Batmobile
Batman deploys his gadgets, dealing physical damage equal to X% of his Attack to enemies in a circular area.


Bat Family
Justice League
Weapon MasterBatman is a Mythic Warrior Champion who does Physical damage. Batman is best used in PvP, Killer Tank CC.
They can be obtained in The Bleed, Motherboxes (Purple +), Rookie Growth/Starter Pack.
You should focus on the following transmutes for Batman: HP, P DEF, ATK.
Batman is one of the most iconic DC characters, and a lot of us in the community expected more out of his kit. He was much better in the beta, but he's more mediocre than anything in the current version of the game. He's quite useful in Training Simulator, and I've seen him used to great effect with Nightwing in PvP. Non-spenders who get lucky and obtain a couple copies of him, or lite spenders who are willing to purchase his starter pack can get a good jump on Combat Cycle early on, but there are just too many Bleed champions who can outpace him.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Batman deploys his gadgets, dealing physical damage equal to X% of his Attack to enemies in a circular area.
Batman throws his Batarangs, dealing Physical DMG equal to a % of his ATK to enemies in a fan-shaped area and briefly interrupting their actions.

Reduces cooldown of Dark Knight Detective.
★3Increases Warrior Champions' Dodge.
Upon landing a Critical Hit, Batman throws a smoke bomb at enemies in a circular area, dealing Physical DMG equal to a % of his ATK and reducing their ATK by a % for 5s. Batman becomes untargetable during this time. Can trigger once every 10s.

Increases Batman's Crit Rate.
At the start of battle, each Justice League or Bat Family ally present increases Batman’s Crit Rate by a %.

Increases Batman's Max HP.
