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Warrior

Supergirl

Mythic +
Quantum
A+
Community
—
Superman FamilySuperman Family
MetahumanMetahuman

Quantum's Take

Supergirl is a Mythic + Warrior Champion who does Physical damage. Supergirl is best used in PvP, Merciless CC, Murder Machine CC, Red Death CC.

They can be obtained in The Bleed (Limited).

You should focus on the following transmutes for Supergirl: Energy Gain Bonus, ATK, Crit DMG.

Supergirl is widely regarded at this point as one of the best AoE champions in the game, if not the best. However, she also requires some of the highest investment in the game. You NEED Krypto and Superboy paired with her at a minimum to get the full effectiveness from her kit, so she gets the same treatment at LoD champions in that I can't in good faith recommend that non-spenders go for Superman Family unless they are willing to hamper their account by pulling for her and waiting for her re-run to get her up and running. Build her at your own risk if you don't spend, but know that once she's at yellow stars, she is unstoppable.

Strategy Guide

Supergirl gains massive bonuses from [Superman Family] allies present and deals AoE Physical DMG. She builds up Krypton Energy to enhance her Ultimate.

Recommended Stats
ATKCrit RateHP
Best For
Meta BrawlTraining SimulatorCombat CycleAnti-Crime Network
Strengths
Krypton EnergyAoEPower Scaling

Recommended Legacy Pieces

House of El SymbolSignature

Supergirl's signature gear. Increases Attack and grants a shield upon casting her Ultimate, improving survivability. Each Ultimate also boosts AoE damage. Paired with the stacking bonuses from [Superman Family] allies present, Supergirl's damage ramps up quickly as the battle goes on, fully showcasing the destructive force of Kryptonian Power.

Promethium Claws

Provides a shield at low HP. Since Supergirl relies on powerful bonuses from [Superman Family] allies present and needs time to build up Krypton Energy, the shield keeps her alive until her damage peaks.

Not-So-Huge Hammer

Increases HP, Attack, and Crit Damage. Supergirl's Ultimate damage scales with Krypton Energy, and higher base Attack and Crit Damage make her AoE burst far more devastating.

Razor Rib Umbrella

Increases HP and Attack. Supergirl's survivability and damage scale with the number of [Superman Family] allies present, and the Razor Rib Umbrella's bonuses enhance this scaling.

Alternatives

Recommended Champions

Recommended Lineup

Superman FamilyAttribute GrowthLate Burst

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Solar Battery★1
Ultimate

Solar Battery

Supergirl channels her power, dealing Physical DMG equal to 350%450%550%650%750% of her ATK to enemies in a circular area. At Krypton Energy Lv. 1, she absorbs solar energy, increasing this skill's Crit Rate by 50%. At Krypton Energy Lv. 3, solar energy enhances her might even more, increasing this skill's DMG to 850%1100%1400%1700%2000% of her ATK.

Arctic Breath★2
Skill 1

Arctic Breath

Supergirl draws in freezing air and exhales an icy blast, dealing Physical DMG equal to 200%300%400%500%600% of her ATK to enemies in a fan-shaped area.

Arctic Breath - Enhanced
Multiversal Force Enhancement
Arctic Breath - Enhanced

Reduces cooldown of Arctic Breath by 0.4/0.8/1.2/1.6/2s.

Power of Rao★3
Global Skill

Power of Rao

Increases all Champions' P. DEF by 2%4%6%8%10%, and Warrior Champions' S. DEF by 2%4%6%8%10%.

Solar Recharge★4
Skill 2

Solar Recharge

Increases Physical and Spiritual DEF by 10%15%20%25%30%. At the start of battle, for each Superman Family ally present, Supergirl gains an additional stack of 5%7.5%10%12.5%15% Physical and Spiritual DEF Up, stacking up to 5 time(s).

Solar Recharge - Enhanced
Multiversal Force Enhancement
Solar Recharge - Enhanced

Supergirl's Crit Rate increases by 2/4/6/8/10%.

Family Ties★5
Skill 3

Family Ties

Increases ATK by 20%25%30%35%40%. At the start of battle, for each Superman Family ally present, Supergirl's Ultimate DMG is increased by 5%10%15%20%25%, stacking up to 5 time(s).

Family Ties - Enhanced
Multiversal Force Enhancement
Family Ties - Enhanced

Supergirl's ATK increases by 2.5/5/7.5/10/12.5%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,400
Level 1
2,400
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK230
Level 1
230
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Solar Battery Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Arctic Breath Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Solar Recharge Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Family Ties Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Solar Battery Lv 3, Lore 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Arctic Breath Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Solar Recharge Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Family Ties Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Solar Battery Lv 4, Lore 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Arctic Breath Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Solar Recharge Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Family Ties Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Solar Battery Lv 5, Lore 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Arctic Breath Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Solar Recharge Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Family Ties Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Crit Rate BoostMax: +7.5% Crit Rate0/5
2Arctic Breath - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3ATK (%) BoostMax: +10% ATK0/5
4HP BoostMax: +15690 HP0/5
5ATK BoostMax: +930 ATK0/5
6Solar Recharge - EnhancedMultiversal Force Enhancement0/5
7Family Ties - EnhancedMultiversal Force Enhancement0/5
8ATK BoostMax: +930 ATK0/5
9HP BoostMax: +15690 HP0/5
10Physical PEN BoostMax: +10% Physical PEN0/5
11HP (%) BoostMax: +10% HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

Kara Zor-El's uncle Kru-El tried to murder both her father, Zor-El, and her other uncle, Jor-El, during her name day ceremony, and her life on Krypton only got more tragic from there. Due to her father's efforts, her hometown Argo City survived the initial destruction of Krypton. Soon after, Kara's mother, Alura In-Ze, became ill and died of radiation poisoning. Kara's father realized Argo's soil was turning into Kryptonite and worked to build shields to cover every inch of ground. By the time they finished, there were only 5,000 citizens left alive. Unfortunately, the next year, an asteroid hit, penetrating the shields. Realizing they were doomed, Zor-El created a rocket large enough for a single passenger and sent his daughter out as the sole survivor. Kara landed on Earth when her cousin was early in his time as Superman. She was adopted by the Danvers family, where she grew up loved and protected, and then eventually became the protector of National City.

As a teenager, Kara lived in National City with her adoptive parents, D.E.O. agents Jeremiah and Eliza Danvers, where she attended high school while also working at the Department of Extranomal Operations under Cameron Chase. Due to her Kryptonian DNA, Earth's yellow sun gives her super senses, super-breath, flight, strength, stamina, and invulnerability. Her younger cousin Kal—who, due to her time travel in stasis in space, is now, annoyingly, her OLDER cousin— helped train her in how to harness her powers and become Supergirl. To help conceal her identity, Kara was given a special pair of glasses that darkened her blond hair to help with her cover identity as a normal civilian, Kara Danvers. Once she became an adult, Kara got an internship at media conglomerate CATCO run by Cat Grant to further balance her alter ego life with her superhero life.

Training with Superman was helpful for Kara in learning how to harness and control her yellow sun-induced powers. Unlike her cousin, she doesn't hold back as much, sometimes leading people to speculate Supergirl could be more powerful than Superman. Kara also had the chance to train in Kryptonian fighting styles like Klurkor and Torquasm Rao as a youth, which enhanced her combat abilities, but that wasn't always enough. After a battle with the Fatal Five, her powers became unstable, and Superman recommended she train under Wonder Woman's former instructor, I-Ching. I-Ching taught her Bagua and how to manipulate her Chi to regain control. Kara also trained with Batman in advanced martial arts and with the Amazons on Themyscira, mastering unarmed combat, fencing, shield work, and Amazon weapons under Wonder Woman and Artemis.

While settling into her life in National City, Kara discovered that the cyborg Zor-El she had battled before had rebuilt other deceased Kryptonians including her mother Allura and was planning to use them to help take over the Earth. Supergirl battled them and won, but her conflicted feelings for her formerly loving Kryptonian parents caused her to promise to help her father in secret. When her secret was discovered, Supergirl lost National City's trust, and Director Bones used this moment to take control of the D.E.O. and send villains to National City to try to take Supergirl out. Fortunately, Supergirl was able to defeat the villains AND win back the trust of the city she loved.

Haunted by the loss of Krypton and struggles with identity, Kara worked hard to find her place among Earth's heroes. She joined teams like the Teen Titans and the Justice League, forming close bonds with characters like Batgirl and Wonder Woman, and slowly grew into her own kind of hero, though she still sometimes struggles with forging a legacy separate from Superman's and her own feelings of isolation.

Kara's 21st birthday brought up a lot of these emotional struggles. Supergirl journeyed through space with Krypto to spend her birthday alone on a distant planet. A young girl named Ruthye approached her in a tavern and asked Supergirl to kill Krem—the man who killed Ruthye's father. Kara refused, but as she prepared to leave, Krem ambushed her, severely injuring both her and Krypto before escaping in her ship. Powerless and stranded, Kara began a reluctant journey with Ruthye. Ultimately, Kara stayed true to her morals and didn't kill Krem, but did bring him to justice. This cemented Supergirl as a flawed and deeply compassionate hero who is more than "Superman's cousin".

Supergirl Release and Event History

  1. RevealedRevealed: 'descends into the Bleed soon'.
  2. Bleed bannerBanner on Earths 200-205 starts June 20 (first tracker under the bonus-shard rules); legacy Power of Rao in the House of Secrets from June 19. (Servers: 200-205.)
  3. FeaturedFeatured in the Vestiges of Krypton event.
  4. FeaturedFeatured in the Lost Treasures of Krypton event.
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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