Two Face is a Mythic Firepower Champion who does Physical damage. Two Face is best used in Devastator CC.
They can be obtained in The Bleed, Motherboxes (Purple +), Random Mythic Shards, Custom Mythic Shards, Daily Deals.
You should focus on the following transmutes for Two Face: Energy Gain Bonus, ATK, HP.
Two Face has seen his ups and downs in our rankings since the game's launch. His kit bolsters Spirutal damage dealers, and he does Physical damage, so it's a bit counterintuitive. Effectively, he's much more of a supporter for a Joker hypercarry than a true damage dealer, but that synergy with The Joker is what makes him useful. he doesn't see play in PvP, but he's especially useful on the Combat Cycle bosses with multiple targets and Training Simulator.
Strategy Guide
Two-Face is an AoE Firepower who weakens enemy Spiritual DEF. His attacks deal extra DMG Over Time against enemies inflicted with [Panic].
Increases Crit Rate and has a chance to reduce enemy healing. Two-Face's attacks inflict [Bleeding] on enemies affected by [Panic], dealing damage over time. The healing reduction prevents them from restoring HP while bleeding, causing their HP to steadily drain until they're defeated.
Increases HP and Accuracy. Since Two-Face's Ultimate inflicts [Panic] on enemies within a fan-shaped area, the Accuracy bonus ensures this debuff lands on every target.
Provides steady Attack and Crit Rate bonuses. Two-Face's basic attacks have a chance to trigger an additional sweeping attack, and with the Crit Rate bonus, these hits deal even more damage.
Abilities unlock from 1 star and gain an upgrade at every rank —White, Blue, Purple, Yellow, Red. The star each ability upgrades on is shown on its card.
★1
Ultimate
Both Bad Sides
Two-Face fires with dual assault rifles, dealing Physical DMG equal to ★175%★280%★380%★485%★590% of his ATK to enemies within a fan-shaped area in front of him and inflicting 1 stack of Panic for 10s. Panic: The target's Spiritual DEF reduces by 10%.
★2
Skill 1
Shoot You Twice
Two-Face fires with one assault rifle, dealing Physical DMG equal to ★115%★175%★235%★295%★355% of his ATK to enemies within a circular area in front of him.
Multiversal Force Enhancement
Shoot You Twice - Enhanced
Cooldown reduces by 0.4/0.8/1.2/1.6/2s.
★3
Global Skill
Lawyer's Advice
Increases Arkham's Most Wanted Champions' ATK.
★4
Skill 2
Bleed You Dry
When attacking an enemy inflicted with Panic, Two-Face has a 50% chance to inflict 1 stack of Bleeding on the target for 5s. Bleeding: Deals Physical DMG equal to ★8%★16%★24%★32%★40% of Two-Face's ATK per second.
Multiversal Force Enhancement
Bleed You Dry - Enhanced
Two-Face's Crit Rate increases by 1.5/3/4.5/6/7.5%.
★5
Skill 3
Shot in the Dark
Two-Face's basic attack has a fixed 50% chance to attack with an assault rifle, dealing Physical DMG equal to ★250%★275%★300%★325%★350% of his ATK. After the start of battle, all Arkham's Most Wanted allies gain 1 stack of ★1%★2%★3%★4%★5% DMG Over Time Up every 3s, stacking up to 5 time(s).
Multiversal Force Enhancement
Shot in the Dark - Enhanced
Two-Face's ATK increases by 2/4/6/8/10%.
Stat Calculator
Set the level, stars and Force talents on their own; the totals combine all three the way the game does: stars multiply the level stat, then Force % bonuses and base skin bonuses multiply that, then flat Force bonuses are added.
Level 1Stars 0★Force 0 / 55Base skins 0 / 7
HP1,125
Level 1
1,125
Stars +0%
+0
Force
+0
Base skins +0%
+0
ATK160
Level 1
160
Stars +0%
+0
Force
+0
Base skins +0%
+0
P. DEF48
Level 1
48
Stars +0%
+0
Force
+0
Base skins +0%
+0
S. DEF43
Level 1
43
Stars +0%
+0
Force
+0
Base skins +0%
+0
Level
Level 1 / 700
Stars
Unlocked
Reaching Unlocked
No star bonus yet. Each star from here adds to HP, ATK and both DEFs.
Total from stars
HP +0%ATK +0%P. DEF +0%S. DEF +0%
What every star adds
Star
HP
ATK
P. DEF
S. DEF
Also unlocks
1★ White
+5% (5%)
+5% (5%)
+3% (3%)
+3% (3%)
—
2★ White
+5% (10%)
+5% (10%)
+3% (6%)
+3% (6%)
—
3★ White
+5% (15%)
+5% (15%)
+3% (9%)
+3% (9%)
—
4★ White
+5% (20%)
+5% (20%)
+3% (12%)
+3% (12%)
—
5★ White
+5% (25%)
+5% (25%)
+3% (15%)
+3% (15%)
—
1★ Blue
+5% (30%)
+5% (30%)
+3% (18%)
+3% (18%)
Both Bad Sides Lv 2, Lore 2
2★ Blue
+5% (35%)
+5% (35%)
+3% (21%)
+3% (21%)
Shoot You Twice Lv 2
3★ Blue
+5% (40%)
+5% (40%)
+3% (24%)
+3% (24%)
—
4★ Blue
+5% (45%)
+5% (45%)
+3% (27%)
+3% (27%)
Bleed You Dry Lv 2
5★ Blue
+5% (50%)
+5% (50%)
+3% (30%)
+3% (30%)
Shot in the Dark Lv 2
1★ Purple
+5% (55%)
+5% (55%)
+3% (33%)
+3% (33%)
Both Bad Sides Lv 3, Lore 3
2★ Purple
+5% (60%)
+5% (60%)
+3% (36%)
+3% (36%)
Shoot You Twice Lv 3
3★ Purple
+5% (65%)
+5% (65%)
+3% (39%)
+3% (39%)
—
4★ Purple
+5% (70%)
+5% (70%)
+3% (42%)
+3% (42%)
Bleed You Dry Lv 3
5★ Purple
+5% (75%)
+5% (75%)
+3% (45%)
+3% (45%)
Shot in the Dark Lv 3
1★ Yellow
+5% (80%)
+5% (80%)
+3% (48%)
+3% (48%)
Both Bad Sides Lv 4, Lore 4
2★ Yellow
+5% (85%)
+5% (85%)
+3% (51%)
+3% (51%)
Shoot You Twice Lv 4
3★ Yellow
+5% (90%)
+5% (90%)
+3% (54%)
+3% (54%)
—
4★ Yellow
+5% (95%)
+5% (95%)
+3% (57%)
+3% (57%)
Bleed You Dry Lv 4
5★ Yellow
+5% (100%)
+5% (100%)
+3% (60%)
+3% (60%)
Shot in the Dark Lv 4
1★ Red
+5% (105%)
+5% (105%)
+3% (63%)
+3% (63%)
Both Bad Sides Lv 5, Lore 5
2★ Red
+5% (110%)
+5% (110%)
+3% (66%)
+3% (66%)
Shoot You Twice Lv 5
3★ Red
+5% (115%)
+5% (115%)
+3% (69%)
+3% (69%)
—
4★ Red
+5% (120%)
+5% (120%)
+3% (72%)
+3% (72%)
Bleed You Dry Lv 5
5★ Red
+5% (125%)
+5% (125%)
+3% (75%)
+3% (75%)
Shot in the Dark Lv 5, Lore 6
Each row is what that star adds; the total so far is in brackets. Tap a row to set the slider.
Base Skins
Tap each base skin you own: its owned bonus applies to every champion. Then pick the one your base has equipped to add its equipped bonus. Your picks are saved in this browser and shared with the Base Skins page.
No base skins picked. Tap the ones you own.
Force Talents
Max every talent: 2,03010,150,000
From Force at these levels
Every talent is at 0. Slide one up to see what it adds.
Cost of these levels: 00
1Crit Rate BoostMax: +7.5% Crit Rate0/5
2HP BoostMax: +9230 HP0/5
3ATK BoostMax: +1050 ATK0/5
4Crit Rate BoostMax: +7.5% Crit Rate0/5
5ATK (%) BoostMax: +10% ATK0/5
6HP (%) BoostMax: +10% HP0/5
7Bleed You Dry - EnhancedMultiversal Force Enhancement0/5
8Shot in the Dark - EnhancedMultiversal Force Enhancement0/5
9ATK BoostMax: +1050 ATK0/5
10HP BoostMax: +9230 HP0/5
11Shoot You Twice - EnhancedMultiversal Force Enhancement · skill effect, not in the stat totals0/5
Before gear, legacy pieces, Global Skills, team bonuses and in-battle buffs. Enhanced talents count only when they are a plain stat boost.
Lore
Harvey Dent grew up with an abusive father who would get drunk and decide whether to beat his son based on the flip of a coin. Harvey developed dissociative identity disorder to cope with the trauma. He overcame that beginning and became a District Attorney in Gotham City, working with Commissioner James Gordon and Batman to crack down on criminal organizations. While Dent was trying mobster Sal Maroni, Maroni threw a vial of acid at him, disfiguring half of Dent's face. The trauma shattered Harvey's mind. He created the criminal identity of Two-Face, scarring half of his father's coin, committing crimes (often inspired by the number two), and making decisions based on flipping the coin. If the unscarred "good" side came up, he would behave lawfully or ethically. The "bad" side was a license to kill.
Batman captured Harvey and ultimately found a plastic surgeon who attempted to repair his face. After extensive therapy, Harvey returned to his old life, a period during which other men took on the identity of Two-Face, one deliberately and one due to mental illness. But later, an explosion once again damaged Harvey's face, and due to the repeated trauma, the scarred tissue could not be repaired. Embracing the Two-Face identity, Harvey returned to his criminal career, so immersed in his Jekyll/Hyde persona that he often lived in homes where one side was clean and well-kept while the other was decrepit and filthy.
Two-Face proved to have different motivations than most criminals. While others were motivated by greed, lust for power, or hatred, Two-Face was controlled by his firm belief that the universe is utterly meaningless and ruled by chance. Just as he would commit criminal acts when the scarred side of his coin came up, he could be heroic when the "good" side won. When aliens called the Dronndarians offered Earth criminals vast power, Two-Face flipped his coin. When the clean side came up, he declined their offer and went to the Justice League, warning them and helping them defeat the Dronndarians and their allies. However, this did not represent a permanent reformation; the next time Two-Face's coin showed its scarred side, he returned to criminal deeds.
Following the earthquake that devastated Gotham City and caused mass evacuation, Two-Face captured Commissioner Gordon and put him on trial, appointing himself as both judge and prosecutor. Gordon said he wanted Harvey Dent as his defense attorney. Seeing Dent as a separate persona, Two-Face agreed. Literally arguing against himself to convince himself, the Harvey Dent side of Two-Face won an acquittal for Commissioner Gordon. Around this time, he met GCPD Detective Renee Montoya, who was kind to him, trying to reach the Dent persona. Two-Face fell in love with her, but being gay, she didn't reciprocate. Becoming obsessive, Two-Face framed her for murder, hoping that by taking everything from her, she would have no choice but to turn to him. She fought him with Batman's help, proving her innocence.
Later, the criminal Hush, a boyhood friend of Bruce Wayne and a brilliant surgeon, fixed Harvey's face again. Hush planned to use Dent as a pawn, but with his face repaired, Harvey's mind healed and he helped Batman defeat Hush. Harvey became an ally to Batman, even taking his place as Gotham City's protector for a year while Batman traveled. But when Batman returned, a series of murders of criminals who were shot twice with bullets from a .22 made Batman wonder if the Two-Face persona was resurfacing. Dent felt attacked and paranoid. Eventually, Batman found evidence that a new crime boss had framed Two-Face for the murders, but by then, the Two-Face persona had actually returned, pushing Dent to scar his own face and go back to a life of crime.
More recently, Two-Face has functioned as a lawyer to the underworld, helping arbitrate disputes between criminals and also prosecuting, defending, or sometimes judging criminals who are accused of unacceptable behavior such as collaborating with police. Of course, in this court, sentences can be harsh and carried out with deadly speed. While criminals notoriously mistrust each other, they can agree on Two-Face's ethics, because his personal code of honor would never let him lie or cheat. Two-Face continues to be an invaluable member of the Gotham City villain community.
Justice League of Discord Community Voted Tier Ranking
Tier explanations
S+The absolute best champions — meta-defining and dominant in every game mode.
STop tier characters that make an impact in every game mode.
A+Top tier in one or some game modes, but not all.
AGreat champions that, while not top tier, are still very good in many situations.
BSolid middle of the road champions — don't particularly excel anywhere but still overall good picks.
CChampions that excel in the early game but perform considerably worse later on. Also champions that have a well defined niche but don't particularly stand out outside of it, so they aren't worth building unless you have a developed roster.
DChampions that fail to have meaningful impact in any content.