The Joker is a Mythic + Intimidator Champion who does Spiritual damage. The Joker is best used in Devastator CC, Drowned CC, Merciless CC, Dawnbreaker CC, Murder Machine CC, Killer Tank CC, Red Death CC.
They can be obtained in The Bleed (Limited).
You should focus on the following transmutes for The Joker: ATK, Spiritual PEN, Spiritual AMP.
The Joker has seen quite a few changes to his kit in the last few months, but he's maintained a relatively stable spot in the meta. He may be the best champion in the game for Combat Cycle, particularly on bosses where there are multiple targets, and he is incredibly useful in Training Simulator for the same reason. However, he is less than ideal for use in Meta Brawl and 3v3, due to the fact that there are so many champions who can counter his kit by shutting him down early. It's hard to give him the S-tier designation due to his PvP deficiencies, but he's a champion that you can 100% build around and he is especially useful for new accounts.
Strategy Guide
The Joker inflicts [Joker Venom], which deals DMG Over Time and can spread to other enemies.
Recommended Stats
Spiritual AMPEffect ACCSpiritual PEN
Best For
Meta BrawlTraining SimulatorAnti-Crime NetworkCombat Cycle
The Joker's signature gear. Increases damage over time and gradually boosts Spiritual Amplification. Each successful attack increases the damage the target takes (stackable). Combined with both damage over time and his self-scaling damage, The Joker becomes an unstoppable menace as the fight drags on.
Increases Effect Accuracy and Attack. The Joker relies on stacking [Joker Venom] and letting it spread to weaken enemies, and the Effect Accuracy bonus ensures the debuff lands and spreads reliably to all enemies.
Increases Attack and Effect Accuracy. The Joker gains Attack Up based on the number of [Arkham's Most Wanted] allies present, and the Energy Mace's double bonuses boost both his venom damage and the chance to inflict it.
Increases Energy gain. The Joker's Ultimate has a high chance to inflict multiple stacks of [Joker Venom], which can spread to other enemies, and faster Energy recovery lets him inflict it more often, accelerating its spread.
Abilities unlock from 1 star and gain an upgrade at every rank —White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
★1
Ultimate
Joker Venom
The Joker deals Spiritual DMG equal to ★500%★625%★750%★875%★1000% of his ATK to an enemy, with a 60% base chance to inflict 10 stack(s) of Joker Venom for 20s. In auto mode, he prioritizes the enemy with the most stacks of Joker Venom. After casting this skill, if an enemy reaches 50 stack(s) of Joker Venom, their debuffs and weakening effects spread to other enemies, up to 5 stack(s) per effect. Passive: When an enemy with Joker Venom is defeated (even if prevented by an HP lock effect), their debuffs and weakening effects spread to other enemies, up to 5 stack(s) per effect. Joker Venom: Deals Spiritual DMG equal to ★10%★12%★14%★16%★18% of The Joker's ATK per second, stacking up to 100 time(s).
★2
Skill 1
What a Gas
The Joker detonates a bomb, dealing Spiritual DMG equal to ★240%★280%★320%★360%★400% of his ATK to enemies within range, with a base chance of 60% to inflict 2 stack(s) of Joker Venom for 20s.
Multiversal Force Enhancement
What a Gas - Enhanced
Reduces cooldown of What a Gas by 0.3/0.6/0.9/1.2/1.5s.
★3
Global Skill
Laugh Attack
Increases all Champions' ATK by ★1%★2%★3%★4%★5%, and Intimidator Champions' ATK by ★1%★2%★3%★4%★5%.
★4
Skill 2
Big Laugh
The Joker's Spiritual AMP increases by ★10%★15%★20%★25%★30%. Each of his attacks has a 60% base chance to inflict 1 stack(s) of Joker Venom on the target for 20s. Can be triggered once every 1s.
Multiversal Force Enhancement
Big Laugh - Enhanced
Increases The Joker's Effect ACC by 2%/4%/6%/8%/10%.
★5
Skill 3
Buzz Off
At the start of battle, The Joker gains 1 stack of ATK Up of ★8%★12%★16%★20%★25% for each Arkham's Most Wanted ally present.
Multiversal Force Enhancement
Buzz Off - Enhanced
The Joker's ATK increases by 2/4/6/8/10%.
Stat Calculator
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP2,273
Level 1
2,273
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK240
Level 1
240
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
Level
Level 1 / 700
Stars
Unlocked
Reaching Unlocked
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
Mythic+ champions use the game's stronger star table: HP and ATK rise faster from Purple on.
What every star adds
Star
HP
ATK
P. DEF
S. DEF
Also unlocks
1★ White
+5% (5%)
+5% (5%)
+3% (3%)
+3% (3%)
—
2★ White
+5% (10%)
+5% (10%)
+3% (6%)
+3% (6%)
—
3★ White
+5% (15%)
+5% (15%)
+3% (9%)
+3% (9%)
—
4★ White
+5% (20%)
+5% (20%)
+3% (12%)
+3% (12%)
—
5★ White
+5% (25%)
+5% (25%)
+3% (15%)
+3% (15%)
—
1★ Blue
+5% (30%)
+5% (30%)
+3% (18%)
+3% (18%)
Joker Venom Lv 2, Lore 2
2★ Blue
+5% (35%)
+5% (35%)
+3% (21%)
+3% (21%)
What a Gas Lv 2
3★ Blue
+5% (40%)
+5% (40%)
+3% (24%)
+3% (24%)
—
4★ Blue
+5% (45%)
+5% (45%)
+3% (27%)
+3% (27%)
Big Laugh Lv 2
5★ Blue
+5% (50%)
+5% (50%)
+3% (30%)
+3% (30%)
Buzz Off Lv 2
1★ Purple
+8% (58%)
+8% (58%)
+3% (33%)
+3% (33%)
Joker Venom Lv 3, Lore 3
2★ Purple
+8% (66%)
+8% (66%)
+3% (36%)
+3% (36%)
What a Gas Lv 3
3★ Purple
+8% (74%)
+8% (74%)
+3% (39%)
+3% (39%)
—
4★ Purple
+8% (82%)
+8% (82%)
+3% (42%)
+3% (42%)
Big Laugh Lv 3
5★ Purple
+8% (90%)
+8% (90%)
+3% (45%)
+3% (45%)
Buzz Off Lv 3
1★ Yellow
+8% (98%)
+8% (98%)
+3% (48%)
+3% (48%)
Joker Venom Lv 4, Lore 4
2★ Yellow
+8% (106%)
+8% (106%)
+3% (51%)
+3% (51%)
What a Gas Lv 4
3★ Yellow
+8% (114%)
+8% (114%)
+3% (54%)
+3% (54%)
—
4★ Yellow
+8% (122%)
+8% (122%)
+3% (57%)
+3% (57%)
Big Laugh Lv 4
5★ Yellow
+8% (130%)
+8% (130%)
+3% (60%)
+3% (60%)
Buzz Off Lv 4
1★ Red
+8% (138%)
+8% (138%)
+3% (63%)
+3% (63%)
Joker Venom Lv 5, Lore 5
2★ Red
+8% (146%)
+8% (146%)
+3% (66%)
+3% (66%)
What a Gas Lv 5
3★ Red
+8% (154%)
+8% (154%)
+3% (69%)
+3% (69%)
—
4★ Red
+8% (162%)
+8% (162%)
+3% (72%)
+3% (72%)
Big Laugh Lv 5
5★ Red
+8% (170%)
+8% (170%)
+3% (75%)
+3% (75%)
Buzz Off Lv 5, Lore 6
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Base Skins
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
No base skins picked. Tap the ones you own.
Force Talents
Max every talent: 2,03010,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: 00
1Energy Restoration Speed BoostMax: +7.5% Energy Gain Bonus0/5
2ATK (%) BoostMax: +10% ATK0/5
3ATK BoostMax: +1180 ATK0/5
4Effect ACC BoostMax: +10% Effect ACC0/5
5HP BoostMax: +12460 HP0/5
6HP (%) BoostMax: +10% HP0/5
7Big Laugh - EnhancedMultiversal Force Enhancement0/5
8Buzz Off - EnhancedMultiversal Force Enhancement0/5
9ATK BoostMax: +1180 ATK0/5
10HP BoostMax: +12460 HP0/5
11What a Gas - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Lore
The Joker's life before he became The Joker is a mystery, even to The Joker. He has variously claimed to be an android, an immortal evil clown, a hapless failed stand-up comedian, and the devil himself, but he may not even recall having a name other than The Joker. What does seem likely is that he was once a member of the criminal Red Hood Gang and, while wearing a red helmet fitted with one-way glass, fell into a vat of chemicals at the Ace Chemical Plant while fleeing Batman. Left for dead, he emerged with his skin bleached white, his hair turned green, and whatever was left of his sanity gone. Viewing life as an absurd comedy, he took the name of The Joker and began committing horrific crimes, specializing in his "Joker Venom", a toxin that literally makes victims die laughing.
Another possibly apocryphal tale about the Joker says that he used the same chemicals that transformed him to make two others like himself, and that the three Jokers alternated tormenting Batman over the years, using different approaches. The Criminal, cold and calculated, prioritized crime. The Clown was a showman who enjoyed setting up elaborate set pieces, often involving giant props, in which to battle Batman. The Comedian was the unhinged madman who committed everything to the joke... and the joke was usually horrific and violent. But it's equally possible that these are simply three different facets of the Joker's fractured persona.
Batman defeated The Joker on a number of occasions, resulting in him being sent to Arkham Asylum for the criminally insane, but The Joker didn't seem to mind. During one stay, he managed to get into the head of his psychiatrist, Doctor Harleen Quinzel, to the point that she had a mental breakdown and helped him escape. He took her to the Ace Chemical Plant where he either pushed her or convinced her to jump into the same chemicals that had changed him. She took on the identity of Harley Quinn, becoming The Joker's romantic and criminal partner, though she eventually left when she came to see the toxic nature of their relationship.
The Joker has worked both with and against other villains at times. He's gone to war against the Riddler in the War of Jokes and Riddles. He first teamed up with Scarecrow, but then came to blows with him when The Joker's unpredictable ways exhausted the precise Doctor Crane's patience. The Joker has teamed with Lex Luthor on more than one occasion, including in the Legion of Doom, but both of them seem to do so expecting a betrayal at some point, with the only question being who will do it first. At the end of the day, The Joker is a man who will shoot his own henchmen as a punchline to a quip, so anyone who allies with him expecting true loyalty would have to be crazier than he is... and no one is crazier than The Joker.
The Joker has likely inflicted more pain on the Batman Family than anyone. He shot and paralyzed Barbara Gordon; it's unclear if he knew she was also Batgirl, or if he was just striking at Commissioner Gordon. He murdered the second Robin, Jason Todd. And in caverns beneath Gotham, he fought Batman to the death, though they were both resurrected after plunging into a pit of Dionesium, the active ingredient in the Lazarus Pits that Ra's al Ghul uses to sustain his immortality. It's not clear if The Joker intended to die in battle with his old enemy, or if he knew the Dionesium would return them to life to continue the war he often seems to genuinely enjoy.
The Joker's view of Batman is bizarre. While he clearly enjoys inflicting pain on his nemesis, on rare occasions he has aided Batman against a mutual foe and displayed an almost protective sense of ownership toward the Dark Knight. When Batman and Catwoman planned to marry, The Joker attacked Catwoman, trying to convince her not to marry Batman. Another time, Harley Quinn, seeking revenge on The Joker, placed bomb vests on both him and herself. With both vests on timers, Batman only had time to save one of them. The Joker was confident it would be him, only to feel betrayed when Batman chose Harley. Even so, The Joker always considers Batman his greatest enemy.
The Joker Release and Event History
Bleed bannerHypertime Tracker 'Funny Business' (soft launch); legacy Fool's Scepter in the House of Secrets.
Permanent trackerIn the permanent custom tracker (older servers).
Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.