The Gift of Sea
Mera summons a vortex, healing all allies within range over time for a total of 220%285%350%415%480% of her ATK.


Atlanteans
Energy Wielder
Justice LeagueMera is a Legendary Supporter Champion who does Physical damage. Mera is best used in PvP.
They can be obtained in The Bleed, Motherboxes (Green, Blue, Purple, Yellow), Random Legendary Shards.
You should focus on the following transmutes for Mera: Energy Gain Bonus, ATK, Healing Bonus.
Mera is the first healer you get in the game, and she scales well with your account. There are several healers that are much better than her, but given the high acquisition cost of champions like Starfire and Green Lantern, the only healer worth prioritizing over Mera early on is Krypto, in particular if you invested in Superman. The big downside to her kit is there's no utility outside of raw healing, but she heals well enough to somewhat offset that limitation. Despite falling off late game due to power creep, unless you're a heavy spender, chances are you'll still be using her six months into your account.
Mera is a healing Supporter who provides both single-target and AoE Healing Over Time.
Increases healing, with a stronger effect on low-HP targets. Mera is a Supporter who excels at healing over time, and the Purple Ray Radiation boosts both her single-target healing-over-time effect and AoE healing.
Increases Attack, HP, and healing. Mera gains a brief healing boost at the start of battle, and the Cocoon Gun further increases her healing burst.
Improves healing abilities. Mera provides steady healing over time to allies within range, and the Pied Piper Flute further enhances her healing-over-time effect.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Mera summons a vortex, healing all allies within range over time for a total of 220%285%350%415%480% of her ATK.
Mera heals an ally for 115%150%185%220%255% of her ATK.

Additionally applies Healing Over Time upon healing an ally. Healing Over Time: Grants healing over time equal to 0.9%/1.8%/2.7%/3.6%/4.5% of Mera's Max HP.
★3Increases all Champions' HP by 30060090012001500.
For the first 20s of the battle, Mera's healing amount is increased by 5%10%15%20%25%.

Mera's Physical DEF increases by 4/8/12/16/20%.
Mera's ATK increases by 4%8%12%16%20%.

Mera's ATK increases by 2/4/6/8/10%.
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
| Star | HP | ATK | P. DEF | S. DEF | Also unlocks |
|---|---|---|---|---|---|
| 1★ White | +5% (5%) | +5% (5%) | +3% (3%) | +3% (3%) | — |
| 2★ White | +5% (10%) | +5% (10%) | +3% (6%) | +3% (6%) | — |
| 3★ White | +5% (15%) | +5% (15%) | +3% (9%) | +3% (9%) | — |
| 4★ White | +5% (20%) | +5% (20%) | +3% (12%) | +3% (12%) | — |
| 5★ White | +5% (25%) | +5% (25%) | +3% (15%) | +3% (15%) | — |
| 1★ Blue | +5% (30%) | +5% (30%) | +3% (18%) | +3% (18%) | The Gift of Sea Lv 2, Lore 2 |
| 2★ Blue | +5% (35%) | +5% (35%) | +3% (21%) | +3% (21%) | Healing Waters Lv 2 |
| 3★ Blue | +5% (40%) | +5% (40%) | +3% (24%) | +3% (24%) | — |
| 4★ Blue | +5% (45%) | +5% (45%) | +3% (27%) | +3% (27%) | Water of Life Lv 2 |
| 5★ Blue | +5% (50%) | +5% (50%) | +3% (30%) | +3% (30%) | Crown of Atlantis Lv 2 |
| 1★ Purple | +5% (55%) | +5% (55%) | +3% (33%) | +3% (33%) | The Gift of Sea Lv 3, Lore 3 |
| 2★ Purple | +5% (60%) | +5% (60%) | +3% (36%) | +3% (36%) | Healing Waters Lv 3 |
| 3★ Purple | +5% (65%) | +5% (65%) | +3% (39%) | +3% (39%) | — |
| 4★ Purple | +5% (70%) | +5% (70%) | +3% (42%) | +3% (42%) | Water of Life Lv 3 |
| 5★ Purple | +5% (75%) | +5% (75%) | +3% (45%) | +3% (45%) | Crown of Atlantis Lv 3 |
| 1★ Yellow | +5% (80%) | +5% (80%) | +3% (48%) | +3% (48%) | The Gift of Sea Lv 4, Lore 4 |
| 2★ Yellow | +5% (85%) | +5% (85%) | +3% (51%) | +3% (51%) | Healing Waters Lv 4 |
| 3★ Yellow | +5% (90%) | +5% (90%) | +3% (54%) | +3% (54%) | — |
| 4★ Yellow | +5% (95%) | +5% (95%) | +3% (57%) | +3% (57%) | Water of Life Lv 4 |
| 5★ Yellow | +5% (100%) | +5% (100%) | +3% (60%) | +3% (60%) | Crown of Atlantis Lv 4 |
| 1★ Red | +5% (105%) | +5% (105%) | +3% (63%) | +3% (63%) | The Gift of Sea Lv 5, Lore 5 |
| 2★ Red | +5% (110%) | +5% (110%) | +3% (66%) | +3% (66%) | Healing Waters Lv 5 |
| 3★ Red | +5% (115%) | +5% (115%) | +3% (69%) | +3% (69%) | — |
| 4★ Red | +5% (120%) | +5% (120%) | +3% (72%) | +3% (72%) | Water of Life Lv 5 |
| 5★ Red | +5% (125%) | +5% (125%) | +3% (75%) | +3% (75%) | Crown of Atlantis Lv 5, Lore 6 |
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Mera was born into the royal family of Xebel, a separatist colony of the underwater kingdom of Atlantis. Like all Atlanteans, she possessed great strength, durability, speed, and amphibious breathing. But the Xebelian royal family also boasted a genetic gift—the power to create "hard water" constructs out of any nearby water source—and Mera was the most powerful aquakinetic ever measured. She was given the mission to use her great power to kill Aquaman, the king of Xebel's ancient enemy, Atlantis. But when she found Aquaman rescuing wounded whales, she was impressed by his kindness and bravery. Choosing to observe him before striking, she eventually fell in love with him. Renouncing her home, she ultimately married Aquaman and became Atlantis's queen.
Mera was attacked by a powerful, mysterious figure who demanded she lead him to Xebel. She escaped and went to Xebel to warn them, arriving to discover that her father, the king, had died and the new king was Nereus, her former fiancée. Mera desperately warned that the attacker claimed himself to be the Dead King—the first King of Atlantis. Nereus and the Xebelians agreed to serve the Dead King, while Mera and Aquaman opposed him. The Dead King and the Xebelians conquered Atlantis, and Nereus offered to spare Mera if she married him, but she refused. Breaking loose, she and Aquaman defeated the Dead King and freed Atlantis. In the aftermath, she invited Xebel to rejoin Atlantis as an ally.
When Atlantis rose above the sea, Aquaman and Mera not only had to keep their people alive, but they also had to convince the surface world that it was not an attack. While the Justice League was able to keep a tense peace, the Suicide Squad was secretly sent to sink Atlantis. Mera and Aquaman were able to fight them off and find a safe way to return Atlantis beneath the sea using an ancient mystic artifact. But this incident convinced them that better relations between Atlantis and the surface were needed. They established an Atlantean Embassy in Aquaman's surface hometown, Amnesty Bay, and Mera became the Atlantean Ambassador.
Mera became allies with a number of other heroes, including members of the Justice League. But her first priority was always Atlantis. During the Infinite Crisis, the out-of-control spirit of divine vengeance known as The Spectre attacked Atlantis, killing many, including Aquaman. A devastated Mera tried to keep her kingdom together. When the Black Lanterns resurrected heroes and villains as reanimated undead, Mera had to face her undead husband in battle. Mera, bristling with anger at the desecration of Aquaman, was recruited into the Red Lanterns, who are fueled by rage. As a Red Lantern, she helped defeat the Black Lanterns, and in the white light of creation that resulted, Aquaman was restored to life.
Three alien gods called the Triumvirate, who were imprisoned eons ago by the Atlantean wizard-king Arion, escaped their confinement and attacked Atlantis with the aid of Lex Luthor's Legion of Doom. Among the Legion's members was Aquaman's old enemy, Black Manta. Mera made the decision to free Aquaman's half-brother, Ocean Master, from the royal dungeon where he'd been imprisoned for treason and ask for his help. Ocean Master's vast knowledge of Atlantean history proved useful. He helped Mera and Aquaman find Arion's hidden weapons, which Mera used to psychically reach the Triumvirate and negotiate peace.
Mera ruled with wisdom and kindness, acting to improve the lives of Atlantis's lowest citizens. More tradition-minded Atlanteans were offended by this, and Ocean Master led a rebellion against the throne. Mera and Aquaman retreated to Amnesty Bay, where they lived among surface people until the Frost King attacked Atlantis while the new regime was still off-balance. Mera and Aquaman journeyed to the kingdom of the Fire Trolls, underwater beings who lived in tunnels below Atlantis, hoping to recruit them as allies. Initially, they refused, but after witnessing Mera's aquakinesis, they were impressed and agreed to follow her. Together, they defeated the Frost King and reclaimed their throne in Atlantis.
