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Firepower

Red Hood Knightfight

Mythic +
Jason Todd
Quantum
A+
Community
—
▲
Tier moved from A
★★★★★
Bat FamilyBat Family
League of AssassinsLeague of Assassins
Weapon MasterWeapon Master

Quantum's Take

Red Hood Knightfight is a Mythic + Firepower Champion who does Physical damage. Red Hood Knightfight is best used in PvP, Drowned CC.

They can be obtained in The Bleed. Based on our analysis, Red Hood Knightfight is Luxury. Plan your spending decisions for Anvils and Selector Shards accordingly.

You should focus on the following transmutes for Red Hood Knightfight: Energy Gain Bonus, ATK %, Physical PEN, Crit Rate.

We don't have enough testing data as of the time of this writing to say definitively where Red Hood Knightfight will sit in the meta, but he is shaping up to be a pretty solid physical damage champion and there are definitely going to be ways to build him into a Bat Family team. If they ever give us the al Ghul's again, I think he's going to have some real usability down the road, but League of Assassins is still a largely broken faction tag. I'm still not convinced he's going to have Lobo levels of usability, but he's one of the better champions to pair with Nightwing at this time if you need that extra Bat Family synergy.

Star Breakpoint
★★★★★
AC/DC Priority
Major 1, Major 2, Major 3, Physical PEN, Dodge

Strategy Guide

A lethal physical AoE DPS, Red Hood Knightfight is built around crit-triggered AoE grenades. [Bat Family] and [League of Assassins] allies raise his Crit Rate even further.

Recommended Stats
ATKCrit RateCrit DMG
Best For
Meta BrawlStrategic ChallengeGuardian ChallengeTraining Simulator
Strengths
Physical DPSMax HP DamageCrit Bonus

Recommended Legacy Pieces

KnightbowSignature

When Red Hood Knightfight lands a critical hit, his basic attack switches to rapid fire, dealing physical damage based on his Attack and the target's Max HP to two enemies.

T-Sphere Weakness Analyzer

Increases Crit Rate and Crit Damage, helping Red Hood Knightfight trigger his AoE basic attacks more reliably and maintain a steady burst cycle.

Cold Gun

Boosts Attack and Accuracy, ensuring Red Hood Knightfight lands both his arrows and AoE basic attacks consistently.

Lawton Rifle Scope

Provides reliable Attack and Crit Rate bonuses, giving Red Hood Knightfight steady damage output even before his faction Crit Rate bonus is fully stacked.

Alternatives

Recommended Lineup

Bat FamilyCrit DMGOffense Expert

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Gotham's Last Guardian★1
Ultimate

Gotham's Last Guardian

Red Hood Knightfight fires a volley of arrows, dealing physical damage equal to 600%750%900%1050%1200% of his Attack plus 20%25%30%35%40% of the target's Max HP to enemies within range. Total damage is capped at 1200%1500%1800%2100%2400% of Red Hood Knightfight's Attack.

Red Wing★2
Skill 1

Red Wing

Red Hood Knightfight fires a volley of arrows, dealing physical damage equal to 300%420%540%670%800% of his Attack to enemies in a fan-shaped area.

Red Wing - Enhanced
Multiversal Force Enhancement
Red Wing - Enhanced

Reduces cooldown of Red Wing by 0.4/0.8/1.2/1.6/2s.

★3
Global Skill

Lead by Example

Increases all Champions' ATK by 1%2%3%4%5%, and Firepower Champions' P. DEF by 2%4%6%8%10%.

Group Tactics★4
Skill 2

Group Tactics

Increases Red Hood Knightfight's Crit Damage by 20%30%45%60%75%. Each Bat Family or League of Assassins ally present increases Red Hood Knightfight's Crit Rate by 3%5%7%10%12%.

Group Tactics - Enhanced
Multiversal Force Enhancement
Group Tactics - Enhanced

Increases Red Hood Knightfight's Crit Damage by 2.5/5/7.5/10/12.5%.

Hold the Line★5
Skill 3

Hold the Line

When Red Hood Knightfight lands a critical hit, he throws a grenade, dealing physical damage equal to 160%220%280%340%400% of his Attack plus 6%8%10%12%15% of the target's Max HP to enemies within range. Total damage is capped at 400%550%700%850%1000% of Red Hood Knightfight's Attack. Can trigger once every 5s.

Hold the Line - Enhanced
Multiversal Force Enhancement
Hold the Line - Enhanced

Increases Red Hood Knightfight's Physical Penetration by 2/4/6/8/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,875
Level 1
1,875
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK270
Level 1
270
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF45
Level 1
45
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF45
Level 1
45
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Gotham's Last Guardian Lv 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Red Wing Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Group Tactics Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Hold the Line Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Gotham's Last Guardian Lv 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Red Wing Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Group Tactics Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Hold the Line Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Gotham's Last Guardian Lv 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Red Wing Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Group Tactics Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Hold the Line Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Gotham's Last Guardian Lv 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Red Wing Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Group Tactics Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Hold the Line Lv 5

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1ATK BoostMax: +1490 ATK0/5
2Dodge BoostMax: +10% Dodge0/5
3ATK (%) BoostMax: +10% ATK0/5
4Group Tactics - EnhancedMultiversal Force Enhancement0/5
5Red Wing - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
6Hold the Line - EnhancedMultiversal Force Enhancement0/5
7ATK BoostMax: +1490 ATK0/5
8HP BoostMax: +13850 HP0/5
9Physical PEN BoostMax: +10% Physical PEN0/5
10HP (%) BoostMax: +10% HP0/5
11HP BoostMax: +13850 HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Red Hood Knightfight Release and Event History

  1. RevealedRevealed.
  2. Legacy pieceLegacy Knightbow now available.
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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