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Warrior

Hawkgirl

Mythic +
Quantum
S
Community
—
Birds of PreyBirds of Prey
Justice LeagueJustice League
Weapon MasterWeapon Master

Quantum's Take

Hawkgirl is a Mythic + Warrior Champion who does Physical damage. Hawkgirl is best used in PvP.

They can be obtained in The Bleed (Limited).

You should focus on the following transmutes for Hawkgirl: Energy Gain Bonus, HP, ATK.

Hawkgirl has been completely reworked as of April 2026, and she has legitimate staying power in the meta as a plug-and-play champion. I think she might prove useful in some Bat Family comps with Orphan. She has incredible spiritual damage resistance thanks to her Nth Metal Aegis effect. They also doubled her damage output, and her Thanagarian Mace is now a must-use for her kit if you're trying to make her work competitively. Still a niche champion at this point, but she will definitely work her way into the meta in the future.

Strategy Guide

A powerful physical Guardian, Hawkgirl fights by absorbing spiritual damage with her [Nth Metal Aegis] while dealing physical AoE damage. When paired with [Birds of Prey] or [Justice League] allies, she can further increase her Max HP.

Recommended Stats
ATKHPP. DEF
Best For
Meta BrawlTraining SimulatorAnti-Crime Network
Strengths
Physical DMGSpiritual DMG AbsorptionFrontline Tank

Recommended Legacy Pieces

Thanagarian MaceSignature

Hawkgirl's signature gear. Increases Spiritual Defense, permanently raises her Attack when she's hit by enemy basic attacks, and boosts her physical damage. At the start of battle, grants all allies [Nth Metal Aegis].

Gabriel Horn

Hawkgirl needs to stay on the front line and keep up the pressure, and this weapon helps improve the entire squad's combat effectiveness.

Not-So-Huge Hammer

Hawkgirl's [Nth Metal Aegis] scales with her Max HP, so this weapon improves how much damage the Aegis can absorb.

Razor Rib Umbrella

Hawkgirl relies on high Max HP to strengthen her [Nth Metal Aegis], and this weapon's base stats fit her core playstyle well.

Alternatives

Recommended Lineup

Birds of PreyLifesteal Mastery

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Dive Bomb★1
Ultimate

Dive Bomb

Hawkgirl soars into the air and crashes down, dealing physical damage equal to 700%900%1100%1300%1500% of her Attack to enemies in a circular area and granting herself 2 stack(s) of Nth Metal Aegis for 15s. Nth Metal Aegis: Absorbs spiritual damage from enemy skills and Ultimates. Each stack can absorb damage up to 30%37.5%45%52.5%60% of Hawkgirl's Max HP. If a stack is broken, any excess damage from that hit cannot be absorbed again.

Hurricane Force★2
Skill 1

Hurricane Force

Hawkgirl flaps her wings, dealing physical damage equal to 400%525%650%775%900% of her Attack to enemies in a circular area and granting herself 1 stack(s) of Nth Metal Aegis.

Hurricane Force - Enhanced
Multiversal Force Enhancement
Hurricane Force - Enhanced

Reduces cooldown by 0.4/0.8/1.2/1.6/2s.

Thanagarian's Might★3
Global Skill

Thanagarian's Might

Increases all Champions' HP by 1%2%3%4%5%, and Warrior Champions' HP by 1%2%3%4%5%.

Nth Degree★4
Skill 2

Nth Degree

Increases Hawkgirl's Spiritual Resistance by 18%26%34%42%50%. Whenever Hawkgirl gains Nth Metal Aegis from her skill or Ultimate, she immediately restores 8%11%14%17%20% of her Max HP.

Nth Degree - Enhanced
Multiversal Force Enhancement
Nth Degree - Enhanced

Increases Hawkgirl's Attack by 2.5/5/7.5/10/12.5%.

Energy Absorption★5
Skill 3

Energy Absorption

Increases Hawkgirl's Max HP by 10%15%20%25%30%. At the start of battle, each Birds of Prey or Justice League ally present increases Hawkgirl's Max HP by an additional 4%6%8%10%12%.

Energy Absorption - Enhanced
Multiversal Force Enhancement
Energy Absorption - Enhanced

Increases Hawkgirl's Max HP by 2.5/5/7.5/10/12.5%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,775
Level 1
2,775
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK205
Level 1
205
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF50
Level 1
50
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Dive Bomb Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Hurricane Force Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Nth Degree Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Energy Absorption Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Dive Bomb Lv 3, Lore 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Hurricane Force Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Nth Degree Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Energy Absorption Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Dive Bomb Lv 4, Lore 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Hurricane Force Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Nth Degree Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Energy Absorption Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Dive Bomb Lv 5, Lore 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Hurricane Force Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Nth Degree Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Energy Absorption Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Crit Rate BoostMax: +7.5% Crit Rate0/5
2Hurricane Force - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3HP (%) BoostMax: +10% HP0/5
4ATK BoostMax: +900 ATK0/5
5HP BoostMax: +16150 HP0/5
6Nth Degree - EnhancedMultiversal Force Enhancement0/5
7ATK BoostMax: +900 ATK0/5
8Energy Absorption - EnhancedMultiversal Force Enhancement0/5
9HP BoostMax: +16150 HP0/5
10Dodge BoostMax: +10% Dodge0/5
11ATK (%) BoostMax: +10% ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

In ancient Egypt, Prince Khufu and Princess Chay-Ara were killed by sorcerer Hath-Set with a dagger made of rare Nth Metal. The Nth Metal caused Khufu and Chay-Ara to be continuously reincarnated, along with Hath-Set, who sought their death. During World War II, their incarnations were archaeologists Carter Hall and Shiera Sanders, with Hath-Set returning as Anton Hastor. Remembering his past, Hastor kidnapped Shiera before she regained her memories, planning to use her to lure Carter and kill them both. But Carter regained his memories by touching Nth Metal and crafted a set of wings using its antigravity properties. He freed Shiera and gave her a similar costume after restoring her memories. As Hawkman and Hawkgirl, they fought Hastor, criminals, and Nazis in the Golden Age of heroes.

Carter and Shiera had a long and distinguished career as members of the Justice Society of America and Justice League, bridging different eras and generations of heroes. They learned that the Nth Metal that gave their wings antigravity properties had come from a crashed spaceship from the planet Thanagar, whose people used it in similar ways; it was buried memories from Khufu seeing the ship's mortally wounded pilot that inspired their costumes. They had a son, Hector, who was tragically killed by Hath-Set, although he proved to have inherited his parents' tendency toward reincarnation and has returned in a different life. Carter and Shiera died in action during the Zero Hour incident. However, it was inevitable that they would return.

Kendra Saunders, a young woman living in Texas, was the granddaughter of World War II-era adventurer Speed Saunders. Emotionally troubled, she tried to kill herself. Afterward, her eyes changed color, and due to this and other reasons, her grandfather realized the soul of his late cousin, Shiera Sanders, the Golden Age Hawkgirl, had entered Kendra's body. Mentored by Speed and inner impulses she didn't understand, Kendra trained as Hawkgirl, using the original Hawkgirl's equipment and weapons. She joined the Justice Society of America, aware of the previous Hawkgirl's history with the team but not yet aware of her own connection.

The Justice Society of America (JSA) had an adventure on the planet Thanagar, from where the Nth Metal that empowered Hawkman and Hawkgirl had come. While there, Thanagarian priests used Kendra's Nth Metal and connection to the soul of Carter Hall to resurrect Hawkman, wanting him to be their champion against the evil Onimar Synn. Carter defeated Synn and returned to Earth with the JSA. The dynamic between Carter and Kendra was tense because, while he immediately recognized her as the new incarnation of his love Shiera, she had none of those memories and wanted to be her own person. Hawkman understood, and while they worked together as teammates, there was no romance between them. Wanting to blaze her own trail, Hawkgirl joined the Justice League and dated Red Arrow (Roy Harper), but it didn't last.

During the war against the Black Lanterns, both Hawkman and Hawkgirl were killed and resurrected. For a time, Hawkgirl was Shiera Sanders again, during which she killed the latest incarnation of Hath-Set. However, during the Flashpoint timeline reset, Hawkgirl reverted to being Kendra. She joined the modern-day incarnation of the Blackhawks, who were dedicated to preventing the end of the world. During one adventure, the Nth Metal was bonded with her physical body, endowing her with actual wings composed of Nth Metal and giving her additional physical enhancements.

Hawkgirl has become a key member of the Justice League, with her leadership and strategic skills recognized and valued. On a mission to Thanagar Prime with Martian Manhunter and Green Lantern John Stewart, Hawkgirl met Shayera Hol, the Empress of Thanagar, who revealed she was Kendra's previous incarnation, but interference in the timeline by cosmic beings resulted in them existing at the same time as separate people. Hawkgirl continues to research the amazing properties of the Nth Metal while serving with the Justice League.

Hawkgirl History

  1. Rework

    Hawkgirl reworked

    After the devs flagged her for improvement in January 2026, Hawkgirl got a full rework. Her kit moved from pulls and start-of-battle shields to [Nth Metal Aegis], a stacking barrier that absorbs spiritual damage from enemy skills and Ultimates.

    • Dive Bomb: damage raised from 400–800% to 700–1500% of her ATK, now an AoE that grants 2 stacks of Nth Metal Aegis.
    • Hurricane Force: damage raised from 200–400% to 400–900%, and it grants 1 stack of Nth Metal Aegis instead of pulling enemies in.
    • Nth Degree: now a passive: up to 50% Spiritual Resistance, and she heals up to 20% of her Max HP whenever she gains Nth Metal Aegis.
    • Energy Absorption: now raises her Max HP, with extra Max HP for each Birds of Prey or Justice League ally.
    Quantum's take

    Hawkgirl has legitimate staying power in the meta as a plug-and-play champion now. They doubled her damage output, her Nth Metal Aegis gives her incredible spiritual damage resistance, and her Thanagarian Mace is now a must-use if you're trying to make her work competitively.

    By Quantum
  2. Change

    Thanagarian Mace now gives HP instead of Crit DMG

    Hawkgirl's legacy piece, Thanagarian Mace, had its Crit DMG bonus replaced with an HP bonus.

    Quantum's take

    While this is a direct nerf to her ability to do damage, it will help with her survivability.

    By Quantum
  3. ReleaseEarths 200–205 first

    Hawkgirl arrives in the Bleed

    Hawkgirl came to the Bleed for the first time through the Hypertime Tracker, starting with the soft-launch servers (Earths 200–205). Her legacy piece, Thanagarian Mace, arrived in the House of Secrets at the same time.

    Global Launch servers followed a different Bleed order after Nightwing, so players on Earth 206+ saw Nightwing before Hawkgirl.

    By Quantum

Hawkgirl Release and Event History

  1. Bleed bannerFirst time in the Bleed on Earths 200-205; legacy Thanagarian Mace in the House of Secrets. Global servers did not get her before Nightwing. (Servers: 200-205.)
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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