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Intimidator

The Joker

Mythic +
Quantum
S
Community
Arkham's Most WantedArkham's Most Wanted
Weapon MasterWeapon Master

Quantum's Take

The Joker is a Mythic + Intimidator Champion who does Spiritual damage. The Joker is best used in Drowned CC, Murder Machine CC, Red Death CC, Killer Tank CC, Devastator CC, Merciless CC, Dawnbreaker CC.

They can be obtained in The Bleed (Limited).

You should focus on the following transmutes for The Joker: ATK, Spiritual PEN, Spiritual AMP.

The Joker has seen quite a few changes to his kit in the last few months, but he's maintained a relatively stable spot in the meta. He may be the best champion in the game for Combat Cycle, particularly on bosses where there are multiple targets, and he is incredibly useful in Training Simulator for the same reason. However, he is less than ideal for use in Meta Brawl and 3v3, due to the fact that there are so many champions who can counter his kit by shutting him down early. It's hard to give him the S-tier designation due to his PvP deficiencies, but he's a champion that you can 100% build around and he is especially useful for new accounts.

Champion Abilities

Abilities unlock from 1 star and gain an upgrade at every rank — White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.

Joker Venom1
Ultimate

Joker Venom

The Joker deals Spiritual DMG equal to % of his ATK to an enemy, with a % base chance to inflict 10 stacks of Joker Venom for 20s. In auto mode, he prioritizes the enemy with the most stacks of Joker Venom. After casting this skill, if an enemy reaches 50 stacks of Joker Venom, their debuffs and weakening effects spread to other enemies, up to 5 stacks per effect. Passive: When an enemy with Joker Venom is defeated (even if prevented by an HP lock effect), their debuffs and weakening effects spread to other enemies, up to 5 stacks per effect. Joker Venom: Deals Spiritual DMG equal to % of The Joker's ATK per second, stacking up to 100 times.

What a Gas2
Skill 1

What a Gas

The Joker detonates a bomb, dealing Spiritual DMG equal to % of his ATK to enemies within rang, with a base chance of 60% to inflict 2 stacks of Joker Venom for 20s.

What a Gas - Enhanced
Multiversal Force Enhancement
What a Gas - Enhanced

Reduces cooldown of What a Gas.

Laugh Attack3
Global Skill

Laugh Attack

Increases all Champions' ATK and Intimidator Champions' ATK.

Big Laugh4
Skill 2

Big Laugh

The Joker's Spiritual AMP increases by %. Each of his attacks has a 60% base chance to inflict one stack of Joker Venom on the target for 20s. Can be triggered once every second.

Big Laugh - Enhanced
Multiversal Force Enhancement
Big Laugh - Enhanced

Increases The Joker's Effect ACC.

Buzz Off5
Skill 3

Buzz Off

At the start of battle, The Joker gains one stack of ATK UP of % for each Arkham's Most Wanted ally present.

Buzz Off - Enhanced
Multiversal Force Enhancement
Buzz Off - Enhanced

Increases The Joker's ATK.

JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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