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Warrior

Superman Death Metal

Iconic
Clark Kent
Quantum
S+
Community
—
NEW
Justice LeagueJustice League
Superman FamilySuperman Family
Death MetalDeath Metal

Quantum's Take

Superman Death Metal is a Iconic Warrior Champion who does Physical damage. Superman Death Metal is best used in null.

They can be obtained in Special Event.

You should focus on the following transmutes for Superman Death Metal: null.

Strategy Guide

An Ultimate kill lets Superman Death Metal chain follow-up attacks for massive physical damage. He can also fight back from the brink of defeat and give his [Superman Family] allies a boost.

Recommended Stats
ATKCrit RatePhysical PEN
Strengths
Physical BurstFollow-Up on KillLast Stand

Recommended Legacy Pieces

Arm of ApokolipsSignature

Greatly boosts Superman Death Metal's Ultimate damage and allows him to follow up even if his Ultimate doesn't score a kill.

Promethium Claws

Improves Superman Death Metal's crits and helps him keep hitting hard after his Ultimate, making it a great fit for his burst-heavy playstyle.

Not-So-Huge Hammer

Gives Superman Death Metal more power to help finish off enemies.

Razor Rib Umbrella

A solid all-around boost that helps Superman Death Metal hold his own in longer fights.

Alternatives

Recommended Champions

Recommended Lineup

Superman FamilyAttribute GrowthLate Burst

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Solar Punch★1
Ultimate

Solar Punch

Superman Death Metal channels solar energy into his right arm, dealing physical damage equal to 1400%1800%2200%2600%3000% of his Attack to an enemy. If his Ultimate or a follow-up it triggers defeats an enemy, he immediately attacks all enemies, dealing physical damage equal to 700%900%1100%1300%1500% of his Attack. This follow-up counts as Ultimate damage.

Cold Breath★2
Skill 1

Cold Breath

Superman Death Metal blasts an enemy with freezing breath, dealing physical damage equal to 400%550%700%850%1000% of his Attack and inflicting Freeze for 11.522.53s and Vulnerability for 8s. Freeze: Cannot act. Vulnerability: Takes 20%25%30%35%40% more physical damage.

Cold Breath - Enhanced
Multiversal Force Enhancement
Cold Breath - Enhanced

Reduces cooldown of Cold Breath by 0.4/0.8/1.2/1.6/2s.

Global Skill★3
Global Skill

Global Skill

Increases all Champions' ATK by 1%2%3%4%5%, and Warrior Champions' P. DEF by 2%4%6%8%10%.

Inspiration★4
Skill 2

Inspiration

Increases Superman Death Metal's Max HP by 30%50%70%85%100%. At the start of battle, he grants all allies Steadfast for 20s. Every other Superman Family ally also gains 15%25%35%42%50% Max HP. Steadfast: Immune to forced movement.

Inspiration - Enhanced
Multiversal Force Enhancement
Inspiration - Enhanced

Increases Superman Death Metal's Max HP by 2.5/5/7.5/10/12.5%.

Second Wind★5
Skill 3

Second Wind

The first time Superman Death Metal would take lethal damage, he enters Hibernation for 5s. Hibernation: Cannot act, but is immune to debuffs and converts 60%70%80%90%100% of incoming damage into healing. When the effect expires or his HP reaches 100%, he awakens, dealing physical damage equal to 200%350%500%650%800% of his Attack to all enemies and gaining 2030405060 Energy. This attack counts as Ultimate damage.

Second Wind - Enhanced
Multiversal Force Enhancement
Second Wind - Enhanced

Increases Superman Death Metal's physical damage dealt by 2/4/6/8/10%.

Stat Calculator

Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.

Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP3,825
Level 1
3,825
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK260
Level 1
260
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF55
Level 1
55
Stars +0%
+0
Force
+0
Base skins +0%
+0

Level

Level 1 / 700

Stars

Unlocked
Reaching Unlocked

No star bonus yet. Each star from here adds to HP, ATK and both DEFs.

Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%

Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.

What every star adds
StarHPATKP. DEFS. DEFAlso unlocks
1★ White+5% (5%)+5% (5%)+3% (3%)+3% (3%)—
2★ White+5% (10%)+5% (10%)+3% (6%)+3% (6%)—
3★ White+5% (15%)+5% (15%)+3% (9%)+3% (9%)—
4★ White+5% (20%)+5% (20%)+3% (12%)+3% (12%)—
5★ White+5% (25%)+5% (25%)+3% (15%)+3% (15%)—
1★ Blue+5% (30%)+5% (30%)+3% (18%)+3% (18%)Solar Punch Lv 2
2★ Blue+5% (35%)+5% (35%)+3% (21%)+3% (21%)Cold Breath Lv 2
3★ Blue+5% (40%)+5% (40%)+3% (24%)+3% (24%)—
4★ Blue+5% (45%)+5% (45%)+3% (27%)+3% (27%)Inspiration Lv 2
5★ Blue+5% (50%)+5% (50%)+3% (30%)+3% (30%)Second Wind Lv 2
1★ Purple+8% (58%)+8% (58%)+3% (33%)+3% (33%)Solar Punch Lv 3
2★ Purple+8% (66%)+8% (66%)+3% (36%)+3% (36%)Cold Breath Lv 3
3★ Purple+8% (74%)+8% (74%)+3% (39%)+3% (39%)—
4★ Purple+8% (82%)+8% (82%)+3% (42%)+3% (42%)Inspiration Lv 3
5★ Purple+8% (90%)+8% (90%)+3% (45%)+3% (45%)Second Wind Lv 3
1★ Yellow+8% (98%)+8% (98%)+3% (48%)+3% (48%)Solar Punch Lv 4
2★ Yellow+8% (106%)+8% (106%)+3% (51%)+3% (51%)Cold Breath Lv 4
3★ Yellow+8% (114%)+8% (114%)+3% (54%)+3% (54%)—
4★ Yellow+8% (122%)+8% (122%)+3% (57%)+3% (57%)Inspiration Lv 4
5★ Yellow+8% (130%)+8% (130%)+3% (60%)+3% (60%)Second Wind Lv 4
1★ Red+8% (138%)+8% (138%)+3% (63%)+3% (63%)Solar Punch Lv 5
2★ Red+8% (146%)+8% (146%)+3% (66%)+3% (66%)Cold Breath Lv 5
3★ Red+8% (154%)+8% (154%)+3% (69%)+3% (69%)—
4★ Red+8% (162%)+8% (162%)+3% (72%)+3% (72%)Inspiration Lv 5
5★ Red+8% (170%)+8% (170%)+3% (75%)+3% (75%)Second Wind Lv 5

Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.

Base Skins

Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.

No base skins picked. Tap the ones you own.

Force Talents

Max every talent: AC/DC Shards2,030Dollars10,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: AC/DC Shards0Dollars0
1Spiritual RES BoostMax: +10% Spiritual RES0/5
2Cold Breath - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
3ATK (%) BoostMax: +10% ATK0/5
4HP BoostMax: +19380 HP0/5
5ATK BoostMax: +1360 ATK0/5
6Inspiration - EnhancedMultiversal Force Enhancement0/5
7Second Wind - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
8HP BoostMax: +19380 HP0/5
9ATK BoostMax: +1360 ATK0/5
10Physical PEN BoostMax: +10% Physical PEN0/5
11HP (%) BoostMax: +10% HP0/5

Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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