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Magical

Death Metal Batman

Iconic
Quantum
S+
Community
—
$
Bat FamilyBat Family
Death MetalDeath Metal
Energy WielderEnergy Wielder

Quantum's Take

Death Metal Batman is a Iconic Magical Champion who does Spiritual damage. Death Metal Batman is best used in PvP.

They can be obtained in Special Event.

You should focus on the following transmutes for Death Metal Batman: Energy Gain Bonus, ATK, Spiritual AMP, Spiritual PEN.

Death Metal Batman is one of the most powerful champions in the game. As with Death Metal Wonder Woman, though, he was locked behind a massive paywall on release and we expect him to be difficult to obtain on a re-run as well. He has a very unique kit, in that he can't be targeted directly as long as one blackest bat and one ally are still alive. The blackest bat summoning mechanic is incredible, and when most of your team dead, the damage really ramps up.

Strategy Guide

A deadly summoner and spiritual DPS, Batman Death Metal fights by summoning Blackest Bats and unleashing AoE spiritual bursts. While a Blackest Bat and at least one ally are on the battlefield, Batman Death Metal is untargetable.

Recommended Stats
ATKSpiritual AMPSpiritual PEN
Best For
Meta BrawlStrategic ChallengeGuardian ChallengeTraining Simulator
Strengths
AoE Spiritual DPSSummonerUntargetable

Recommended Legacy Pieces

Hell's RequiemSignature

Batman Death Metal's signature gear. Boosts Spiritual Penetration and Spiritual Defense. Summons Blackest Bats at the start of battle. Each Blackest Bat inherits a portion of Batman Death Metal's Attack and HP. Whenever an allied Champion is defeated, Batman Death Metal gains Energy.

Imp Doll

Increases Spiritual Amplification. After casting the Ultimate, there is a chance to inflict [Severe Wound] on the targets, reducing healing received.

Plastic Explosive

Increases Attack and Spiritual Amplification. A high-value Legendary choice for spiritual DPS Champions.

Lawton Rifle Scope

Increases Attack. A solid early pick. More Attack directly boosts the damage of Batman Death Metal and his Dead Bats.

Alternatives

Recommended Lineup

Bat FamilyCrit DMGOffense Expert

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Raise the Shred★1
Ultimate

Raise the Shred

Batman Death Metal goes wild on his guitar, dealing spiritual damage equal to 300%375%450%525%600% of his Attack to enemies within range, then summons two Blackest Bats to join the fight. Each Blackest Bat inherits 50%60%70%85%100% Attack and 75% HP from Batman Death Metal and lasts 15s. Blackest Bat Basic Attack: Swings a scythe to deal spiritual damage equal to 100% of its Attack to enemies within range. Passive: While a Blackest Bat and at least one ally are on the battlefield, Batman Death Metal is untargetable.

Gotham Calling★2
Skill 1

Gotham Calling

Batman Death Metal slams the ground, dealing spiritual damage equal to 220%280%350%420%500% of his Attack to enemies within range.

Gotham Calling - Enhanced
Multiversal Force Enhancement
Gotham Calling - Enhanced

Reduces cooldown of Gotham Calling by 0.4/0.8/1.2/1.6/2s.

Sword & Sorcery★3
Global Skill

Sword & Sorcery

Increases all Champions' P. DEF by 2%4%6%8%10%, and Magical Champions' ATK by 1%2%3%4%5%.

Rock After Death★4
Skill 2

Rock After Death

After the start of battle, whenever an allied Champion is defeated, Batman Death Metal's Ultimate summons an additional Blackest Bat. Each Blackest Bat inherits 50%60%70%85%100% Attack and 75% HP from Batman Death Metal and lasts 15s.

Rock After Death - Enhanced
Multiversal Force Enhancement
Rock After Death - Enhanced

Increases Batman Death Metal's Spiritual Penetration by 2.5/5/7.5/10/12.5%.

Heavier Mettle★5
Skill 3

Heavier Mettle

At the start of battle, damage dealt by Batman Death Metal and his Blackest Bats is increased by 30%50%70%85%100%.

Heavier Mettle - Enhanced
Multiversal Force Enhancement
Heavier Mettle - Enhanced

Increases Batman Death Metal's Spiritual Amplification by 2.5/5/7.5/10/12.5%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP3,638
Level 1
3,638
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK278
Level 1
278
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF53
Level 1
53
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Raise the Shred Lv 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Gotham Calling Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Rock After Death Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Heavier Mettle Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Raise the Shred Lv 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Gotham Calling Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Rock After Death Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Heavier Mettle Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Raise the Shred Lv 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Gotham Calling Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Rock After Death Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Heavier Mettle Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Raise the Shred Lv 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Gotham Calling Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Rock After Death Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Heavier Mettle Lv 5

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Spiritual PEN BoostMax: +10% Spiritual PEN0/5
2HP BoostMax: +17080 HP0/5
3HP (%) BoostMax: +10% HP0/5
4Spiritual AMP BoostMax: +10% Spiritual AMP0/5
5ATK (%) BoostMax: +10% ATK0/5
6Gotham Calling - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7ATK BoostMax: +1580 ATK0/5
8Rock After Death - EnhancedMultiversal Force Enhancement0/5
9ATK BoostMax: +1580 ATK0/5
10HP BoostMax: +17080 HP0/5
11Heavier Mettle - EnhancedMultiversal Force Enhancement0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Death Metal Batman Release and Event History

  1. Event debutDebuts in the first-anniversary event Dark Reprise (shards from the Gotham Store); legacy Hell's Requiem in the House of Secrets.
From the official announcements. Bleed dates differ per server.Full event and Bleed history →
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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