Batmobile
Batman calls in his Bat-Tech for support, dealing physical damage equal to 900%1050%1300%1450%1600% of his Attack to enemies in a large area.


Bat Family
Justice League
Weapon MasterBatman is a Mythic + Warrior Champion who does Physical damage. Batman is best used in PvP, Killer Tank CC.
They can be obtained in The Bleed, Motherboxes (Purple +), Rookie Growth/Starter Pack.
You should focus on the following transmutes for Batman: HP, P DEF, ATK.
Batman is one of the most iconic DC characters, and a lot of us in the community expected more out of his kit. He was much better in the beta, but he's more mediocre than anything in the current version of the game. He's quite useful in Training Simulator, and I've seen him used to great effect with Nightwing in PvP. Non-spenders who get lucky and obtain a couple copies of him, or lite spenders who are willing to purchase his starter pack can get a good jump on Combat Cycle early on, but there are just too many Bleed champions who can outpace him.
A hard-hitting physical AoE DPS, Batman fights with disruptive smoke bombs and faction-based Crit Rate stacking. [Justice League] and [Bat Family] allies grant him extra Crit Rate, while his Batarangs keep interrupting enemy actions.
Converts Batman's Crit Rate into reduced physical damage taken, letting him build up for crits without becoming vulnerable up close. After casting his Ultimate, he calls in an AoE bombing run that deals physical damage to enemies in a circular area, boosting his smoke bomb and Ultimate combo.
Increases Attack and Crit Rate, helping Batman crit more often and hit harder. It also makes better use of his Legacy Piece's crit-based damage reduction and bombing runs.
Balances offense and defense, letting Batman keep up his smoke bomb pressure without leaving him exposed. A versatile choice across multiple modes.
Grants bonus HP and base Defense, helping Batman last through longer fights and survive focused fire until his crit and smoke bomb cycle ramps up.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Batman calls in his Bat-Tech for support, dealing physical damage equal to 900%1050%1300%1450%1600% of his Attack to enemies in a large area.
Batman hurls a spread of Batarangs, dealing physical damage equal to 400%500%600%700%800% of his Attack to enemies in a fan-shaped area and briefly interrupting their actions.

Reduces cooldown of Dark Knight Detective by 0.4/0.8/1.2/1.6/2s.
★3Increases all Champions' P. DEF by 2%4%6%8%10%, and Warrior Champions' Dodge by 2%4%6%8%10%.
Increases Batman's Max HP by 20%30%40%50%60%. At the start of battle, Batman immediately throws a smoke bomb at all enemies, reducing their physical damage dealt by 20%30%40%50%60% for 15s.

Increases Batman's Crit Rate by 2/4/6/8/10%.
At the start of battle, each Justice League or Bat Family ally present increases Batman's Crit Rate by 6%8%10%12%15%.

Increases Batman's Max HP by 2.5/5/7.5/10/12.5%.
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.
| Star | HP | ATK | P. DEF | S. DEF | Also unlocks |
|---|---|---|---|---|---|
| 1★ White | +5% (5%) | +5% (5%) | +3% (3%) | +3% (3%) | — |
| 2★ White | +5% (10%) | +5% (10%) | +3% (6%) | +3% (6%) | — |
| 3★ White | +5% (15%) | +5% (15%) | +3% (9%) | +3% (9%) | — |
| 4★ White | +5% (20%) | +5% (20%) | +3% (12%) | +3% (12%) | — |
| 5★ White | +5% (25%) | +5% (25%) | +3% (15%) | +3% (15%) | — |
| 1★ Blue | +5% (30%) | +5% (30%) | +3% (18%) | +3% (18%) | Batmobile Lv 2, Lore 2 |
| 2★ Blue | +5% (35%) | +5% (35%) | +3% (21%) | +3% (21%) | Dark Knight Detective Lv 2 |
| 3★ Blue | +5% (40%) | +5% (40%) | +3% (24%) | +3% (24%) | — |
| 4★ Blue | +5% (45%) | +5% (45%) | +3% (27%) | +3% (27%) | Utility Belt Lv 2 |
| 5★ Blue | +5% (50%) | +5% (50%) | +3% (30%) | +3% (30%) | I Am Vengeance Lv 2 |
| 1★ Purple | +8% (58%) | +8% (58%) | +3% (33%) | +3% (33%) | Batmobile Lv 3, Lore 3 |
| 2★ Purple | +8% (66%) | +8% (66%) | +3% (36%) | +3% (36%) | Dark Knight Detective Lv 3 |
| 3★ Purple | +8% (74%) | +8% (74%) | +3% (39%) | +3% (39%) | — |
| 4★ Purple | +8% (82%) | +8% (82%) | +3% (42%) | +3% (42%) | Utility Belt Lv 3 |
| 5★ Purple | +8% (90%) | +8% (90%) | +3% (45%) | +3% (45%) | I Am Vengeance Lv 3 |
| 1★ Yellow | +8% (98%) | +8% (98%) | +3% (48%) | +3% (48%) | Batmobile Lv 4, Lore 4 |
| 2★ Yellow | +8% (106%) | +8% (106%) | +3% (51%) | +3% (51%) | Dark Knight Detective Lv 4 |
| 3★ Yellow | +8% (114%) | +8% (114%) | +3% (54%) | +3% (54%) | — |
| 4★ Yellow | +8% (122%) | +8% (122%) | +3% (57%) | +3% (57%) | Utility Belt Lv 4 |
| 5★ Yellow | +8% (130%) | +8% (130%) | +3% (60%) | +3% (60%) | I Am Vengeance Lv 4 |
| 1★ Red | +8% (138%) | +8% (138%) | +3% (63%) | +3% (63%) | Batmobile Lv 5, Lore 5 |
| 2★ Red | +8% (146%) | +8% (146%) | +3% (66%) | +3% (66%) | Dark Knight Detective Lv 5 |
| 3★ Red | +8% (154%) | +8% (154%) | +3% (69%) | +3% (69%) | — |
| 4★ Red | +8% (162%) | +8% (162%) | +3% (72%) | +3% (72%) | Utility Belt Lv 5 |
| 5★ Red | +8% (170%) | +8% (170%) | +3% (75%) | +3% (75%) | I Am Vengeance Lv 5, Lore 6 |
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
As a boy, Bruce Wayne saw his parents, Thomas and Martha Wayne, gunned down in front of him by a criminal. Inheriting a fortune in the billions, Bruce, under the guardianship of faithful family butler, Alfred, vowed to dedicate his life to making sure no one else experienced such a loss. He spent years training in criminology, science, and every method of combat and strategy known to man. Finally ready to begin his war on crime, Bruce realized after a near-fatal encounter that he needed a psychological advantage as well. Inspired by a bat, he created the identity of Batman to strike fear into criminals. Outfitting a system of caves beneath Wayne Manor as his base, Batman began his legendary exploits as the Dark Knight of Gotham City.
Initially, Batman's only ally was Alfred, who used his military medic experience to tend to his wounds. But soon, Batman found an honest man in Gotham City's notoriously corrupt police department: Jim Gordon. Together, they cleaned up the GCPD, and Gordon became commissioner. When a boy named Dick Grayson, from a family of circus acrobats, saw his parents fall to their deaths in an accident staged by extortionist Tony Zucco, he became obsessed with learning who was responsible. Seeing that Grayson could easily go down a dark path, Bruce took in Dick as a foster child, revealed his Batman identity to him, and helped him bring Zucco to justice. Dick joined Bruce as Batman's partner Robin. Having an adoptive father spared Dick a life of darkness, while having Robin around brightened Bruce's life.
As if to meet the challenge of Batman, ever more bizarre criminals arose to challenge him, such as the Riddler, the Penguin, Catwoman, Two-Face, Scarecrow, and The Joker. But Batman found allies as well, encountering Superman of Metropolis and finding a surprising kinship with the incredibly powerful alien. The two of them became founding members of the Justice League, with Batman acknowledged as the team's master strategist despite lacking superhuman powers. Closer to home, the Batman Family grew bigger as Commissioner Gordon's daughter Barbara took on the identity of Batgirl and, despite initial resistance from Batman, proved herself more than worthy of the name.
Batman met his match in mind and body after encountering Ra's al Ghul, the centuries-old leader of the League of Assassins. In Batman, Ra's saw a worthy heir. When Ra's kidnapped Batman to his mountain lair to convince him to join his cause, Batman fell in love with his daughter, Talia. But Batman left, unable to stay with Talia as long as she supported her father's murderous methods, not realizing she was pregnant with their son. Over the following years, Robin joined the Teen Titans and ultimately struck out on his own, taking the name Nightwing. When Batman crossed paths with another troubled youth, Jason Todd, he saw the opportunity for history to repeat itself, and Jason became the new Robin. His time was cut short after he was killed by The Joker, leaving Batman wracked with guilt.
Following Jason's death, Batman became more reckless and violent. This alarmed Tim Drake, a youth who had deduced Batman and Nightwing's identities. Tim tried to convince Nightwing to train him as a new Robin, feeling Batman needed a partner. When Dick refused, Tim donned a costume anyway and helped Batman in battle. Grudgingly, Batman agreed to train him, and Tim became the third Robin. Years later, Batman and Talia's son Damian arrived, having trained almost since birth to be Robin. Tim took on the name Red Robin, while Bruce attempted to steer Damian away from his mother and grandfather's more violent methods. Even Jason Todd returned as the Red Hood, resurrected by the Lazarus Pits that give Ra's al Ghul eternal life. At first a foe, he eventually became part of the Batman Family again.
Batman later had his back broken by the villainous mastermind, Bane, and struggled through a long recovery. He fought The Joker to the death, though both were resurrected by a pool of Dionesium (the active ingredient in Lazarus Pits). But perhaps his most devastating defeat was one of the heart. After years of downplaying the attraction between himself and Catwoman, the two of them gave in and began a romantic relationship. Finding true happiness together, they planned to marry. While both had misgivings, Bruce was prepared to go through with it, but in the end, Catwoman left him at the altar, believing that marrying her would destroy what made him the hero Gotham needed. Despite these setbacks, Batman continues his eternal struggle, honoring the vow he made as a boy, with the Bat-Family giving him strength to go on.
