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Warrior

Supergirl Woman of Tomorrow

Mythic +
Kara Zor-El
Quantum
S+
Community
—
$
★★★★★
Superman FamilySuperman Family
Justice LeagueJustice League
MetahumanMetahuman

Quantum's Take

Supergirl Woman of Tomorrow is a Mythic + Warrior Champion who does Physical damage. Supergirl Woman of Tomorrow is best used in PvP, Dawnbreaker CC.

They can be obtained in Special Event. Based on our analysis, Supergirl Woman of Tomorrow is Top Tier. Plan your spending decisions for Anvils and Selector Shards accordingly.

You should focus on the following transmutes for Supergirl Woman of Tomorrow: Crit Rate, Crit DMG, ATK, Physical PEN.

Supergirl Woman of Tomorrow (SWOT) has a unique kit, in that she starts out as a healer and then deals massive damage once she awakens. She seems to do best in a Justice League core with Hawkgirl and Martian Manhunter, but she fills the final role in Superman Family as well and makes variations of that team actually PvP viable again. You do need her legacy piece as high as you can get it. The interesting thing about this character is that you can get away with a lower starred champion as long as you're willing to dump enough magic eyes to get her LP to 5 purple or higher. It's unfortunate that she is paywalled, but I have seen people getting her unlocked at 0 stars for free, which is a good step in the right direction, granted that doing so means you don't get any of the other event goodies, which are much better to get for F2P players.

Star Breakpoint
★★★★★
AC/DC Priority
Major 1, Major 2, Major 3, Healing, Physical PEN

Strategy Guide

A versatile dual-form Supporter, Supergirl Woman of Tomorrow keeps allies healed and reduces their spiritual damage taken, then awakens to deal AoE physical damage. She also boosts the damage of [Justice League] and [Superman Family] allies.

Recommended Stats
ATKHPS. DEF
Best For
Meta BrawlStrategic ChallengeGuardian ChallengeTraining Simulator
Strengths
Healing/DamageTransformationSpiritual DMG Counter

Recommended Legacy Pieces

Absorption CollarSignature

Increases Physical Penetration. After casting her Ultimate, Supergirl Woman of Tomorrow restores HP. Also boosts her Ultimate and skill damage, while helping [Justice League] allies take less spiritual damage and [Superman Family] allies take less physical damage.

Gabriel Horn

Increases HP and grants a squadwide Attack bonus, boosting Supergirl Woman of Tomorrow's healing and transformed damage while increasing the squad's overall damage.

Not-So-Huge Hammer

Provides HP, Attack, and Crit Damage bonuses, giving Supergirl Woman of Tomorrow useful boosts in both forms: stronger healing before she transforms and stronger physical damage afterward.

Razor Rib Umbrella

Grants steady HP and Attack bonuses, improving Supergirl Woman of Tomorrow's survivability and healing. A reliable setup while you build toward stronger gear.

Alternatives

Recommended Champions

Recommended Lineup

Superman FamilyAttribute GrowthLate Burst

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Walk the Dog★1
Ultimate

Walk the Dog

Before awakening: Supergirl Woman of Tomorrow heals allies in a circular area for 300%400%500%600%700% of her Attack and reduces the targets' spiritual damage taken by 25%30%35%40%45% for 15s. After awakening: Supergirl Woman of Tomorrow races through enemy lines at super speed, kicking up a sandstorm that deals physical damage equal to 1500%1800%2200%2600%3000% of her Attack to enemies in a circular area. Passive: When 1 friendly Champion has been defeated, or after Supergirl Woman of Tomorrow casts her Ultimate for the 2nd time, she immediately enters Awakened state until the end of battle. Awakened: Immediately gains 50 Energy and has Super Armor while in this state.

Argo City Special★2
Skill 1

Argo City Special

Before awakening: Supergirl Woman of Tomorrow commands Krypto to heal the ally with the lowest HP percentage for 140%180%220%260%300% of her Attack, then continue healing the target for an additional 140%180%220%260%300% of her Attack over 5s. After awakening: Supergirl Woman of Tomorrow fires Heat Vision, dealing physical damage equal to 450%600%800%1000%1200% of her Attack to enemies in a fan-shaped area.

Argo City Special - Enhanced
Multiversal Force Enhancement
Argo City Special - Enhanced

Reduces cooldown of Argo City Special by 0.4/0.8/1.2/1.6/2s.

Inspire Confidence★3
Global Skill

Inspire Confidence

Increases all Champions' S. DEF by 2%4%6%8%10%, and Warrior Champions' S. DEF by 2%4%6%8%10%.

Build Strength★4
Skill 2

Build Strength

Increases Supergirl Woman of Tomorrow's Max HP by 20%30%45%60%75%. After awakening: Also reduces Supergirl Woman of Tomorrow's spiritual damage taken by 20%30%40%50%60% until the end of battle.

Build Strength - Enhanced
Multiversal Force Enhancement
Build Strength - Enhanced

Increases Supergirl Woman of Tomorrow's Max HP by 2.5/5/7.5/10/12.5%.

Resolute★5
Skill 3

Resolute

At the start of battle, increases all allies' physical damage dealt by 15%20%25%30%35% until the end of battle. This effect is doubled for Superman Family and Justice League allies. After awakening: Also increases Supergirl Woman of Tomorrow's Physical Penetration by 20%30%40%50%60% until the end of battle.

Resolute - Enhanced
Multiversal Force Enhancement
Resolute - Enhanced

At the start of battle, Supergirl Woman of Tomorrow gains 6/12/18/24/30 Energy.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,963
Level 1
2,963
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK255
Level 1
255
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF53
Level 1
53
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF53
Level 1
53
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Walk the Dog Lv 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Argo City Special Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Build Strength Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Resolute Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Walk the Dog Lv 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Argo City Special Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Build Strength Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Resolute Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Walk the Dog Lv 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Argo City Special Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Build Strength Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Resolute Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Walk the Dog Lv 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Argo City Special Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Build Strength Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Resolute Lv 5

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Healing AMP BoostMax: +7.5% Healing Bonus0/5
2Argo City Special - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3ATK (%) BoostMax: +10% ATK0/5
4HP BoostMax: +18000 HP0/5
5ATK BoostMax: +1300 ATK0/5
6Build Strength - EnhancedMultiversal Force Enhancement0/5
7Resolute - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
8ATK BoostMax: +1300 ATK0/5
9HP BoostMax: +18000 HP0/5
10Physical PEN BoostMax: +10% Physical PEN0/5
11HP (%) BoostMax: +10% HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Supergirl Woman of Tomorrow History

  1. Release

    Supergirl Woman of Tomorrow arrives

    She arrived through her own themed event, celebrating the *Supergirl: Woman of Tomorrow* movie, with shards in the event's Galactic Store. The devs later clarified that she's a limited Mythic event champion, not an Iconic, that she will return in a future event, and that they don't plan to release special champions like her very often.

    By Quantum

Supergirl Woman of Tomorrow Release and Event History

  1. Event debutDebuts in the Supergirl: Woman of Tomorrow movie event (shards from the Galactic Store); legacy Absorption Collar in the House of Secrets.
  2. Developer noteDevelopers: she is a limited Mythic event champion, not Iconic, and 'will return in a future event'.
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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