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Guardian

Doctor Fate

Mythic
Quantum
A+
Community
—
Justice League DarkJustice League Dark
Energy WielderEnergy Wielder

Quantum's Take

Doctor Fate is a Mythic Guardian Champion who does Spiritual damage. Doctor Fate is best used in PvP.

They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals, Weekly Login.

You should focus on the following transmutes for Doctor Fate: HP, Energy Gain Bonus.

Doctor Fate has been one of the better F2P champions in the game since the beta tests, and that's because his ultimate works really well to protect your team even at 0 stars. He's a bit squishy at lower star levels, but becomes quite formidable as you build him, and he is plug-and-play viabile in all game modes.

Strategy Guide

Doctor Fate is a master shield Supporter who grants massive shields to allies, helping them block incoming damage.

Recommended Stats
HPP. DEFS. DEF
Best For
Meta BrawlAnti-Crime NetworkCombat Cycle
Strengths
Shield SupportGroup ShieldsShield Boost

Recommended Legacy Pieces

Amazonium Alloy Shield

Significantly increases Physical and Spiritual Defense, plus a strong, reliable shield. Doctor Fate is a master of shields, and the Amazonium Alloy Shield makes him harder to defeat while applying shields to allies.

Improved Fear Gas Vial

Increases HP and Dodge. Doctor Fate stands in the front line, applying shields to allies, and with high HP and Dodge, he can stay longer to protect the squad as a shield Supporter.

Modoran Sonic Bomb

Significantly increases HP. Doctor Fate's shield strength scales with his attribute, so higher HP lets him apply stronger shields, providing a direct boost to his protective power.

Recommended Champions

Recommended Lineup

Justice League DarkSpiritual DMGAoE DMG

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Protection Charm★1
Ultimate

Protection Charm

Doctor Fate casts a spell that grants a Shield equal to 16%22%28%34%40% of his Max HP to allies within a circular area. Shield: Blocks a certain amount of DMG.

Mystic Shield★2
Skill 1

Mystic Shield

Doctor Fate casts a spell that grants a Shield equal to 12%18%24%30%36% of his Max HP to a selected ally. Shield: Blocks a certain amount of DMG.

Mystic Shield - Enhanced
Multiversal Force Enhancement
Mystic Shield - Enhanced

Cooldown reduces by 0.4/0.8/1.2/1.6/2s.

Fate Smiles★3
Global Skill

Fate Smiles

Increases Justice League Dark Champions' HP.

Ancient Strike★4
Skill 2

Ancient Strike

Doctor Fate gathers Energy, dealing Spiritual DMG equal to 330%470%610%750%880% of his ATK over time to an enemy.

Ancient Strike - Enhanced
Multiversal Force Enhancement
Ancient Strike - Enhanced

Cooldown reduces by 0.4/0.8/1.2/1.6/2s.

Dark Magic★5
Skill 3

Dark Magic

At the start of battle, strength of Shields granted by Doctor Fate increases by 7.5%15%22.5%30%37.5%, lasting until the end of battle.

Dark Magic - Enhanced
Multiversal Force Enhancement
Dark Magic - Enhanced

Doctor Fate's Max HP increases by 2%/4%/6%/8%/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,175
Level 1
2,175
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK80
Level 1
80
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Protection Charm Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Mystic Shield Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Ancient Strike Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Dark Magic Lv 2
1★ Purple+5% (55%)+5% (55%)+3% (33%)+3% (33%)Protection Charm Lv 3, Lore 3
2★ Purple+5% (60%)+5% (60%)+3% (36%)+3% (36%)Mystic Shield Lv 3
3★ Purple+5% (65%)+5% (65%)+3% (39%)+3% (39%)—
4★ Purple+5% (70%)+5% (70%)+3% (42%)+3% (42%)Ancient Strike Lv 3
5★ Purple+5% (75%)+5% (75%)+3% (45%)+3% (45%)Dark Magic Lv 3
1★ Yellow+5% (80%)+5% (80%)+3% (48%)+3% (48%)Protection Charm Lv 4, Lore 4
2★ Yellow+5% (85%)+5% (85%)+3% (51%)+3% (51%)Mystic Shield Lv 4
3★ Yellow+5% (90%)+5% (90%)+3% (54%)+3% (54%)—
4★ Yellow+5% (95%)+5% (95%)+3% (57%)+3% (57%)Ancient Strike Lv 4
5★ Yellow+5% (100%)+5% (100%)+3% (60%)+3% (60%)Dark Magic Lv 4
1★ Red+5% (105%)+5% (105%)+3% (63%)+3% (63%)Protection Charm Lv 5, Lore 5
2★ Red+5% (110%)+5% (110%)+3% (66%)+3% (66%)Mystic Shield Lv 5
3★ Red+5% (115%)+5% (115%)+3% (69%)+3% (69%)—
4★ Red+5% (120%)+5% (120%)+3% (72%)+3% (72%)Ancient Strike Lv 5
5★ Red+5% (125%)+5% (125%)+3% (75%)+3% (75%)Dark Magic Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Crit DMG RES BoostMax: +15% Crit DMG RES0/5
2Crit RES BoostMax: +7.5% Crit RES0/5
3HP BoostMax: +15690 HP0/5
4P. DEF (%) BoostMax: +20% P. DEF0/5
5HP (%) BoostMax: +10% HP0/5
6Ancient Strike - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
7Dark Magic - EnhancedMultiversal Force Enhancement0/5
8HP BoostMax: +15690 HP0/5
9ATK BoostMax: +500 ATK0/5
10Mystic Shield - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
11ATK BoostMax: +500 ATK0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

In 1920, archaeologist Sven Nelson and his son Kent were on a dig in the Valley of Ur when they discovered the underground tomb of Nabu, an ancient immortal who had been held in suspended animation for millennia. Kent pressed a lever that set Nabu free, but in the process accidentally released a toxic gas that killed his father. Nabu told the grieving young boy he would reveal to him the secrets of the universe and give him the amulet, cloak, and helmet that would allow Kent to grow up to become Doctor Fate, an agent of the Lords of Order in their eternal battle against the Lords of Chaos. After years of training, Kent returned to the USA a grown man. As Doctor Fate, he battled such chaos agents as the dark sorcerer Wotan, proving his worthiness for the role.

Kent met college student Inza Cramer, who became both his romantic partner and ally in the battle against dark magic. Together, they faced such threats as Magno, Ian Karkull, and Mister Who, as well as recovering and destroying the lost Book of Thoth. It soon became apparent that when wearing the helmet of Nabu, Doctor Fate seemed like a different person from Kent Nelson... almost a new persona. Doctor Fate eventually met and allied with other superhuman beings as the Justice Society, facing evil both supernatural and in the form of the Axis forces in World War II. However, around this time, Kent realized the helmet was asserting ever more control over him. Alarmed, he remade it into a half-helmet, which reduced his powers significantly.

After the war, one of Doctor Fate's Justice Society allies, the Spectre, a supernatural being who was the personification of the wrath of God, went missing. Doctor Fate found him and discovered he was under the control of an evil being called Kulak. Doctor Fate donned his full helmet once again and engaged in a massive battle with the possessed Spectre. He succeeded in freeing the Spectre, but in the process, the helmet of Fate was lost in a mystic dimension. Kent became a full-time physician and married Inza, and they lived a normal life for a while, but ultimately, Kent found the helmet again, indicating that the bond between them was strong enough to transcend the bounds of reality. Another sign that their lives were irrevocably tied to magic was that Kent and Inza did not seem to age.

Doctor Fate continued to fight threats both superhuman and supernatural, including the emotion-manipulating Psycho Pirate and the undead Solomon Grundy. But the Lords of Chaos struck at him through what they thought was his weakest link: his wife, Inza. Capitalizing on existing strains in their marriage from Kent's increasing distance as he focused on the supernatural, the Lords of Chaos orchestrated a situation where Inza left Kent just as a Lord of Chaos and a renegade Lord of Order teamed up to conquer the universe. However, Inza returned, their love proving stronger than supernatural manipulations, and merged her consciousness with Kent's in the Helmet of Fate. Together, they defeated the two entities and renewed their commitment to each other.

At times, others have taken on the mantle of Doctor Fate, including Inza Nelson, Eric and Linda Strauss, and mercenary Jared Stevens. When Kent or Inza has not been the avatar of Fate, they have usually been mystically advising whoever serves in that role, even when their physical bodies were dead. However, Kent and Inza ultimately always seem to return to the role of Doctor Fate. Having resolved the problem with the full helmet exerting too much influence (apparently through uniting Kent and Inza), Doctor Fate served with a modern-day incarnation of the Justice Society of America, battling such threats as Eclipso, Gog, and the evil sorcerer Mordru.

More recently, Egyptian-American medical student Khalid Nassour became the newest avatar of Fate, though Kent Nelson continued in the role of Doctor Fate as well. Nassour joined the Justice League Dark as the team faced Degaton, a time-traveling enemy of the original Justice Society, as well as the creature called Insomnia, who attacked in dreams and brought nightmares into the real world. With the number of supernatural and other-dimensional threats to Earth increasing daily, it appears there is plenty of room for more than one Doctor Fate.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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