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Supporter

Mera

Legendary
Quantum
C
Community
—
AtlanteansAtlanteans
Energy WielderEnergy Wielder
Justice LeagueJustice League

Quantum's Take

Mera is a Legendary Supporter Champion who does Physical damage. Mera is best used in PvP.

They can be obtained in The Bleed, Motherboxes (Green, Blue, Purple, Yellow), Random Legendary Shards.

You should focus on the following transmutes for Mera: Energy Gain Bonus, ATK, Healing Bonus.

Mera is the first healer you get in the game, and she scales well with your account. There are several healers that are much better than her, but given the high acquisition cost of champions like Starfire and Green Lantern, the only healer worth prioritizing over Mera early on is Krypto, in particular if you invested in Superman. The big downside to her kit is there's no utility outside of raw healing, but she heals well enough to somewhat offset that limitation. Despite falling off late game due to power creep, unless you're a heavy spender, chances are you'll still be using her six months into your account.

Strategy Guide

Mera is a healing Supporter who provides both single-target and AoE Healing Over Time.

Recommended Stats
Spiritual AMPHealing BonusHP
Best For
Training SimulatorAnti-Crime Network
Strengths
Healing SupportGroup HealingHealing Over Time

Recommended Legacy Pieces

Purple Ray Radiation

Increases healing, with a stronger effect on low-HP targets. Mera is a Supporter who excels at healing over time, and the Purple Ray Radiation boosts both her single-target healing-over-time effect and AoE healing.

Cocoon Gun

Increases Attack, HP, and healing. Mera gains a brief healing boost at the start of battle, and the Cocoon Gun further increases her healing burst.

Pied Piper Flute

Improves healing abilities. Mera provides steady healing over time to allies within range, and the Pied Piper Flute further enhances her healing-over-time effect.

Alternatives

Recommended Champions

Recommended Lineup

Justice LeagueBalancedAoE DMG

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

The Gift of Sea★1
Ultimate

The Gift of Sea

Mera summons a vortex, healing all allies within range over time for a total of 220%285%350%415%480% of her ATK.

Healing Waters★2
Skill 1

Healing Waters

Mera heals an ally for 115%150%185%220%255% of her ATK.

Healing Waters - Enhanced
Multiversal Force Enhancement
Healing Waters - Enhanced

Additionally applies Healing Over Time upon healing an ally. Healing Over Time: Grants healing over time equal to 0.9%/1.8%/2.7%/3.6%/4.5% of Mera's Max HP.

Healing Waters★3
Global Skill

Healing Waters

Increases all Champions' HP by 30060090012001500.

Water of Life★4
Skill 2

Water of Life

For the first 20s of the battle, Mera's healing amount is increased by 5%10%15%20%25%.

Water of Life - Enhanced
Multiversal Force Enhancement
Water of Life - Enhanced

Mera's Physical DEF increases by 4/8/12/16/20%.

Crown of Atlantis★5
Skill 3

Crown of Atlantis

Mera's ATK increases by 4%8%12%16%20%.

Crown of Atlantis - Enhanced
Multiversal Force Enhancement
Crown of Atlantis - Enhanced

Mera's ATK increases by 2/4/6/8/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,125
Level 1
1,125
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK78
Level 1
78
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)The Gift of Sea Lv 2, Lore 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Healing Waters Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Water of Life Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Crown of Atlantis Lv 2
1★ Purple+5% (55%)+5% (55%)+3% (33%)+3% (33%)The Gift of Sea Lv 3, Lore 3
2★ Purple+5% (60%)+5% (60%)+3% (36%)+3% (36%)Healing Waters Lv 3
3★ Purple+5% (65%)+5% (65%)+3% (39%)+3% (39%)—
4★ Purple+5% (70%)+5% (70%)+3% (42%)+3% (42%)Water of Life Lv 3
5★ Purple+5% (75%)+5% (75%)+3% (45%)+3% (45%)Crown of Atlantis Lv 3
1★ Yellow+5% (80%)+5% (80%)+3% (48%)+3% (48%)The Gift of Sea Lv 4, Lore 4
2★ Yellow+5% (85%)+5% (85%)+3% (51%)+3% (51%)Healing Waters Lv 4
3★ Yellow+5% (90%)+5% (90%)+3% (54%)+3% (54%)—
4★ Yellow+5% (95%)+5% (95%)+3% (57%)+3% (57%)Water of Life Lv 4
5★ Yellow+5% (100%)+5% (100%)+3% (60%)+3% (60%)Crown of Atlantis Lv 4
1★ Red+5% (105%)+5% (105%)+3% (63%)+3% (63%)The Gift of Sea Lv 5, Lore 5
2★ Red+5% (110%)+5% (110%)+3% (66%)+3% (66%)Healing Waters Lv 5
3★ Red+5% (115%)+5% (115%)+3% (69%)+3% (69%)—
4★ Red+5% (120%)+5% (120%)+3% (72%)+3% (72%)Water of Life Lv 5
5★ Red+5% (125%)+5% (125%)+3% (75%)+3% (75%)Crown of Atlantis Lv 5, Lore 6

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Healing AMP BoostMax: +7.5% Healing Bonus0/5
2Healing Waters - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3HP (%) BoostMax: +10% HP0/5
4ATK BoostMax: +650 ATK0/5
5HP BoostMax: +9230 HP0/5
6Water of Life - EnhancedMultiversal Force Enhancement0/5
7ATK BoostMax: +650 ATK0/5
8Crown of Atlantis - EnhancedMultiversal Force Enhancement0/5
9HP BoostMax: +9230 HP0/5
10Healing AMP BoostMax: +7.5% Healing Bonus0/5
11Effect RES BoostMax: +10% Effect RES0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

Lore

Mera was born into the royal family of Xebel, a separatist colony of the underwater kingdom of Atlantis. Like all Atlanteans, she possessed great strength, durability, speed, and amphibious breathing. But the Xebelian royal family also boasted a genetic gift—the power to create "hard water" constructs out of any nearby water source—and Mera was the most powerful aquakinetic ever measured. She was given the mission to use her great power to kill Aquaman, the king of Xebel's ancient enemy, Atlantis. But when she found Aquaman rescuing wounded whales, she was impressed by his kindness and bravery. Choosing to observe him before striking, she eventually fell in love with him. Renouncing her home, she ultimately married Aquaman and became Atlantis's queen.

Mera was attacked by a powerful, mysterious figure who demanded she lead him to Xebel. She escaped and went to Xebel to warn them, arriving to discover that her father, the king, had died and the new king was Nereus, her former fiancée. Mera desperately warned that the attacker claimed himself to be the Dead King—the first King of Atlantis. Nereus and the Xebelians agreed to serve the Dead King, while Mera and Aquaman opposed him. The Dead King and the Xebelians conquered Atlantis, and Nereus offered to spare Mera if she married him, but she refused. Breaking loose, she and Aquaman defeated the Dead King and freed Atlantis. In the aftermath, she invited Xebel to rejoin Atlantis as an ally.

When Atlantis rose above the sea, Aquaman and Mera not only had to keep their people alive, but they also had to convince the surface world that it was not an attack. While the Justice League was able to keep a tense peace, the Suicide Squad was secretly sent to sink Atlantis. Mera and Aquaman were able to fight them off and find a safe way to return Atlantis beneath the sea using an ancient mystic artifact. But this incident convinced them that better relations between Atlantis and the surface were needed. They established an Atlantean Embassy in Aquaman's surface hometown, Amnesty Bay, and Mera became the Atlantean Ambassador.

Mera became allies with a number of other heroes, including members of the Justice League. But her first priority was always Atlantis. During the Infinite Crisis, the out-of-control spirit of divine vengeance known as The Spectre attacked Atlantis, killing many, including Aquaman. A devastated Mera tried to keep her kingdom together. When the Black Lanterns resurrected heroes and villains as reanimated undead, Mera had to face her undead husband in battle. Mera, bristling with anger at the desecration of Aquaman, was recruited into the Red Lanterns, who are fueled by rage. As a Red Lantern, she helped defeat the Black Lanterns, and in the white light of creation that resulted, Aquaman was restored to life.

Three alien gods called the Triumvirate, who were imprisoned eons ago by the Atlantean wizard-king Arion, escaped their confinement and attacked Atlantis with the aid of Lex Luthor's Legion of Doom. Among the Legion's members was Aquaman's old enemy, Black Manta. Mera made the decision to free Aquaman's half-brother, Ocean Master, from the royal dungeon where he'd been imprisoned for treason and ask for his help. Ocean Master's vast knowledge of Atlantean history proved useful. He helped Mera and Aquaman find Arion's hidden weapons, which Mera used to psychically reach the Triumvirate and negotiate peace.

Mera ruled with wisdom and kindness, acting to improve the lives of Atlantis's lowest citizens. More tradition-minded Atlanteans were offended by this, and Ocean Master led a rebellion against the throne. Mera and Aquaman retreated to Amnesty Bay, where they lived among surface people until the Frost King attacked Atlantis while the new regime was still off-balance. Mera and Aquaman journeyed to the kingdom of the Fire Trolls, underwater beings who lived in tunnels below Atlantis, hoping to recruit them as allies. Initially, they refused, but after witnessing Mera's aquakinesis, they were impressed and agreed to follow her. Together, they defeated the Frost King and reclaimed their throne in Atlantis.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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