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Warrior

Superman

Mythic +
Clark Kent
Quantum
A
Community
Superman FamilySuperman Family
Justice LeagueJustice League
MetahumanMetahuman

Quantum's Take

Superman is a Mythic + Warrior Champion who does Physical damage. Superman is best used in Meta Brawl, 3v3, Combat Cycle, Vehicle Combat, Training Simulator, Story Mode. They can be obtained in The Bleed (Limited). You should focus on the following transmutes for Superman: ATK, Physical PEN, HP.

Superman is up there with Batman as one of the most iconic DC characters. He's the first Bleed champion you can go after on a fresh server. As far as his kit goes, he's one of the most powerful single-target damage dealers in the game. When fully built, and with the right supporters, he can carry your roster in every game mode. The biggest limitation is that long-term you will need his unique legacy item and purple stars or better to realize his full potential.

Champion Abilities

Ultimate

Under a Yellow Sun
Under a Yellow Sun
Gain one stack of [Solar Energy]. Deal [Physical DMG] equal to % ATK to an enemy. (Solar Energy: Increases ATK by a set %, stacking up to 3 times.

Global Skill

Hope Restored
Hope Restored
Increases all Champions' HP and [Warrior] Champions' ATK.

Skills

Heat Vision
Heat Vision
Deals Physical DMG equal to 275% of his ATK to an enemy
Freeze Breath
Freeze Breath
Deal Physical DMG equal to 190% of ATK to an enemy and [Freezing] them for 3s
Man of Steel
Man of Steel
DEF increases by 15% at the start of battle, gains 1 stack of 5% ATK Up for each [Superman Family] ally present

Multiversal Force Enhancements

Heat Vision - Enhanced
Heat Vision - Enhanced
Additionally reduces the target's Physical DEF.
Freeze Breath - Enhanced
Freeze Breath - Enhanced
Reduces cooldown of [Freeze Breath].
Man of Steel - Enhanced
Man of Steel - Enhanced
Increases Superman's ATK.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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