
Scarecrow
Mythic +A

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Legion of Doom
Arkham's Most Wanted
Weapon MasterQuantum's Take
Scarecrow is a Mythic + Guardian Champion who does Spiritual damage. Scarecrow is best used in Meta Brawl, 3v3, Combat Cycle, Vehicle Combat, Training Simulator, Story Mode. They can be obtained in The Bleed (Limited). You should focus on the following transmutes for Scarecrow: HP, Energy Gain Bonus, S DEF.
Scarecrow was the best tank in the game until early 2026, when his kit was gutted due to how overpowered his stun mechanic was at the beginning of fights. They went further, though, and made him very good against physical damage, but a joke against spiritual damage. He's still usable, as he's required for LOD in PvP and he's still decent with Arkham.
Recommended Legacy Pieces
Champion Abilities
Ultimate
The Scent of Fear
Scarecrow turns into a towering phantom, dealing spiritual damage equal to [%] of his Attack to enemies in a circular area and inflicting one stack of [Fear]. [Fear]: Reduces physical damage dealt by [%], stacking up to [3] times and lasting [20s].
Global Skill

Frightener
Increases all Champions' Spiritual DEF and [Guardian] Champions' HP.
Skills
Terror Strike
Scarecrow intimidates enemies in a fan-shaped area, dealing spiritual damage equal to [%] of his Attack and inflicting one stack of [Fear].
Haunting Visions
Every time Scarecrow inflicts [Fear], he gains a permanent [%] Attack Up and [%] Physical Defense Up for each stack inflicted, stacking up to [60] times.
Growing Terror
Increases Scarecrow's Max HP by [%]. After the start of battle, every [6s], all [Arkham's Most Wanted] allies gain Physical Defense equal to [%] of Scarecrow's base Physical Defense, stacking up to [%].
Multiversal Force Enhancements

Terror Strike - Enhanced
Reduces cooldown of [Terror Strike].

Haunting Visions - Enhanced
Increases Scarecrow's Physical Defense.

Growing Terror - Enhanced
Increases Scarecrow's HP.

Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.