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Firepower

Aquaman

Mythic
Quantum
B
Community
Justice LeagueJustice League
AtlanteansAtlanteans
MetahumanMetahuman

Quantum's Take

Aquaman is a Mythic Firepower Champion who does Physical damage. Aquaman is best used in Meta Brawl, 3v3, Training Simulator, Story Mode. They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shard, Custom Mythic Shard, Daily Deals. You should focus on the following transmutes for Aquaman: Energy Gain Bonus, P DEF, Crit DMG RES.

Aquaman is a champion who was built for crowd control, making him incredibly useful for PvP game modes and certain levels of Training Simulator. He pairs really well with Justice League lineups, particularly ones designed around Superman. He's really more of a Supporter than Firepower, as his damage output is embarassingly low, but he makes up for that with an incapacitate ability in addition to his ultimate, which disrupts enemies by pulling them into a vortex. Overall, he's a solid champion with a niche use, so be careful not to overinvest.

Champion Abilities

Ultimate

Atlantean Vortex
Atlantean Vortex
Deals Physical DMG equal to 120% of ATK over time while pulling them towards the center

Global Skill

Neptune's Glory
Neptune's Glory
Increases [Justice League] Champions' Crit Rate.

Skills

Trident's Shield
Trident's Shield
Inflicts [Water Prison] on an enemy for 2s
Breath of Atlantis
Breath of Atlantis
Knockbacks enemies in rectangular area in front of Aquaman, dealing Physical DMG equal to 160% of ATK
Sea King
Sea King
With at least 4 [Justice League] allies present, Aquaman basic attacks have a 50% chance to deliver a heavy blow, dealing Physical DMG equal to 260% of his ATK

Multiversal Force Enhancements

Trident's Shield - Enhanced
Trident's Shield - Enhanced
Reduces cooldown of [Trident's Shield].
Breath of Atlantis - Enhanced
Breath of Atlantis - Enhanced
Reduces cooldown of [Breath of Atlantis].
Sea King - Enhanced
Sea King - Enhanced
Increases Aquaman's ATK.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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