginally useful. Definitely better champions worth building out there, but he may be a sacrificial build early on while you try to ramp into a team with more Bleed champions.

Champion Abilities

Ultimate

Bat-Tech Decoy
Bat-Tech Decoy
Red Robin slams his staff, dealing Physical DMG equal to a % of his ATK to enemies within range and reducing their ATK by a % for 10s.

Global Skill

Seeing Red
Seeing Red
Increases [Teen Titans] Champions' Physical DEF.

Skills

Spin Cycle
Spin Cycle
Red Robin rapidly spins his staff for 5s, dealing Physical DMG equal to a % of his ATK to enemies ahead. For the duration, he gains Super Armor and a % Dodge Up.
Precision Bat
Precision Bat
Upon a successful dodge, Red Robin restores a % of his lost HP. (Can trigger once every 1s).
Robin's Egg
Robin's Egg
Increases Red Robin’s Max HP by a %. At the start of battle, each [Bat Family] ally present increases Red Robin’s Dodge by a %.

Multiversal Force Enhancements

Spin Cycle - Enhanced
Spin Cycle - Enhanced
Reduces the cooldown of [Spin Cycle].
Precision Bat - Enhanced
Precision Bat - Enhanced
Increases Red Robin's Physical Defense.
Robin's Egg - Enhanced
Robin's Egg - Enhanced
Increases Red Robin's Max HP.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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