Combat Cycle Guide
DC: Dark Legion
Quantum's ultimate guide to all 7 Combat Cycle bosses โ mechanics, skills, and top counters.

Red Death
๐ Monday / TuesdayRed Death enters Speed Force mode, tearing open space-time rifts before disappearing. The rifts expand over time and fire projectiles. If not destroyed in time, they'll deal massive AoE damage to your entire squad.
Red Death blazes across the battlefield, dealing damage to enemies within range in front of him.
Red Death tears open a space-time rift that fires projectiles forward, dealing damage. This rift cannot be destroyed.
Red Death inflicts Reduced Healing on all enemies.

The Merciless
๐ Tuesday / WednesdayOpen a pit to Hades itself, unleashing its hellfire upon all who venture too close.
A commanding shout summons more controlled Warmongers to join the battle.

Killer Tank
๐ Wednesday / ThursdayThe Killer Tank goes into frenzy mode and charges through the battlefield, dealing DMG to all enemies in its path.
The Killer Tank takes 50% less DMG while in its normal state. When inflicted with a control effect, it ignores the effect, but one tire is blown. If the control lasts longer than 2s, one additional tire is blown. When all 8 tires are blown, the Killer Tank enters a repair state, disabling its frenzy mode but still allowing it to cast attack skills from its position. During this state, it takes 100% more DMG. Tires self-repair over time. Once fully restored, the Killer Tank will return to frenzy mode. A full repair takes no more than 15s.
Unleashes a massive fire blast, dealing DMG to enemies within range.
Launches a barrage of missiles, dealing DMG to enemies within range.

Dawnbreaker
๐ Thursday / FridayCreates a dark zone and uses its green claw to immobilize the target, dealing DMG over time until the target is defeated or the claw is destroyed. The claw takes significantly more Spiritual DMG but less Physical DMG. Also summons green monsters for the duration of this skill.

The Devastator
๐ Friday / Saturday
The Drowned
๐ Saturday / SundayUnleashes a massive pillar of water that deals damage to all enemies and incapacitates them. The more [Dead Water] stacks a target has, the longer the incapacitation lasts.
Commands seawater to periodically create waves, dealing area damage and knocking back enemies.
Forms a water sphere and detonates it, dealing damage to all enemies, with a high chance to apply 1 stack of [Dead Water].
Basic attacks have a low chance to apply [Dead Water]. Also periodically removes all debuffs from itself.

Murder Machine
๐ Sunday / MondayMurder Machine activates all Alfred Protocols on the battlefield, gains [Electron Shield], and knocks back all enemies. When [Electron Shield] expires, Murder Machine enters [Self-Repair], removing all [Trojan Virus] and stunning all Alfred Protocols. When [Self-Repair] ends, Murder Machine regains [Electron Shield] and reactivates the Alfred Protocols.
Murder Machine scans the battlefield and permanently inflicts [Trojan Virus] on all enemies.
When [Electron Shield] is active, Murder Machine casts this skill. Murder Machine charges briefly before unleashing two laser sweeps across the battlefield, dealing Physical DMG equal to 180% of his ATK.
































