Red HoodBack to Champion ListRed Hood Knightfight
Firepower

Red Hood

Mythic
Jason Todd) (Mythic
Quantum
B
Community
League of AssassinsLeague of Assassins
Bat FamilyBat Family
Weapon MasterWeapon Master
↑ Ascended from: Red Hood (Jason Todd) (Legendary) (Legendary)

Quantum's Take

Red Hood is a Mythic Firepower Champion who does Physical damage. Red Hood is best used in Murder Machine CC, Merciless CC.

They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shard.

You should focus on the following transmutes for Red Hood: ATK, Crit Rate, Crit DMG.

Red Hood's ascended Mythic form brings a refreshed kit that addresses his Legendary version's survivability issues. Update this entry with his full Mythic kit details via the admin panel.

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Strafe Strife1
Ultimate

Strafe Strife

Deal Physical DMG equal to 280% of ATK to enemies within range

Blow the Hood2
Skill 1

Blow the Hood

When basic attacks deal Crit DMG, deal extra Physical DMG equal to 140% of attack to enemies in range. Can be triggered every 5 seconds

Blow the Hood - Enhanced
Multiversal Force Enhancement
Blow the Hood - Enhanced

The grenade has a base chance of 50% to additionally reduce the target's Crit RES.

Ruthless Pursuit3
Global Skill

Ruthless Pursuit

Increases all Champions' ATK.

Wrong Place, Right Time4
Skill 2

Wrong Place, Right Time

For every enemy within 12 meters, increases Crit Rate by 1.2%, up to 6%

Wrong Place, Right Time - Enhanced
Multiversal Force Enhancement
Wrong Place, Right Time - Enhanced

Increases Red Hood's Energy restoration speed.

Bat-Family Tree5
Skill 3

Bat-Family Tree

After casting Strafe Strife, increases Dodge by 8% for 8s

Bat-Family Tree - Enhanced
Multiversal Force Enhancement
Bat-Family Tree - Enhanced

Increases Red Hood's ATK.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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