← AquamanBack to Champion ListArsenal →
Firepower

Aquaman

Mythic
Mythic
Quantum
—
Community
—
Justice LeagueJustice League
AtlanteansAtlanteans
MetahumanMetahuman
↑ Ascends to: Aquaman (Mythic +) (Mythic +)

Quantum's Take

Aquaman is a Mythic Firepower Champion who does Physical damage. Aquaman is best used in PvP.

They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shard, Custom Mythic Shard, Daily Deals.

You should focus on the following transmutes for Aquaman: Energy Gain Bonus, P DEF, Crit DMG RES.

Aquaman is a champion who was built for crowd control, making him incredibly useful for PvP game modes and certain levels of Training Simulator. He pairs really well with Justice League lineups, particularly ones designed around Superman. He's really more of a Supporter than Firepower, as his damage output is embarassingly low, but he makes up for that with an incapacitate ability in addition to his ultimate, which disrupts enemies by pulling them into a vortex. Overall, he's a solid champion with a niche use, so be careful not to overinvest.

Strategy Guide

Aquaman is a master of crowd control. He can pull enemies together with his Ultimate or incapacitate them with his Water Prison.

Recommended Stats
ATKHP
Best For
Meta BrawlStrategic ChallengeTraining Simulator
Strengths
ControlForced MovementIncapacitation

Recommended Legacy Pieces

Tectonic Disruptor

Increases Crit Rate and has a chance to reduce enemy healing. Aquaman's Ultimate pulls enemies together, and with the healing reduction, it shuts down healing-heavy squads, trapping enemies in [Water Prison] with little chance to recover.

Cold Gun

Increases Attack and Accuracy. Aquaman needs to reliably damage clustered enemies, and the Accuracy bonus ensures his [Water Prison] and knockback hit crucial targets.

Lawton Rifle Scope

Provides steady Attack and Crit Rate bonuses, making Aquaman's physical damage and crowd control even deadlier. Works especially well with [Justice League] allies for powerful heavy blows.

Alternatives

Recommended Champions

Recommended Lineup

Justice LeagueBalancedAoE DMG

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Atlantean Vortex★1
Ultimate

Atlantean Vortex

Aquaman summons a waterspout, dealing Physical DMG equal to 120%160%200%240%280% of his ATK over time to enemies within a circular area while pulling them towards the center.

Trident's Shield★2
Skill 1

Trident's Shield

Aquaman inflicts Water Prison on an enemy for 22.533.54s. Water Prison: Incapacitates the target.

Trident's Shield - Enhanced
Multiversal Force Enhancement
Trident's Shield - Enhanced

Reduces cooldown of Trident's Shield to 14.6/14.2/13.8/13.4/13s.

Neptune's Glory★3
Global Skill

Neptune's Glory

Increases Justice League Champions' Crit Rate.

Breath of Atlantis★4
Skill 2

Breath of Atlantis

Aquaman summons waves to knock back enemies within a rectangular area in front of him, dealing Physical DMG equal to 160%220%280%340%400% of his ATK.

Breath of Atlantis - Enhanced
Multiversal Force Enhancement
Breath of Atlantis - Enhanced

Reduces cooldown of Breath of Atlantis to 9.6/9.2/8.8/8.4/8s.

Sea King★5
Skill 3

Sea King

At the start of battle, if there are at least 4 other Justice League allies besides Aquaman, Aquaman's basic attacks have a 50% chance to deliver a heavy blow, dealing Physical DMG equal to 260%350%420%490%560% of his ATK.

Sea King - Enhanced
Multiversal Force Enhancement
Sea King - Enhanced

Aquaman's ATK increases by 2/4/6/8/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,185
Level 1
1,185
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK155
Level 1
155
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF43
Level 1
43
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Atlantean Vortex Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Trident's Shield Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Breath of Atlantis Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Sea King Lv 2
1★ Purple+5% (55%)+5% (55%)+3% (33%)+3% (33%)Atlantean Vortex Lv 3, Lore 3
2★ Purple+5% (60%)+5% (60%)+3% (36%)+3% (36%)Trident's Shield Lv 3
3★ Purple+5% (65%)+5% (65%)+3% (39%)+3% (39%)—
4★ Purple+5% (70%)+5% (70%)+3% (42%)+3% (42%)Breath of Atlantis Lv 3
5★ Purple+5% (75%)+5% (75%)+3% (45%)+3% (45%)Sea King Lv 3
1★ Yellow+5% (80%)+5% (80%)+3% (48%)+3% (48%)Atlantean Vortex Lv 4, Lore 4
2★ Yellow+5% (85%)+5% (85%)+3% (51%)+3% (51%)Trident's Shield Lv 4
3★ Yellow+5% (90%)+5% (90%)+3% (54%)+3% (54%)—
4★ Yellow+5% (95%)+5% (95%)+3% (57%)+3% (57%)Breath of Atlantis Lv 4
5★ Yellow+5% (100%)+5% (100%)+3% (60%)+3% (60%)Sea King Lv 4
1★ Red+5% (105%)+5% (105%)+3% (63%)+3% (63%)Atlantean Vortex Lv 5, Lore 5
2★ Red+5% (110%)+5% (110%)+3% (66%)+3% (66%)Trident's Shield Lv 5
3★ Red+5% (115%)+5% (115%)+3% (69%)+3% (69%)—
4★ Red+5% (120%)+5% (120%)+3% (72%)+3% (72%)Breath of Atlantis Lv 5
5★ Red+5% (125%)+5% (125%)+3% (75%)+3% (75%)Sea King Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1ATK (%) BoostMax: +10% ATK0/5
2Trident's Shield - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3Energy Restoration Speed BoostMax: +7.5% Energy Gain Bonus0/5
4ATK BoostMax: +1050 ATK0/5
5HP BoostMax: +9230 HP0/5
6Breath of Atlantis - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7ATK BoostMax: +1050 ATK0/5
8Sea King - EnhancedMultiversal Force Enhancement0/5
9HP BoostMax: +9230 HP0/5
10Effect RES BoostMax: +10% Effect RES0/5
11HP (%) BoostMax: +10% HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

Arthur Curry was the child of a forbidden love between Atlantean queen Atlanna and Tom Curry, a lighthouse keeper in the town of Amnesty Bay. Atlanna had to return to Atlantis to fulfill her royal duties, but had to leave Arthur to be raised by Tom for his safety. As he grew, Arthur showed signs of not just his mother's ability to breathe both air and water and swim at great speed, but other vast powers. Tom had Arthur's blood analyzed by a scientist, but when he learned the scientist planned to release his findings, Tom destroyed it all except one vial of blood. The scientist paid a mercenary named Black Manta to get the vial, but in the struggle, Tom had a heart attack. Finding his father dead, Arthur fled civilization until he was found by Atlantis's royal advisor, Vulko. His mother had died, making Arthur the new king of Atlantis.

Arthur ruled Atlantis for a while. He learned he had a younger half-brother, Orm, who was steeped in the old traditions and prejudices of Atlantis; Orm served as the acting king when Arthur was away. During his initial reign, Arthur began an initiative to recover the weapons of the Dead King of Atlantis, the undersea kingdom's first monarch. Of these weapons, Arthur kept the Trident of Neptune for himself. Around this time, Mera, a woman from an offshoot city of Atlantis who wielded great powers of aquakinesis, was sent by her people to kill Arthur. However, she fell in love with him instead, and he felt the same. The King of Atlantis had found a queen.

Arthur reestablished contact with the surface world, becoming known as the superhero Aquaman and helping found the Justice League. He clashed with Black Manta and other enemies, both above and below the sea, including the Dead King of Atlantis, who returned after millennia to retake his kingdom. At one point, Aquaman and Mera decided to leave Atlantis and live on the surface, ceding the throne to Orm, who had taken the title Ocean Master. However, Orm came into conflict with the surface world, and Aquaman and Mera fought and deposed him, reclaiming the throne of Atlantis in order to restore peace.

When Atlantis rose above the sea for unknown reasons, Aquaman and Mera not only had to keep their people alive, but they also had to convince the surface world that it was not an attack. While the Justice League was able to keep a tense peace, the Suicide Squad was secretly sent to sink Atlantis. Aquaman and Mera were able to fight them off and find a safe way to return Atlantis beneath the sea using an ancient mystic artifact. But this incident convinced them that better relations between Atlantis and the surface were needed. They established an Atlantean Embassy in Aquaman's surface hometown, Amnesty Bay, and Mera became the Atlantean Ambassador.

Atlantis was attacked by the Triumvirate of Sea Gods, who were imprisoned eons ago by the Atlantean demigod Arion. They had escaped their confinement and were aided by Lex Luthor's Legion of Doom. Among the Legion's members was Aquaman's old enemy, Black Manta. Mera made the decision to free Aquaman's half-brother, Ocean Master, from the royal dungeon where he'd been imprisoned for treason and asked for his help. Ocean Master's vast knowledge of Atlantean history proved useful. He helped Aquaman and Mera find Arion's hidden weapons, which Mera used to psychically reach the Triumvirate and negotiate peace. Black Manta, however, had already unleashed an alien creature called the Death Kraken. Aquaman was able to stop it but appeared to die in the battle, leaving Mera to rule alone.

Mera ruled with kindness despite her grief over Arthur, improving the lives of Atlantis' lowest citizens. More tradition-minded Atlanteans were offended by this, and Ocean Master led a rebellion against the throne. Aquaman, who had not died after all, returned, but not in time to prevent Ocean Master's overthrow. Aquaman and Mera retreated to Amnesty Bay, where they lived among surface people until the Frost King attacked Atlantis. Aquaman and Mera journeyed to the kingdom of the Fire Trolls, underwater beings who lived in tunnels below Atlantis, hoping to recruit them as allies. Initially, they refused, but after witnessing Mera's aquakinesis they were impressed and agreed to follow the royal couple. Together, they defeated the Frost King and reclaimed the throne.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
← AquamanBack to Champion ListArsenal →