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Intimidator

The Joker

Mythic +
Quantum
S
Community
Arkham's Most WantedArkham's Most Wanted
Weapon MasterWeapon Master

Quantum's Take

The Joker is a Mythic + Intimidator Champion who does Spiritual damage. The Joker is best used in Combat Cycle, Training Simulator, Story Mode. They can be obtained in The Bleed (Limited). You should focus on the following transmutes for The Joker: ATK, Spiritual PEN, Spiritual AMP.

The Joker has seen quite a few changes to his kit in the last few months, but he's maintained a relatively stable spot in the meta. He may be the best champion in the game for Combat Cycle, particularly on bosses where there are multiple targets, and he is incredibly useful in Training Simulator for the same reason. However, he is less than ideal for use in Meta Brawl and 3v3, due to the fact that there are so many champions who can counter his kit by shutting him down early. It's hard to give him the S-tier designation due to his PvP deficiencies, but he's a champion that you can 100% build around and he is especially useful for new accounts.

Champion Abilities

Ultimate

Joker Venom
Joker Venom
The Joker deals Spiritual DMG equal to [%] of his ATK to an enemy, with a [%] base chance to inflict [10] stacks of [Joker Venom] for [20s]. In auto mode, he prioritizes the enemy with the most stacks of [Joker Venom]. After casting this skill, if an enemy reaches [50] stacks of [Joker Venom], their debuffs and weakening effects spread to other enemies, up to [5] stacks per effect. [Passive]: When an enemy with [Joker Venom] is defeated (even if prevented by an HP lock effect), their debuffs and weakening effects spread to other enemies, up to [5] stacks per effect. [Joker Venom]: Deals Spiritual DMG equal to [%] of The Joker's ATK per second, stacking up to [100] times.

Global Skill

Laugh Attack
Laugh Attack
Increases all Champions' ATK and [Intimidator] Champions' ATK.

Skills

What a Gas
What a Gas
The Joker detonates a bomb, dealing Spiritual DMG equal to [%] of his ATK to enemies within rang, with a base chance of [60%] to inflict [2] stacks of [Joker Venom] for [20s].
Big Laugh
Big Laugh
The Joker's Spiritual AMP increases by [%]. Each of his attacks has a [60%] base chance to inflict one stack of [Joker Venom] on the target for [20s]. Can be triggered once every second.
Buzz Off
Buzz Off
At the start of battle, The Joker gains one stack of ATK UP of [%] for each [Arkham's Most Wanted] ally present.

Multiversal Force Enhancements

What a Gas - Enhanced
What a Gas - Enhanced
Reduces cooldown of [What a Gas].
Big Laugh - Enhanced
Big Laugh - Enhanced
Increases The Joker's Effect ACC.
Buzz Off - Enhanced
Buzz Off - Enhanced
Increases The Joker's ATK.
JLD

Justice League of Discord Community Voted Tier Ranking

Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.
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