UnlockIncreases the wearer's Crit Rate by 8%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 8s. [Severe Wound]: Reduces healing received by 10%.
5★ WhiteIncreases the wearer's Crit Rate by 12%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 16s. [Severe Wound]: Reduces healing received by 10%.
5★ BlueIncreases the wearer's Crit Rate by 16%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 24s. [Severe Wound]: Reduces healing received by 10%.
5★ PurpleIncreases the wearer's Crit Rate by 20%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 32s. [Severe Wound]: Reduces healing received by 10%.
5★ YellowIncreases the wearer's Crit Rate by 24%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 40s. [Severe Wound]: Reduces healing received by 10%.
5★ RedIncreases the wearer's Crit Rate by 28%. Each time the wearer casts their Ultimate, there is a 50% chance to inflict [Severe Wound] on the target for 48s. [Severe Wound]: Reduces healing received by 10%.
In-game recommendations
Champions the game's own champion guide recommends this piece for, and why.
Two-FaceIncreases Crit Rate and has a chance to reduce enemy healing. Two-Face's attacks inflict [Bleeding] on enemies affected by [Panic], dealing damage over time. The healing reduction prevents them from restoring HP while bleeding, causing their HP to steadily drain until they're defeated.
ArsenalBoosts Crit Rate and inflicts healing reduction when Arsenal's Ultimate hits, making it ideal for continuous damage with arrow barrages and turrets, especially against squads that rely on healing.
AquamanIncreases Crit Rate and has a chance to reduce enemy healing. Aquaman's Ultimate pulls enemies together, and with the healing reduction, it shuts down healing-heavy squads, trapping enemies in [Water Prison] with little chance to recover.
DeadshotIncreases Crit Rate and has a chance to reduce enemy healing. Deadshot excels at reducing enemy healing, and with Tectonic Disruptor's healing reduction, he severely weakens targets that rely on strong sustained healing.
Nurse HarleyIncreases Crit Rate and has a chance to reduce enemy healing. Nurse Harley's enhanced basic attacks inflict [Corrosion] for sustained damage, and the healing reduction ensures affected enemies steadily lose HP over time until they're defeated.
LoboIncreases Crit Rate and has a chance to reduce enemy healing. As a physical Firepower Champion, Lobo thrives on high crits and empowered basic attacks. The Tectonic Disruptor ramps up his crit potential and complements his healing reduction effect from basic attacks.
AquamanIncreases Attack and Physical Penetration, pushing Aquaman's damage even higher while his waterspouts reduce enemy defenses. Ideal for a stronger opening burst.
Tectonic Disruptor is a Mythic legacy piece in DC: Dark Legion. It can be equipped by Firepower, Magical and Assassin champions. At 5★ Red its Gear Effects give +350 ATK, +37% ATK, +55.5% Crit DMG. Its skills are Earth Shake.