Strength of Hercules
Deals Physical DMG equal to 100% of ATK to enemies within circular area and Taunts them for 3s


Justice League
MetahumanShazam is a Mythic Guardian Champion who does Physical damage. Shazam is best used in PvP.
They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals.
You should focus on the following transmutes for Shazam: HP, Energy Gain Bonus, P DEF.
Shazam was not well-regarded earlier in the beta testing for the game, but that was mostly because many players didn't have him at high star levels. Now that the game has matured, Shazam is heavily regarded as the best early tank for a Superman hypercarry team for fresh accounts. He's more of a tool for lite spenders and above, because you need all of his skills unlocked at a minimum for usability, but don't sleep on Shazam's taunt and revive if you need a big frontline for Training Simulator and even early PvP before you have access to better champions.
Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
Deals Physical DMG equal to 100% of ATK to enemies within circular area and Taunts them for 3s
Gains Courage of Achilles for 10s. Courage of Achilles: Reduces Physical DMG taken by %. Cannot be dispelled.

Reduces cooldown of Achilles Summon.
★3Increases Guardian Champions' Crit RES.
Shazam dashes forward and unleashes a burst of lightning within a circular area around him, dealing Physical DMG equal to % of his ATK and gaining a Shield equal to % of his ATK.

Reduces cooldown of Wisdom of Solomon.
When Shazam takes lethal damage, his HP is locked at 1 instead and he recovers % of his Max HP within 9s, inflicting Taunted for 3s on all enemies at the cost of all his Energy. Can be triggered once per battle.

Increases Shazam's Physical DEF.
