Sinestro is a Mythic + Magical Champion who does Spiritual damage. Sinestro is best used in PvP, Devastator CC, Drowned CC, Merciless CC, Dawnbreaker CC, Killer Tank CC, Red Death CC.
They can be obtained in The Bleed (Limited).
You should focus on the following transmutes for Sinestro: ATK, Spiritual PEN, Spiritual AMP.
Many people assume that Deathstroke is the primary win-condition for Legion of Doom PvP teams. However, Sinestro is who really shuts down enemy teams. His ultimate is one of the best burst damage abilities in the game, and it's even better with his unique legacy Sinestro Corps Ring. He's an S-tier champion because not only is he the star of LoD, but he can also be added to JLD teams to bolster Constantine's ability to deal Spiritual damage.
Strategy Guide
Sinestro's Spiritual DMG increases with each enemy he defeats. His attacks can chain damage from one enemy to several others.
Recommended Stats
Spiritual AMPSpiritual PENATK
Best For
Meta BrawlAnti-Crime NetworkCombat CycleTraining Simulator
Sinestro's signature gear. Increases Spiritual Amplification, grants an additional Spiritual Amplification bonus at low HP, and restores Energy on kills. These effects perfectly support Sinestro's Kill Bonus mechanics, where he's stronger with each kill, and his damage chains across multiple targets.
Increases Spiritual Penetration and has a chance to inflict [Ivy's Kiss], which increases damage enemies take. Sinestro's damage chains across multiple targets, and the Spiritual Penetration bonus makes each chain attack deal even more damage.
Provides a pure Attack bonus. Sinestro's Attack increases with the number of [Legion of Doom] allies present, so higher base Attack means a bigger bonus.
Abilities unlock from 1 star and gain an upgrade at every rank —White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
★1
Ultimate
Mind over Matter
Sinestro channels fear to deal Spiritual DMG equal to ★800%★1050%★1300%★1550%★1800% of his ATK to an enemy. The damage then chains to the next nearest enemy, with each chain attack dealing 40% of the previous attack's damage, affecting up to 3 targets.
★2
Skill 1
Bondage of Fear
Sinestro summons the Chain of Fear, dealing Spiritual DMG equal to ★400%★550%★700%★850%★1000% of his ATK to an enemy.
Multiversal Force Enhancement
Bondage of Fear - Enhanced
Each time Sinestro attacks, there is a 50% chance to reduce the target's Spiritual DEF by 5/10/15/20/25%.
★3
Global Skill
Sinestro's Might
Increases all Champions' S. DEF by ★2%★4%★6%★8%★10%, and Magical Champions' Spiritual AMP by ★1%★2%★3%★4%★5%.
★4
Skill 2
Strong Will
Sinestro absorbs fear, restoring his Energy by ★25★30★35★40★45.
Multiversal Force Enhancement
Strong Will - Enhanced
Cooldown reduces by 0.4/0.8/1.2/1.6/2s.
★5
Skill 3
Fear Grows
Whenever Sinestro or an ally defeats an enemy (excluding summons), for every Legion of Doom ally present, Sinestro's ATK increases by ★10%★15%★20%★25%★30% for 20s.
Multiversal Force Enhancement
Fear Grows - Enhanced
Sinestro's Spiritual PEN increases by 2/4/6/8/10%.
Stat Calculator
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,838
Level 1
1,838
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK271
Level 1
271
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF43
Level 1
43
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
Level
Level 1 / 700
Stars
Unlocked
Reaching Unlocked
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.
What every star adds
Star
HP
ATK
P. DEF
S. DEF
Also unlocks
1★ White
+5% (5%)
+5% (5%)
+3% (3%)
+3% (3%)
—
2★ White
+5% (10%)
+5% (10%)
+3% (6%)
+3% (6%)
—
3★ White
+5% (15%)
+5% (15%)
+3% (9%)
+3% (9%)
—
4★ White
+5% (20%)
+5% (20%)
+3% (12%)
+3% (12%)
—
5★ White
+5% (25%)
+5% (25%)
+3% (15%)
+3% (15%)
—
1★ Blue
+5% (30%)
+5% (30%)
+3% (18%)
+3% (18%)
Mind over Matter Lv 2, Lore 2
2★ Blue
+5% (35%)
+5% (35%)
+3% (21%)
+3% (21%)
Bondage of Fear Lv 2
3★ Blue
+5% (40%)
+5% (40%)
+3% (24%)
+3% (24%)
—
4★ Blue
+5% (45%)
+5% (45%)
+3% (27%)
+3% (27%)
Strong Will Lv 2
5★ Blue
+5% (50%)
+5% (50%)
+3% (30%)
+3% (30%)
Fear Grows Lv 2
1★ Purple
+8% (58%)
+8% (58%)
+3% (33%)
+3% (33%)
Mind over Matter Lv 3, Lore 3
2★ Purple
+8% (66%)
+8% (66%)
+3% (36%)
+3% (36%)
Bondage of Fear Lv 3
3★ Purple
+8% (74%)
+8% (74%)
+3% (39%)
+3% (39%)
—
4★ Purple
+8% (82%)
+8% (82%)
+3% (42%)
+3% (42%)
Strong Will Lv 3
5★ Purple
+8% (90%)
+8% (90%)
+3% (45%)
+3% (45%)
Fear Grows Lv 3
1★ Yellow
+8% (98%)
+8% (98%)
+3% (48%)
+3% (48%)
Mind over Matter Lv 4, Lore 4
2★ Yellow
+8% (106%)
+8% (106%)
+3% (51%)
+3% (51%)
Bondage of Fear Lv 4
3★ Yellow
+8% (114%)
+8% (114%)
+3% (54%)
+3% (54%)
—
4★ Yellow
+8% (122%)
+8% (122%)
+3% (57%)
+3% (57%)
Strong Will Lv 4
5★ Yellow
+8% (130%)
+8% (130%)
+3% (60%)
+3% (60%)
Fear Grows Lv 4
1★ Red
+8% (138%)
+8% (138%)
+3% (63%)
+3% (63%)
Mind over Matter Lv 5, Lore 5
2★ Red
+8% (146%)
+8% (146%)
+3% (66%)
+3% (66%)
Bondage of Fear Lv 5
3★ Red
+8% (154%)
+8% (154%)
+3% (69%)
+3% (69%)
—
4★ Red
+8% (162%)
+8% (162%)
+3% (72%)
+3% (72%)
Strong Will Lv 5
5★ Red
+8% (170%)
+8% (170%)
+3% (75%)
+3% (75%)
Fear Grows Lv 5, Lore 6
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Base Skins
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
No base skins picked. Tap the ones you own.
Force Talents
Max every talent: 2,03010,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: 00
1Spiritual PEN BoostMax: +10% Spiritual PEN0/5
2ATK BoostMax: +1300 ATK0/5
3HP (%) BoostMax: +10% HP0/5
4Spiritual AMP BoostMax: +10% Spiritual AMP0/5
5ATK (%) BoostMax: +10% ATK0/5
6ATK BoostMax: +1300 ATK0/5
7Bondage of Fear - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
8HP BoostMax: +11080 HP0/5
9Strong Will - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
10Fear Grows - EnhancedMultiversal Force Enhancement0/5
11HP BoostMax: +11080 HP0/5
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Lore
Thaal Sinestro was a native of the planet Korugar, where he worked as an archaeologist. He specialized in reconstructing ancient Korugarian civilizations and held a strong affinity for preserving the past and order. One day, the Green Lantern Prohl Gosgotha crash-landed near Sinestro's work site, injured and seemingly dying from an attack by an enemy Qwardian. Prohl gave his ring to Sinestro, who—despite barely understanding it—was able to use it to defeat the Qwardian, though the battle destroyed the ruins he'd been meticulously reconstructing. Prohl realized that, with the enemy beaten, he could use his ring to survive his wounds and get help. He asked Sinestro for the ring back. But Sinestro, having decided he was the superior Lantern, allowed Prohl to die.
Sinestro replaced Prohl in the Green Lantern Corps and became highly respected in a short time. So much so, in fact, that he was given the position of instructor for new recruits to the Corps. In order to keep the peace on Korugar while attending to his expanding duties, Sinestro instituted ever harsher and more draconian laws on his home planet, concealing them from the Guardians because they violated the Green Lantern code of conduct. But when Sinestro was training a brash new recruit from Earth, Hal Jordan, Jordan defied his orders and revealed Korugar's dictatorial conditions to the Guardians. Sinestro was brought to trial and stripped of his Lantern ring, then banished to the antimatter universe. For this humiliation, he vowed revenge on Jordan.
Sinestro ended up on the antimatter world of Qward, ancient science-warriors who are arch-enemies of the Guardians. Instead of fleeing from the Qwardians, Sinestro approached them and convinced them that his former status as a Green Lantern gave him all the knowledge he needed to help the Qwardians defeat the Green Lantern Corps and their masters. The Qwardians created a yellow ring for Sinestro that worked much like his old Green Lantern ring, and he began a long conflict with his former trainee Hal Jordan, now the most notable of the Green Lanterns.
After years of defeats to Hal Jordan and the Corps, Sinestro was able to manipulate a mad god and acquired a cosmic level of energy. Power-mad, he went on an intergalactic murder spree, destroying entire star systems before the Green Lantern Corps stopped him. Found guilty of genocide, Sinestro was sentenced to death, but he escaped his execution by sending his essence into the Central Power Battery. There, he made a shocking discovery: the yellow impurity in the Battery that made Green Lantern rings weaken was actually a demonic being called Parallax, the embodiment of fear. Sinestro formed an alliance with Parallax and began a long-term plan of revenge against Hal Jordan and the Green Lantern Corps.
Guided by Sinestro, Parallax slowly infected Hal Jordan's mind through his Green Lantern ring's connection to the Central Power Battery. When Hal suffered the tragic loss of his home, Coast City, in an attack by the alien warlord Mongul, Parallax possessed him and drove him mad. Hal, now calling himself Parallax, attacked Oa, defeated the Guardians and Green Lanterns, and destroyed the Central Power Battery, freeing Sinestro and ending the Green Lantern Corps. Soon after, in a moment of redemption, Hal sacrificed himself to save Earth. It seemed to be Sinestro's greatest triumph. But soon, Hal was resurrected and restored to sanity, and he defeated both Parallax and Sinestro before they could expand their dreams of conquest.
Sinestro was never one to give up. His calling was to maintain order, and his preferred method was fear. He returned to the antimatter universe, constructed a host of yellow rings, and founded the Sinestro Corps, a fear-based counterpart to the newly reformed Green Lantern Corps. With an army to command, Sinestro set out for revenge on Hal Jordan, but they soon found themselves working together against a common enemy: the Black Lanterns, angry undead bent on revenge against the living. Together, the wielders of the emotional spectrum of energies beat back the zombies. Since then, a variety of power struggles both between and within various Corps have kept Sinestro busy, but with or without the Yellow Lantern Corps, he can be counted on to fight for the cause of order—the way he likes it.
Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.